Morkral Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in an above average manner. His red hair is thinning but still full. He has gleaming, smiling amber eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a ruthless business man, a trait he acquired from his father.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister
Ideals: Entrepeneur. Flaws: PTSD. Bonds: Attractive, Religious, Family. Occupation: Fortune-teller
Voice: Old thin voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 125 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 19 (+4) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Orc, Gnome, Goblin
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 7000 gp. Silver pearl (80 gp). Alexandrite (500 gp). Black star sapphire (1200 gp). Sard (50 gp). Onyx (50 gp). 1 Minor magic item.
Two Llamas Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a tight fitting brown shirt and pants, and sports empty pouches on his belt. His lavender fur is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: He has a massive crush on the younger sibling of the Performer who has hired him part-time. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He would like to get married and retire; and wants his loneliness to end
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Mentor, Military. Occupation: Performer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 15)
Armor Class 15
Hit Points 117 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +7 / 4d8+2, Ranged +10 / 4d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 500 pp. 1 Medium magic item.
Ernest Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'1", this man is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft violet waves gently in the breeze. His hair is golden and curly. His hazel eyes dart from person to person to random spaces in the air.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Rich, Family. Occupation: Layabout
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 18)
Armor Class 14
Hit Points 109 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 5d6-1, Ranged +10 / 5d6+4, Grapple +10
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 800 pp. Amethyst (160 gp). Onyx (30 gp). Rhodochrosite (10 gp). Golden pearl (160 gp). Black pearl (800 gp). Coral (160 gp). Chrysoberyl (160 gp). Emerald (900 gp). Black pearl (800 gp). Eye agate (10 gp). Deep green spinel (160 gp). Moonstone (30 gp). Alexandrite (800 gp). 1 Major magic item.
Flask Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. His lavender fur, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: He is happy with his job as a Glassblower. He turns his eye from what people do, preferring to live and let live. He works hard and plays hard.
History: Flask was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He struck the Glassblower job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Poor, In love. Occupation: Glassblower
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 15)
Armor Class 14
Hit Points 61 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 11 (+0) | 7 (-2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 pp. White opal (1400 gp). White opal (1400 gp). Smoky quartz (40 gp). Deep blue spinel (1200 gp). Hematite (6 gp). Deep green spinel (90 gp). Fire opal (1400 gp). Rose (40 gp). Zircon (40 gp). Sard (40 gp). Golden pearl (90 gp). 1 Medium magic item.
Wymar Runghold, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears dull yellow sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He has golden hair. His face is scarred and worn.
Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Wymar took refuge in the ruined castle and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Dwarven compassion; and his religion dominates his actions
Flaws: Ugly, Racist. Bonds: Religious, Mentor, Nature. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 97 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Alexandrite (1600 gp). Azurite (13 gp). Azurite (13 gp). Tourmaline (130 gp). Citrine (30 gp). Malachite (13 gp). Red-brown spinel (130 gp). Golden yellow topaz (1600 gp). White pearl (130 gp). White pearl (130 gp). Deep blue spinel (1600 gp). Deep blue spinel (1600 gp). 1 Medium magic item.
Eran Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She has the majority of her body covered in plate. She wears a wide-brimmed hat to cover her moderate length auburn hair. She wears an eyepatch.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Eran hails from a village terrorized by giants. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Days after completing her studies, news broke out that her hometown was attacked by giants. Eran was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: Many giants want her driven away; and revenge
Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Junk Dealer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 104 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Silver comb with moonstones (800 gp). Silver comb with moonstones (800 gp). Old masterpiece painting (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trail Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing colorful clothing, dressed as a Butcher. He wears a colorful flower in his lavender fur. His green eyes dart from person to person to random spaces in the air.
Personality: Trail wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Butcher and found it very stressful. He has achieved small success as a Butcher.
Motivation: To be a Barkeep again.
Ideals: Disciplined, Impeccable. Bonds: Attractive, Rich, Job. Occupation: Butcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 101 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Auran
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. Silver pearl (120 gp). Tiger eye turquoise (12 gp). Violet garnet (1300 gp). Fiery yellow corundum (600 gp). Blue quartz (12 gp). Tiger eye turquoise (12 gp). Citrine (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
