Ishte Horror, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and dresses in green turtlenecks beneath a black coat with brown slacks. Her hair is greying and her face has many wrinkles. She has a tattooed face.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is harsh and unforgiving.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Animal Trainer job and began her own company from there.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Immigrant, Enemies. Occupation: Animal Trainer
Voice: American accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 16)
Armor Class 13
Hit Points 112 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Goblin, Undercommon
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 12000 gp. Moonstone (70 gp). Malachite (16 gp). Smoky quartz (70 gp). Deep blue spinel (1000 gp). Eye agate (16 gp). Rhodochrosite (16 gp). Alexandrite (1000 gp). Aquamarine (1000 gp). Citrine (70 gp). Carnelian (70 gp). Red garnet (140 gp). Citrine (70 gp). Jasper (70 gp). Moss agate (16 gp). Jet (140 gp).
Blossom Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is generally shirtless and showing off her tattooed chest. Her head has been shaved. Her eyes are hazel.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Blossom took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She inherited the family business which she has now maintained for 15 years.
Motivation: Sabotage a competitor; and balancing her hectic life and new bellfounder responsibilities is difficult
Ideals: Athletic, Optimist, Gifted. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Bellfounder
Voice: Scandinavian accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 112 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 17 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +2 / 4d10-3, Ranged +8 / 4d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1200 pp. Malachite (8 gp). Chrysoberyl (40 gp). Star rose quartz (50 gp). Emerald (1300 gp). Azurite (8 gp). Iolite (50 gp). Star rose quartz (50 gp). Star rose quartz (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Audhild Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This light-skinned female wears dark leathers with embroidery. She is tall, broad shouldered and powerfully built. Her head has been shaved. She has gleaming, smiling gray eyes.
Personality: Overbrimming with self-confidence, Audhild isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She never wears the same outfit twice, unless she absolutely has to.
History: Her mother raised her in a mountain cabin. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has never given up on her singing dream.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable, Artistic. Flaws: Ugly, PTSD. Bonds: Nature. Occupation: Sellsword
Voice: Creaky witch voice
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 95 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Infernal, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. Hematite (5 gp). Rock crystal (40 gp). Lapis lazuli (5 gp). Eye agate (5 gp). Star rose quartz (40 gp). Star rose quartz (40 gp). Eye agate (5 gp). Alexandrite (200 gp). Banded agate (5 gp). Malachite (5 gp). Star ruby (1100 gp). Iolite (40 gp). Carnelian (40 gp). Jade (100 gp). Black pearl (200 gp).
Tordek Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long brown hair reaches down to his waist. His violet eyes dart from person to person to random spaces in the air.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Energy wise he seems alert and responsive.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Someone believes him a fraud.
Ideals: Athletic, Professionalism. Bonds: Rich, Religious, Enemies. Occupation: Fisher
Voice: Irish accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 16)
Armor Class 13
Hit Points 131 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 18 (+4) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Auran
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 6000 gp. Tourmaline (130 gp). Deep green spinel (130 gp). Rhodochrosite (4 gp). White opal (1100 gp). Red-brown spinel (130 gp). Sard (30 gp).
Mara Sandoval, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She is well dressed, constantly wearing a violet suit, white shirt, and black tie. Her hair is auburn, silky, and of moderate length. She wears large thick round spectacles.
Personality: Mara speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She takes great joy in being the best Beggar in town.
History: She was born in a small island village. Her mother took her hunting and taught her how to get in the mind of other creatures. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Beggar
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 116 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 16 (+3) | 17 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Draconic, Abyssal, Undercommon
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 600 pp. Eye agate (12 gp). Moonstone (40 gp). Brown-green garnet (120 gp). Violet garnet (400 gp). Brown-green garnet (120 gp). Red-brown spinel (120 gp). Golden yellow topaz (400 gp). Moonstone (40 gp). Black pearl (400 gp). Red spinel (120 gp). Iolite (40 gp). Black pearl (400 gp). Banded agate (12 gp). Violet garnet (400 gp). Aquamarine (400 gp). 1 Medium magic item.
Valafar Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'10" northern man, he is wearing a long, black, dusty cloak. His white hair is greasy and uncared for. His red eyes dart from person to person.
Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He got into the Carter business at a young age. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He seems to be bored by most things; and sabotage a competitor
Flaws: Ugly, Antagonistic, Mundane. Bonds: Job, Family, Rich. Occupation: Carter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 16)
Armor Class 13
Hit Points 70 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 8 (-1) | 12 (+1) | 9 (-1) | 22 (+6) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 300 pp. Large well-done wool tapestry (100 gp). Gold dragon comb with red garnet eye (800 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Golden circlet with four aquamarines (6000 gp). Large well-done wool tapestry (100 gp). Solid gold idol (700 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Sapphire pendant on gold chain (1400 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver chalice with lapis lazuli gems (130 gp). Silver ewer (60 gp). Silver chalice with lapis lazuli gems (130 gp). Silver comb with moonstones (500 gp). Brass mug with jade inlays (100 gp). Jeweled gold crown (8000 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emerald Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears baggy brown pantaloons and a white scarf. Her yellow fur is drawn into a tight pony tail with a card scrunchie. She wears large thick round spectacles.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born in the north to a Glassblower, Emerald learned a great deal about her mother's area of expertise. From there she went from mercenary job to mercenary job. During her travels, Emerald and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Emerald discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Emerald fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Balancing her hectic life and new Glassblower responsibilities is difficult; and a need for knowledge about a nearby landmark
Flaws: Disease, Impulsive. Bonds: Immigrant, Job, Adventurer. Occupation: Glassblower
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 18)
Armor Class 13
Hit Points 80 (18d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 8 (-1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 18
Languages Common, Undercommon, Draconic, Infernal
Attacks Melee +9 / 5d6+3, Ranged +9 / 5d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 2000 pp. Blue quartz (6 gp). Freshwater pearl (6 gp). Zircon (60 gp). Clear bright green emerald (6000 gp). Rock crystal (60 gp). Zircon (60 gp). Jasper (60 gp). Rose (60 gp). Deep blue spinel (1600 gp). Violet garnet (1600 gp). Amber (40 gp). Carnelian (60 gp). Chrysoberyl (40 gp). Deep blue spinel (1600 gp). Zircon (60 gp). Freshwater pearl (6 gp). Obsidian (6 gp). Black opal (1400 gp). Moonstone (60 gp). Smoky quartz (60 gp). Violet garnet (1600 gp). Carnelian (60 gp). Sard (60 gp). Red spinel (40 gp). Jasper (60 gp). Amethyst (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

