Trail On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she tends to wear a large brown jacket, and is pretty ugly. Her red fur is greasy and uncared for. Her ears are large.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Trail hails from a village terrorized by brigands. A gypsy cursed her at a young age, leading to her ugly appearance. She has dedicated herself to building a better village for her children.
Motivation: Her relatives are trying to arrange a marriage; and regain custody of her daughter
Flaws: Ugly, Antagonistic. Bonds: Enemies, Adventurer, Family. Occupation: Beggar
Voice: Boston accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 127 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 7000 gp. Azurite (4 gp). Jade (70 gp). Golden yellow topaz (300 gp). Hematite (4 gp). Hematite (4 gp). Rhodochrosite (4 gp). Obsidian (4 gp). Brown-green garnet (70 gp). Violet garnet (300 gp). Peridot (40 gp). Rhodochrosite (4 gp). Tiger eye turquoise (4 gp). Deep blue spinel (300 gp). Tourmaline (70 gp). Black pearl (300 gp). Coral (70 gp). Golden yellow topaz (300 gp).
Semyaza Deft, Female Tiefling [Permalink]
Personal [hide]
Description: A 5'1" eastern woman, she wears a green shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. She keeps her silver hair in a pixie cut. Her red eyes peer out from beneath her top green hat.
Personality: She is calm most of the time but flees social interaction. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a poor family in the city she treasured whatever gifts she got. Her childhood dream was to be a Barrister, but she was a colossal failure. She inherited the family business which she has now maintained for 7 years.
Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Shy. Bonds: Poor, Job, Adventurer. Occupation: Sage
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 98 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caelynn Hanali, Female Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She wears bulky blue painted plate armor. Her brown hair is unkempt and raggedy. Her thin eyebrows rest above her beady green eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Caelynn was raised in a hard working conservative environment. When money was particularly tight she was walking through alleys when she overheard a Sage hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: Sabotage a competitor.
Ideals: Opinionated, Persistence. Flaws: Ugly. Bonds: Poor, Job. Occupation: Sage
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 15)
Armor Class 14
Hit Points 9 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 5 (-3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 2000 gp. Deep blue spinel (800 gp). Black pearl (800 gp). Aquamarine (800 gp). Freshwater pearl (5 gp). Black opal (1100 gp). Rock crystal (20 gp). Freshwater pearl (5 gp). Deep blue spinel (800 gp). Red-brown spinel (40 gp). 1 Medium magic item.
Gerbo Reese, Male Gnome [Permalink]
Personal [hide]
Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his trident. He is physically well-built. He wears his hair in dreadlocks. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Gifted from a young age, Gerbo studied abroad. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was granted martial powers by his dying brother.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Philantrophist, Opinionated, Gifted. Bonds: Attractive. Occupation: Barkeep
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 17)
Armor Class 12
Hit Points 112 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 1700 pp. Rose (30 gp). Silver pearl (120 gp). Lapis lazuli (6 gp). White pearl (120 gp). Onyx (30 gp). Sard (30 gp). Rhodochrosite (6 gp). Jasper (30 gp). Golden yellow topaz (900 gp). Smoky quartz (30 gp). Zircon (30 gp). Malachite (6 gp). Malachite (6 gp). Aquamarine (900 gp). Eye agate (6 gp). White pearl (120 gp). Brown diamond (7000 gp). Amethyst (120 gp). Bloodstone (30 gp). Star rose quartz (30 gp). Blue quartz (6 gp). Red-brown spinel (120 gp). Blue star sapphire (1500 gp). Star rose quartz (30 gp). Chrysoprase (30 gp). Lapis lazuli (6 gp). Chalcedony (30 gp). Bloodstone (30 gp). Red-brown spinel (120 gp). Red garnet (120 gp).
Pelt In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses like a well dressed Miner does. She wears a colorful flower in her cinnamon fur. She has a dull look in her blue eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She feeds upon the attention of others.
History: Pelt was raised in a hard working conservative environment. Her family was turned out during the war. She and her family wandered west to less war torn lands. After a long history of fighting, Pelt and her spouse have recently divorced.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Flaws: Antagonistic, PTSD. Bonds: Job, Attractive. Occupation: Miner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 80 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 6 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3000 gp. Tiger eye turquoise (10 gp). Golden yellow topaz (900 gp). Red-brown spinel (80 gp). Aquamarine (900 gp). Brown-green garnet (80 gp). Sard (60 gp). Canary diamond (7000 gp). Violet garnet (900 gp). Obsidian (10 gp). Chalcedony (60 gp). Silver pearl (80 gp). Jasper (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Great Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her cinnamon fur is drawn into a tight pony tail with a skull scrunchie. This copper eyed southerner is not easily forgotten.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Further she is a bit of a stoner and is frequently out of it.
History: She was born the only child of a wealthy merchant. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She desires power and/or immortality; and to unite with her sister
Ideals: Entrepeneur. Flaws: Addict. Bonds: Family, Adventurer. Occupation: Bellfounder
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 95 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 8000 gp. Lapis lazuli (15 gp). Alexandrite (1500 gp). Hematite (15 gp). Black pearl (1500 gp). White opal (1300 gp). Red spinel (140 gp). Deep blue spinel (1500 gp). Freshwater pearl (15 gp). Deep blue spinel (1500 gp). Aquamarine (1500 gp). Brown-green garnet (140 gp). Zircon (40 gp). Violet garnet (1500 gp). Lapis lazuli (15 gp). Citrine (40 gp). Pink pearl (140 gp). Zircon (40 gp). Sard (40 gp). Chrysoprase (40 gp). Chalcedony (40 gp). Moss agate (15 gp). Black pearl (1500 gp). Bloodstone (40 gp). Malachite (15 gp).
Sarah Hungate, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. She wears her white hair up. Her eyes are violet.
Personality: She can speak with the recently deceased. She is a font of random trivia from the lore and stories she has discovered
History: Sarah lived on a farm with her mother, near the main road leading to a nearby town. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Doesn't want to be a Mercenary and was forced into it by her family; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: Racist. Bonds: Poor, Family. Occupation: Mercenary
Voice: Squeaky
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 16)
Armor Class 10
Hit Points 125 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 17 (+3) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 2000 gp. Malachite (6 gp). Silver pearl (40 gp). Rose (70 gp). Freshwater pearl (6 gp). Golden yellow topaz (200 gp). Banded agate (6 gp). Banded agate (6 gp). Black pearl (200 gp). Alexandrite (200 gp). Blue quartz (6 gp). Carnelian (70 gp). Rich purple corundum (1000 gp). Aquamarine (200 gp). Chalcedony (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!