Dain Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'4" western man, he wears a robe, a symbol of his god around his neck, and a greatsword on his belt. His golden hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also is a firm believer in the manly ideal.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Dain took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dain fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world.
Ideals: Fighting, Gifted. Flaws: Impulsive. Occupation: Mortician
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 111 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 17 (+3) | 16 (+3) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Goblin, Infernal
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 10000 gp. Deep green spinel (70 gp). Red garnet (70 gp). Violet garnet (1600 gp). Violet garnet (1600 gp). Violet garnet (1600 gp). Silver pearl (70 gp). Smoky quartz (70 gp). Golden yellow topaz (1600 gp). Deep blue spinel (1600 gp). Black pearl (1600 gp). Deep blue spinel (1600 gp). Pink pearl (70 gp). Moonstone (70 gp). Sard (70 gp). Jade (70 gp). Deep blue spinel (1600 gp). Sardonyx (70 gp). Moonstone (70 gp). Blue quartz (10 gp). Deep blue spinel (1600 gp). Fiery yellow corundum (900 gp).
Yurk Byron, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear white clothing when he does not wear armor. He has moderate length chestnut hair. His eyes are amber.
Personality: He speaks before he thinks and is too direct. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Yurk took refuge in the large cave and found the beat up lance and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Many orcs want him driven away; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Impulsive, Insane. Bonds: Religious, Nature, Enemies. Occupation: Priest
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 109 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 7 (-2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 8000 gp. Rose (30 gp). Blue star sapphire (800 gp). Smoky quartz (30 gp). Chalcedony (30 gp). Bloodstone (30 gp). Coral (130 gp). Freshwater pearl (4 gp). Jet (130 gp). Coral (130 gp). Rose (30 gp). Malachite (4 gp). Jet (130 gp). White pearl (130 gp). Fiery yellow corundum (800 gp). Jasper (30 gp). Golden yellow topaz (1200 gp). Carnelian (30 gp). Chrysoprase (30 gp). Fiery yellow corundum (800 gp). White opal (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Agnes Sydney, Female Human [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate, and she perpetually has her kukri ready. Her chestnut hair is heavily combed to the left. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is overprotective of those who hire her services. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born to loving parents in a slum to the east. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Agnes fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To clean up the streets.
Ideals: Fighting. Flaws: Secretive. Bonds: Guardian, Poor. Occupation: Marshal
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 50 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Cloth of gold vestments (50 gp). Jeweled electrum ring (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold dragon comb with red garnet eye (1000 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Silver chalice with lapis lazuli gems (50 gp). Jeweled electrum ring (4000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Old masterpiece painting (800 gp). A roughly beaten golden orb (50 gp). Sapphire pendant on gold chain (800 gp). A small bag of saffron. (90 gp). 1 Medium magic item.
Agnes Netyoive, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'2", this woman wears a weathered and beat up set of banded mail beneath an oversized yellow coat. Her hair is cut close to her head. Her fierce hazel eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Agnes embodies much of what other species detest in the Half-Elves. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Through the years after Agnes was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Agnes's father didn't care for her much, and the feeling was mutual. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things.
Ideals: Gifted. Flaws: Antagonistic, Secretive, Mundane. Occupation: Brewer
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 87 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1000 pp. Embroidered and bejeweled glove (4000 gp). A delicate brass dragon egg (50 gp). Jeweled electrum ring (6000 gp). Jeweled anklet (4000 gp). Gold and topaz bottle stopper cork (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (300 gp).
Thomas Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He wears his golden hair down. He wears round tiny glasses practically rammed into his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: When he was but 3 years old his parents immigrated from the south. He moved from fad to fad and when he turned 15 he discovered music. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his absent mother; and doesn't want to be a layabout and was forced into it by his family
Ideals: Artistic, Fighting. Flaws: Depressed. Bonds: Family, Immigrant. Occupation: Layabout
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 16)
Armor Class 11
Hit Points 62 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 10000 gp. Coral (110 gp). Black pearl (1500 gp). Red spinel (110 gp). Eye agate (12 gp). Violet garnet (1500 gp). Obsidian (12 gp). Emerald (1100 gp). Iolite (40 gp). White pearl (110 gp). Star rose quartz (40 gp). Emerald (1100 gp). Alexandrite (1500 gp). Fire opal (1100 gp). Jet (110 gp). Smoky quartz (40 gp). Hematite (12 gp). Brown diamond (7000 gp). Blue quartz (12 gp).
Alvyn Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a tan collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. His golden hair, when down, is lengthy. His eyes are a pleasant gray.
Personality: Eccentric and domineering, Alvyn will drive conversation. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Alvyn was born in the south. At a young age he loved to build and create. His childhood dream was to be a Jeweler, but he was a colossal failure. He ran away from his former home and has been making his living as a Shepherd for the past few years.
Motivation: He is wracked by social anxiety; and he is unsatisfied with his job
Ideals: Extrovert, Persistence. Flaws: Fearful. Bonds: Adventurer, Job. Occupation: Shepherd
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 106 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Gnome, Celestial, Gnoll, Auran
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 gp. Alexandrite (1300 gp). Silver pearl (120 gp). Smoky quartz (20 gp). Black pearl (1300 gp). Chalcedony (20 gp). Star ruby (600 gp). Obsidian (4 gp). Rhodochrosite (4 gp). Red spinel (120 gp). Tiger eye turquoise (4 gp). Golden yellow topaz (1300 gp). Brown-green garnet (120 gp).
Hobart Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a faded coat and loose pants complete with Stetson hat. His brown hair, when down, is lengthy. His eyes are green and he is always smoking a pipe.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Hobart lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his brother; and to share knowledge with the world
Ideals: Passionate, Logical. Flaws: Insane. Bonds: Family, Nature. Occupation: Map Maker
Voice: Uses sign language
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 100 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 8000 gp. Sard (20 gp). Coral (80 gp). Sard (20 gp). Alexandrite (1500 gp). Freshwater pearl (10 gp). Brown-green garnet (80 gp). Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!