Beiro Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is generally shirtless and showing off his tattooed chest. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny amethyst earrings on each ear.
Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. Energy wise he seems alert and responsive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and to end his boredom
Ideals: Professionalism. Flaws: Disease, Mundane. Bonds: Rich, Has a crush. Occupation: Stableman
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 90 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1000 gp. Onyx (20 gp). Zircon (20 gp). Zircon (20 gp). Tiger eye turquoise (10 gp). Peridot (20 gp). Red spinel (130 gp). Alexandrite (300 gp). Rose (20 gp). Aquamarine (300 gp). Chalcedony (20 gp). Rich purple corundum (800 gp). Red spinel (130 gp). 1 Medium magic item.
Abad Muse, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'6", this man is well dressed, but even with his fine clothing he looks run-down. His brown hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the north to a Navigator, Abad learned a great deal about his mother's area of expertise. He worked as a nervous Navigator and found it very stressful. He has drifted from career to career and currently works as a Navigator.
Motivation: To be a Herbalist again; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Navigator
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 93 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Damien Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears dull red sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He wears a wide-brimmed hat to cover his moderate length auburn hair. He has a tattooed face.
Personality: He never swears and excessively uses polite adverbs when speaking. He is afraid of women and trembles around them
History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Shy. Bonds: Mentor, Poor. Occupation: Miner
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 84 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 8000 gp. Moss agate (11 gp). Amber (100 gp). Emerald (1500 gp). Pink pearl (100 gp). Freshwater pearl (11 gp). Blue quartz (11 gp). Peridot (60 gp).
Mijira Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and wears green leather gloves, a green jacket, and tight pants. Her blue crest is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Mijira hails from a village terrorized by goblins. A gifted student she started as a Beggar, but she got bored and became a Jeweler. She then took over the family business and is one of the better Jeweler for hire.
Motivation: Tabaxi compassion; and she is unsatisfied with her job
Flaws: Shy, Antagonistic, Racist. Bonds: Enemies, Job. Occupation: Jeweler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 15)
Armor Class 10
Hit Points 44 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 8 (-1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Terran
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 5000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (1400 gp). Solid gold idol (800 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Fire opal pendant on a fine gold chain (2100 gp). Silver comb with moonstones (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold and topaz bottle stopper cork (1400 gp). Solid gold idol (800 gp). 1 Medium magic item.
Emerald Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her Stetson hat is riddled with cuts and holes. She has several tiny aquamarine earrings on each ear.
Personality: She speaks before she thinks and is too direct. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Marshal arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Marshal
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 17)
Armor Class 15
Hit Points 117 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +11 / 5d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 5000 gp. Brass mug with jade inlays (400 gp). Silver comb with moonstones (100 gp). Jeweled electrum ring (4000 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Gerard Hale, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tight fitting grey shirt and pants. His hair, while still mostly blonde, has prominent grey streaks. His violet eyes are passionate and lively.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invites people to come help in his community garden.
History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. He was taken from his home at a very young age. He used his abilities to travel the world and help people.
Motivation: To prove his worth to the world; and he wants to meet his childhood hero
Ideals: Optimist, Philantrophist. Flaws: Impulsive. Bonds: Adventurer, Slave. Occupation: Actor
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 57 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Abyssal, Halfling
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. Tourmaline (110 gp). Rich purple corundum (1200 gp). Aquamarine (1300 gp). Zircon (70 gp). Jacinth (2000 gp). Blue sapphire (1200 gp). Black pearl (1300 gp). Lapis lazuli (5 gp). Freshwater pearl (5 gp). Alexandrite (1300 gp).
Donaar Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He sports green clothing, slightly heavier than average wear. His black crest is greasy and uncared for. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born the only child of a wealthy merchant. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a baker and was forced into it by his family
Ideals: Gifted, Entrepeneur, Persistence. Flaws: Ugly. Bonds: Family. Occupation: Baker
Voice: Whispers
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 15)
Armor Class 13
Hit Points 96 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 19 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 3000 gp. Blue quartz (10 gp). Violet garnet (1300 gp). Aquamarine (1300 gp). Deep green spinel (40 gp). Jasper (20 gp). Hematite (10 gp). Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
