Fallthra Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 4'0" and tends to wear a large grey jacket. Her left hand appears badly burned and disfigured. With wild white hair. She has a dull look in her violet eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She also hits on women, regardless of circumstances.
History: She got into the Scribe business at a young age. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants nothing more than to rejoin the army; and meet up once more with her childhood friend
Ideals: Fighting. Bonds: Has a crush, Job, Adventurer, Military. Occupation: Scribe
Voice: Eastern European accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 145 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 800 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Sapphire pendant on gold chain (1900 gp). Large well-done wool tapestry (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). 1 Medium magic item.
Ida Conway, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing a perfectly clean shirt and pair of pants. Her red hair has been sun bleached extensively. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was raised in a plains tribe. A few years later when the east was not economically sound they moved to her current location. She used her abilities to travel the world and help people.
Motivation: To find somewhere to settle down; and to end her boredom
Ideals: Athletic, Philantrophist. Flaws: Mundane. Bonds: Attractive, Nature, Immigrant. Occupation: Bather
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 69 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 900 pp. Deep green spinel (150 gp). Smoky quartz (20 gp). Bloodstone (20 gp). 1 Medium magic item.
Geva Skelton, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'7" and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her left leg appears badly burned and disfigured. Her hair is short and auburn. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She is extraordinarily eccentric. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Her parents moved while she was still in utero so she is the first generation to be born here. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Insane. Bonds: Poor, Attractive, Immigrant. Occupation: Sailor
Voice: Stutters
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 91 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 17
Languages Common, Aquan, Terran, Celestial
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 pp. Alexandrite (200 gp). Malachite (13 gp). Fiery yellow corundum (800 gp). Golden yellow topaz (200 gp). Tourmaline (160 gp). Hematite (13 gp). Malachite (13 gp). Deep blue spinel (200 gp). Rhodochrosite (13 gp). White opal (800 gp). Rose (20 gp). Golden yellow topaz (200 gp). Silver pearl (160 gp). Black opal (800 gp). Aquamarine (200 gp). Jade (160 gp). Violet garnet (200 gp). Star ruby (800 gp). Black star sapphire (800 gp). Onyx (20 gp).
Nimble In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears just a pastel suit. Her cinnamon fur is singed and shortened. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: When she was but 8 years old her parents immigrated from the north. Nimble was born on a far northern plains where she grew up under the tutelage of her mother, an expert Architect. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Athletic, Justice. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Architect
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 15)
Armor Class 10
Hit Points 74 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 2000 gp. Alexandrite (700 gp). Malachite (14 gp). Deep green spinel (90 gp). Blue-white diamond (5000 gp). Moonstone (80 gp). Jade (90 gp). Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Carlin Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her black hair has been sun bleached extensively. Her green eyes dart from person to person.
Personality: She is overprotective of those who hire her services. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Carlin was born the youngest of three triplets. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She used her abilities to travel the world and help people.
Motivation: She desires power and/or immortality; and regain custody of her son
Ideals: Entrepeneur, Philantrophist. Bonds: Guardian, Family, Adventurer. Occupation: Sage
Voice: Mousy voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 18)
Armor Class 12
Hit Points 138 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 5d6+0, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 1100 pp. Red spinel (40 gp). Hematite (10 gp). Malachite (10 gp). Citrine (80 gp). Silver pearl (40 gp). Jade (40 gp). Freshwater pearl (10 gp). Eye agate (10 gp). Smoky quartz (80 gp). Malachite (10 gp).
Adam Tenley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A true patriot, Adam would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gifted from a young age, Adam studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he's looking for his big break
Ideals: Athletic, Gifted. Bonds: Adventurer, Attractive, Military. Occupation: Junk Dealer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 19)
Armor Class 10
Hit Points 42 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 7 (-2) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Auran, Undercommon
Attacks Melee +9 / 5d8+3, Ranged +6 / 5d8+0, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 22000 gp. Sardonyx (70 gp). Rock crystal (70 gp). Hematite (14 gp). Alexandrite (700 gp). Banded agate (14 gp). Deep green spinel (150 gp). Malachite (14 gp). Hematite (14 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Alberich Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is auburn, silky, and of moderate length. His eyes are a pleasant blue.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A true patriot, Alberich would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Alberich was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he wants to meet his childhood hero
Ideals: Impeccable. Bonds: Adventurer, Attractive, Military, Poor. Occupation: Detective
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 79 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 5000 gp.
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Their contribution stands as a beacon of hope for all adventurers!
