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NPC Generator

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Advanced [show]


Taklinn Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a grey collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. With a patchy red beard and wild red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is happy with his job as a Ruler. He turns his eye from what people do, preferring to live and let live. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Ruler soon after.

Motivation: He'd like to take his coworkers down a peg; and he is content

Ideals: Entrepeneur. Flaws: Ugly, Mundane, Insane. Bonds: Job. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

Taklinn Dankil, Male Dwarf Druid 15
Medium (4'2") Dwarf, Lawful Good (CR 15)
Armor Class 9
Hit Points 86 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)17 (+3) 10 (+0)12 (+1)
Skills Deception +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Gnoll, Auran
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 700 pp. Brown-green garnet (80 gp). Banded agate (11 gp). 1 Medium magic item.


Social Check DCs


Ozyman Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in white turtlenecks beneath a grey coat with violet slacks. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Gifted. Flaws: Shy, Insane, Fearful. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Ozyman Nimblefingers, Male Halfling Druid 16
Small (3'4") Halfling, Lawful Good (CR 16)
Armor Class 15
Hit Points 114 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Stealth +9, Survival +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 4d10-2, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 12000 gp. Deep blue spinel (500 gp). White opal (1400 gp). Red-brown spinel (70 gp). Freshwater pearl (5 gp). Brown-green garnet (70 gp). Violet garnet (500 gp). Amethyst (70 gp). Canary diamond (3000 gp). Onyx (60 gp). Bloodstone (60 gp). Amber (70 gp). Deep blue spinel (500 gp). Bloodstone (60 gp). Azurite (5 gp). Aquamarine (500 gp). Brown-green garnet (70 gp). Chrysoberyl (70 gp). Moonstone (60 gp). Violet garnet (500 gp). Aquamarine (500 gp). Deep green spinel (70 gp).


Social Check DCs


Hunter Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered quarterstaff and tarnished axe as well. His golden hair is heavily combed to the right. His ears are large.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He got into the Baker business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Family, Job. Occupation: Baker

Voice: Uses sign language

Attributes [hide]

Hunter Heiser, Male Human Druid 15
Medium (5'6") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 93 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)12 (+1) 17 (+3)12 (+1)
Skills History +6, Religion +6
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554432

Possessions: 1000 gp. Brass mug with jade inlays (100 gp). Cloth of gold vestments (110 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Gold music box (3000 gp). Fire opal pendant on a fine gold chain (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of luck around his neck, and a pickaxe on his belt. He sports a flattop fur cut. His eyes are a pleasant hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As long as the job gets done he does not care how it got done.

History: He was always a brilliant, if unscrupulous mind. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Professionalism, Logical. Flaws: Sensitive, Insane. Occupation: Engraver

Voice: German accent

Attributes [hide]

Cask Mist, Male Tabaxi Druid 16
Medium (6'4") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 59 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)15 (+2) 13 (+1)13 (+1)
Skills Acrobatics +6, History +7
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 900 pp.


Social Check DCs


Vistra Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has chestnut hair. Her eyes are a pleasant blue.

Personality: She can speak with the recently deceased. Vistra is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Vistra lived on a farm with her mother, near the main road leading to a nearby town. Because her mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her father from journeying north to reunite her family. She moves from town to town, unable to find a place to settle.

Motivation: To reunite with her absent mother.

Ideals: Gifted. Bonds: Attractive, Family, Immigrant, Enemies. Occupation: Bather

Voice: Dark and ominous

Attributes [hide]

Vistra Thrahak, Female Dwarf Druid 18
Medium (4'2") Dwarf, Lawful Good (CR 18)
Armor Class 11
Hit Points 96 (18d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 13 (+1)11 (+0)
Skills Arcana +8, Survival +7
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Undercommon
Attacks Melee +6 / 5d6+0, Ranged +7 / 5d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156555

Possessions: 6000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Sapphire pendant on gold chain (3000 gp). Cloth of gold vestments (90 gp). Silver ewer (10 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Sapphire pendant on gold chain (3000 gp). Gold and topaz bottle stopper cork (400 gp). Gold and topaz bottle stopper cork (400 gp). Gold and topaz bottle stopper cork (400 gp). Solid gold idol (1100 gp). Old masterpiece painting (2100 gp). Gold and topaz bottle stopper cork (400 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Adelard Weston, Male Human [Permalink]

Personal [hide]

Description: A 5'6" southern man, he wears dark leathers with embroidery. He has done his best to style his red hair to look like a famous performer. His face is scarred and worn.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born several months after his father was called into army service. A gifted student he started as a Junk Dealer, but he got bored and became a Spice Merchant. He has gone from town to town working and never settling down anywhere, but has fallen for a local Junk Dealer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's looking for his big break; and he's attracted to the pc

Flaws: Ugly. Bonds: Job, Has a crush, Adventurer, Military. Occupation: Spice Merchant

Voice: Cold and demanding tone

Attributes [hide]

Adelard Weston, Male Human Druid 17
Medium (5'6") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 108 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 14 (+2)19 (+4)
Skills Arcana +7, Survival +8
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665555

Possessions: 9000 gp. Gold music box (2000 gp). Gold and topaz bottle stopper cork (900 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Medium magic item.


Social Check DCs


Gimurt Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With bright chestnut hair and a scraggly beard. His gray eyes peer out from beneath his small grey hat.

Personality: Gimurt wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Carter, but he got bored and became a Assassin. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: To find somewhere to settle down; and wants to have a good time and be beloved

Ideals: Disciplined, Optimist. Flaws: Mundane. Bonds: Poor, Job. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Gimurt Bofdann, Male Dwarf Druid 15
Medium (4'2") Dwarf, Lawful Good (CR 15)
Armor Class 10
Hit Points 104 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 8 (-1)15 (+2)
Skills Acrobatics +5, Persuasion +7
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 8000 gp. Silver comb with moonstones (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Jeweled gold crown (4000 gp). An abacus with copper, silver and gold markers (160 gp). Brass mug with jade inlays (600 gp). Silver chalice with lapis lazuli gems (160 gp). A roughly beaten golden orb (160 gp). Gold dragon comb with red garnet eye (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs

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