Suhnae Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is renowned for his bright violet suits and hats. His chestnut hair is thinning but still full. His half smiles and green eyes are beguiling and draw you in.
Personality: He is witty, but his monotone delivery comes off as unnerving He uses divination through singing.
History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: An old rival family wants him found; and money/treasure
Ideals: Joker, Gifted. Bonds: Attractive, Rich, Job, Family. Occupation: Knight
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 16)
Armor Class 14
Hit Points 75 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Terran
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp. Bloodstone (30 gp). Red spinel (160 gp). Rose (30 gp). Emerald (1200 gp). Malachite (6 gp). Zircon (30 gp). Golden yellow topaz (300 gp). Blue quartz (6 gp). Sardonyx (30 gp). Star rose quartz (30 gp). Citrine (30 gp). Blue quartz (6 gp). Star rose quartz (30 gp). Onyx (30 gp). Fire opal (1200 gp). Deep blue spinel (300 gp). Amethyst (160 gp). Rhodochrosite (6 gp). Star ruby (1200 gp). Fire opal (1200 gp). Deep blue spinel (300 gp). Hematite (6 gp).
Nissa Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is typically in her Banker uniform. Her golden hair is well kept. She wears large thick round spectacles.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She does not believe in violence as a means to an end. She is a dedicated Banker but believes her peers are too gung-ho.
History: Her mother raised her in a mountain cabin. She moved from fad to fad and when she turned 15 she discovered dancing. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Balancing her hectic life and new Banker responsibilities is difficult; and sabotage a competitor
Ideals: Pacifist, Artistic. Flaws: Shy. Bonds: Job, Nature. Occupation: Banker
Voice: Timid voice
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 16)
Armor Class 9
Hit Points 91 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 6 (-2) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Undercommon
Attacks Melee +7 / 4d10+2, Ranged +3 / 4d10-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 3000 gp. 1 Medium magic item. 1 Medium magic item.
Juliana Leighton, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her brown boots flare out at the collars. She has wavy chestnut hair. Her thin eyebrows rest above her beady blue eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She also has developed a complete distrust of the Bather profession.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was an apprentice working in her mother's forge. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and expand her business
Flaws: Ugly, Disease. Bonds: Job, Rich, Adventurer. Occupation: Shepherd
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 135 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Draconic, Druidic
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 1000 gp. White pearl (150 gp). Jade (150 gp). Iolite (40 gp). Lapis lazuli (15 gp). Golden yellow topaz (300 gp). Malachite (15 gp). Rock crystal (40 gp). Rose (40 gp). Red garnet (150 gp). Jade (150 gp). Tourmaline (150 gp). Deep green spinel (150 gp). Onyx (40 gp). 1 Medium magic item.
Ethereal Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman wears bulky brown painted plate armor. Her clothes are grease stained in places. Her fur is beige, silky, and of moderate length. Her blue eyes dart from person to person.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of northern immigrants she idolized her father. A gifted student she started as a Barkeep, but she got bored and became a Slave Trader. She struck the Slave Trader job and began her own company from there.
Motivation: To be a Barkeep again; and further expansion of business
Ideals: Gifted. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Slave Trader
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 17)
Armor Class 11
Hit Points 123 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 |
Possessions: 9000 gp. Malachite (11 gp). Zircon (40 gp). Azurite (11 gp). Moss agate (11 gp). Zircon (40 gp). Jet (130 gp). Iolite (40 gp). Emerald (800 gp). Deep green spinel (130 gp). Bloodstone (40 gp). Violet garnet (400 gp). Zircon (40 gp). Freshwater pearl (11 gp). Malachite (11 gp). Rich purple corundum (800 gp). Jasper (40 gp). Sardonyx (40 gp). Violet garnet (400 gp). Amethyst (130 gp). Azurite (11 gp). Blue sapphire (800 gp). Rhodochrosite (11 gp). Rose (40 gp). Lapis lazuli (11 gp). Freshwater pearl (11 gp). Peridot (40 gp). Rose (40 gp). Violet garnet (400 gp). Deep blue spinel (400 gp). Amber (130 gp). Peridot (40 gp). Alexandrite (400 gp). 1 Medium magic item. 1 Medium magic item.
Arannis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. He has a slight overbite and is overall scrawny. He has wavy auburn hair. His eyes are hazel.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with finding treasure.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Dwarven compassion; and an old rival family wants him found
Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Adventurer, Family. Occupation: Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 130 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 18 (+4) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Gnome
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 900 pp. Golden circlet with four aquamarines (5000 gp). Carved bone or ivory statuette (70 gp). A necklace of small pink pearls (5000 gp). A necklace of small pink pearls (5000 gp). 1 Medium magic item.
Bune Havoc, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'8". She wears a robe, a symbol of strength around her neck, and a whip on her belt, and her gloved hand is found clutching a whip. Her hair is greying and her face has many wrinkles. Her silver unseeing eyes seem to look past you.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born in a small village she learned the ways of the warrior from her mother. A few years later when the south was not economically sound they moved to her current location. She used her abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting, Philantrophist. Flaws: Disease, Greedy. Bonds: Immigrant. Occupation: Bather
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 96 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Bloodstone (70 gp). Rhodochrosite (6 gp). Blue quartz (6 gp). Rose (70 gp). Chrysoberyl (100 gp). Fire opal (1400 gp). Rock crystal (70 gp). Rock crystal (70 gp). 1 Medium magic item. 1 Medium magic item.
Mardnab Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She tends to wear a blue poncho over her likewise colored trousers and shirt. Her blonde hair is styled in orderly dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is able to make almost anything out of random pieces of junk.
History: Mardnab was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's repulsed by the PC; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Poor, Debt. Occupation: Performer
Voice: Strong lisp
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 11
Hit Points 79 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 10 (+0) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Gnoll, Giant
Attacks Melee +3 / 4d10-2, Ranged +5 / 4d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 1100 pp. Star rose quartz (70 gp). Moss agate (8 gp). Obsidian (8 gp). Tourmaline (160 gp). Clear bright green emerald (4000 gp). Golden yellow topaz (300 gp). Eye agate (8 gp). Chrysoprase (70 gp). Smoky quartz (70 gp). Aquamarine (300 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

