Windy In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her fur, while still mostly orange, has prominent grey streaks. She has several tiny aquamarine earrings on each ear.
Personality: Windy is depressed about a lot of things. She tends to be a nihilist. She believes the world needs to unite to get rid of goblins once and for all.
History: She was born in the north, but her parents moved at a very young age to the west. From her teen years she was always beautiful and desirable, so people have always doted on her. Days after completing her studies, news broke out that her hometown was attacked by goblins. Windy was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: Several ex partners dislike her way of doing things and want revenge; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Flaws: Depressed. Bonds: Attractive, Rich, Enemies, Immigrant. Occupation: Shipwright
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 117 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1200 pp. Citrine (60 gp). Tourmaline (160 gp). Chrysoprase (60 gp). Obsidian (16 gp).
Yvonne Merton, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a worn and beaten armor, and is pretty ugly. Her long brown hair is drawn into a two foot long braid. She has several tiny sapphire earrings on each ear.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She plays an instrument quite well.
History: She was born a particularly ugly child, much to the horror of her parents. She was an apprentice working in her father's forge. She became a Mayor soon after.
Motivation: She is unsatisfied with her job.
Ideals: Artistic. Flaws: Ugly, Cynical. Bonds: Rich, Job. Occupation: Mayor
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 106 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 6000 gp. A life-sized copper and silver statuette of a cockatrice. (20 gp). Cloth of gold vestments (140 gp). Large well-done wool tapestry (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Jeweled electrum ring (8000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Silver chalice with lapis lazuli gems (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seddit Madness, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is silver and curly. Her eyes are likewise silver. Her teeth are white and perfect.
Personality: Seddit is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Seddit was raised in a hard working conservative environment. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to raise her children well; and to be a animal trainer again
Ideals: Extrovert. Bonds: Adventurer, Attractive, Family, Job. Occupation: Roofer
Voice: Spanish accent
Attributes [hide]
Medium (4'10") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 130 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 17 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 900 pp. Freshwater pearl (16 gp). Blue sapphire (1200 gp). Aquamarine (300 gp).
Gomory Cryptic, Female Tiefling [Permalink]
Personal [hide]
Description: She typically wears green cloth garments or leather armor. Her silver hair is long and unkept. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is afraid of women and trembles around them
History: She was raised in a island tribe. There was a wharf not far from home where she often wandered off to fish. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To get a good night's sleep; and retire the richest woman in the east
Ideals: Optimist. Flaws: Ugly, Insomniac, Shy. Bonds: Nature. Occupation: Server
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 16)
Armor Class 13
Hit Points 72 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 21 (+5) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Orc, Goblin, Celestial, Sylvan
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 700 pp. Star ruby (1400 gp). Jade (110 gp). Black opal (1400 gp). Violet garnet (1600 gp). Star rose quartz (70 gp). Banded agate (15 gp). Deep green spinel (110 gp). Lapis lazuli (15 gp). Deep blue spinel (1600 gp). Black opal (1400 gp). Moonstone (70 gp). Violet garnet (1600 gp). Malachite (15 gp). Golden yellow topaz (1600 gp).
Aline Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender woman wears a custom-built plate barding that's adorned with violet lining and desert motifs. She has wavy white hair. Her face is covered beneath a completely black helmet.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was raised in a white middle class family as the only child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miner work with an outfit from a few towns over. Miner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Miner for the past few years.
Motivation: Doesn't want to be a Miner and was forced into it by her family; and regain custody of her daughter
Flaws: Antagonistic, Mundane. Bonds: Job, Family. Occupation: Miner
Voice: Low and grunting
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 16)
Armor Class 8
Hit Points 128 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +3 / 4d10-2, Ranged +3 / 4d10-2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 7000 gp. Hematite (10 gp). Red-brown spinel (140 gp). Blue quartz (10 gp). Obsidian (10 gp). Deep blue spinel (400 gp). Star ruby (400 gp). Chrysoprase (70 gp). Obsidian (10 gp). Chrysoprase (70 gp). Red garnet (140 gp). Sard (70 gp). Blue sapphire (400 gp). Black opal (400 gp). White opal (400 gp). Fiery yellow corundum (400 gp). Chalcedony (70 gp). Peridot (70 gp). Sardonyx (70 gp). 1 Medium magic item.
Pikar Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A 3'3" western man, he is dressed in a clean red cloak covering his clean studded leather. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: When he was but 6 years old his parents immigrated from the west. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Persistence. Flaws: Antagonistic. Bonds: Enemies, Immigrant, Family. Occupation: Locksmith
Voice: pre-pubescent
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 17)
Armor Class 15
Hit Points 135 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 16 (+3) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Goblin
Attacks Melee +7 / 5d4+1, Ranged +10 / 5d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 1500 pp. Malachite (9 gp). Malachite (9 gp). Alexandrite (1600 gp). Golden pearl (150 gp). Hematite (9 gp). Freshwater pearl (9 gp). Hematite (9 gp). Fiery yellow corundum (900 gp). Rhodochrosite (9 gp). Carnelian (80 gp). Bloodstone (80 gp). Star rose quartz (80 gp). Lapis lazuli (9 gp). Golden yellow topaz (1600 gp). Sardonyx (80 gp). Blue sapphire (900 gp). Golden pearl (150 gp). Deep blue spinel (1600 gp).
Drifting Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and yellow, and wears rings and necklaces with large, colorful gems. He has gray fur. His fierce green eyes like to dwell on things.
Personality: He has always had a great fascination with Gnomish culture. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Drifting took refuge in the large cave and found the beat up sickle and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is unsatisfied with his job; and he is greedy
Ideals: Joker. Flaws: Racist, Shy. Bonds: Rich, Nature, Job. Occupation: Brewer
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 117 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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