Nicholas Lancaster, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey costume with the symbols of strength on his torso, and sports empty pouches on his belt. He has done his best to style his chestnut hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He never swears and excessively uses polite adverbs when speaking. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Sold as a small child to a wizard, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He left for the east, certain he would find work there.
Motivation: Gnomish compassion; and a strong sense of loyalty to gnomish people
Ideals: Optimist. Flaws: Racist. Bonds: Immigrant, Mentor. Occupation: Tanner
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 68 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnoll, Elven
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 gp. A small bag of saffron. (60 gp). Old masterpiece painting (2000 gp). Old masterpiece painting (2000 gp). Jeweled anklet (2000 gp). Silver comb with moonstones (900 gp). Solid gold idol (800 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Solid gold idol (800 gp). Old masterpiece painting (2000 gp).
Arnold Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a wide-brimmed hat to hide his balding. He is baby faced.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born at the edge of vast mountains. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk
Flaws: Fearful, Depressed. Bonds: Adventurer, Job, Nature. Occupation: Brewer
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 18)
Armor Class 12
Hit Points 24 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 5 (-3) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 17
Languages Common, Gnome
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 1600 pp.
Sarah Churchill, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 6'1" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fighting clothing, which leaves very little to the imagination. Her chestnut hair is lengthy. She has a tattooed face.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Sarah was born with her mother's beautiful face. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She doesn't get along with people that don't share her tastes; and money/treasure
Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Knight
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 89 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 6000 gp. Star rose quartz (50 gp). Fire opal (1500 gp). Azurite (10 gp). Golden yellow topaz (600 gp). Rose (50 gp). Deep green spinel (160 gp). Carnelian (50 gp). Golden pearl (160 gp). Zircon (50 gp). Peridot (50 gp). Star ruby (1500 gp). Blue quartz (10 gp). Golden pearl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Geva Payton, Female Human [Permalink]
Personal [hide]
Description: She wears a grey armored body suit, with a simple brown line shooting up and back down. With wild chestnut hair. She wears crescent spectacles with a black brim.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is obsessed with a lost civilization.
History: She was born in the east, but her parents moved at a very young age to the south. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has dedicated herself to building a better village for her children.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she has passion for adventuring and risk
Bonds: Job, Adventurer, Immigrant, Mentor. Occupation: Bounty Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 79 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. Star ruby (800 gp). Tourmaline (140 gp). Chrysoberyl (140 gp). Rose (60 gp). Tourmaline (140 gp). Iolite (60 gp). Jet (140 gp). Violet garnet (500 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naal Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'9" and prefers to wear yellow clothing when he does not wear armor. He has done his best to style his brown hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: This man loves dancing and to teach people dancing more than just about anything. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of a Shoemaker, who enjoyed hunting, Naal was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 5 years.
Motivation: A deep hatred of gnolls; and further expansion of business
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Nature, Job, Enemies. Occupation: Farmer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 104 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 400 pp. Brass mug with jade inlays (500 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Gold dragon comb with red garnet eye (500 gp). A necklace of small pink pearls (3000 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Jeweled anklet (3000 gp). Gold music box (3000 gp). A necklace of small pink pearls (3000 gp). 1 Medium magic item.
Ernest Chester, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He does not wear sleeves and tends to eschew shirts when he can avoid it. His moppish black hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also is a firm believer in the manly ideal.
History: He was born on a small isolated farm. His family was turned out during the war. He and his family wandered east to less war torn lands. During his travels, Ernest and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ernest discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ernest fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Athletic. Flaws: Impulsive, PTSD. Bonds: Attractive, Nature. Occupation: Stableman
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 16)
Armor Class 12
Hit Points 114 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: Golden yellow topaz (300 gp). Rhodochrosite (5 gp). Banded agate (5 gp). Tourmaline (90 gp). Amethyst (90 gp). Red garnet (90 gp). Sardonyx (50 gp). Sardonyx (50 gp). Deep green spinel (90 gp). Violet garnet (300 gp). Rose (50 gp). Black star sapphire (1000 gp). Red-brown spinel (90 gp). Eye agate (5 gp). Bloodstone (50 gp). Bloodstone (50 gp). Malachite (5 gp). Deep blue spinel (300 gp). Blue quartz (5 gp). Alexandrite (300 gp). Alexandrite (300 gp). Obsidian (5 gp). Black star sapphire (1000 gp). White opal (1000 gp).
Lezre Nash, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is generally shirtless and showing off her tattooed chest. Her blonde hair is drawn into a tight pony tail with a rose scrunchie. This hazel eyed southerner is not easily forgotten.
Personality: She has always had a great fascination with Half-Elven culture. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. Due to her spouse's obsession with being a Barrister they were divorced and she won custody of their son. She worked as a Tailor, and she later adopted a second son.
Motivation: Marry her brother to traveling adventurers; and to protect her home
Ideals: Gifted. Flaws: Racist. Bonds: Rich, Family, Guardian. Occupation: Tailor
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 15)
Armor Class 12
Hit Points 116 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Orc, Undercommon, Ignan
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 pp. Fiery yellow corundum (1400 gp). Red garnet (100 gp). Tourmaline (100 gp). Violet garnet (600 gp). Fiery yellow corundum (1400 gp). Golden yellow topaz (600 gp). Black star sapphire (1400 gp). Freshwater pearl (16 gp). Iolite (50 gp). Citrine (50 gp). Violet garnet (600 gp). Alexandrite (600 gp). Banded agate (16 gp). Rhodochrosite (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!