Pâsh Kendall, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white tunic with green highlights, and long grey pants that bunch up around his shoes. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He also is a firm believer in the manly ideal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Half-Orc Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his absent mother; and he's looking for his big break
Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Sellsword
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 16)
Armor Class 9
Hit Points 97 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Orc, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 2000 gp. 1 Medium magic item. 1 Medium magic item.
Emerald Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a brown armored body suit, with a simple yellow line shooting up and back down, and is pretty ugly. She has styled her brown fur well, parting it to the right. Her ears are large.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Further she is a bit of a stoner and is frequently out of it.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She got away from her former life and has fallen to alcoholism.
Motivation: To protect her home; and her religion dominates her actions
Flaws: Ugly, Addict. Bonds: Guardian, Mentor. Occupation: Priest
Voice: Switch between two voices
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 111 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Infernal, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 2000 gp. Fiery yellow corundum (1000 gp). Lapis lazuli (7 gp). Star ruby (1000 gp). Alexandrite (700 gp). White opal (1000 gp). Banded agate (7 gp). Eye agate (7 gp). Sardonyx (80 gp). Smoky quartz (80 gp). Golden yellow topaz (700 gp). Sardonyx (80 gp). Deep blue spinel (700 gp). Amber (130 gp). Deep blue spinel (700 gp). Amber (130 gp). Deep green spinel (130 gp). 1 Medium magic item. 1 Medium magic item.
Gurdis Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear brown pants and tee shirts. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her silver hair is heavily combed to the left. Her green eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, she is a well trained Butcher. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was raised in a white middle class family as the only child. Like her father and her brother before her, after school she went straight into learning to become a Butcher. She has worked as a Butcher like her father before her.
Motivation: She is content; and to find somewhere to settle down
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Butcher
Voice: Breathy voice
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 19)
Armor Class 12
Hit Points 136 (19d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 19 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Auran, Celestial, Aquan
Attacks Melee +5 / 5d8-1, Ranged +8 / 5d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 7000 gp. Old masterpiece painting (1400 gp). Cloth of gold vestments (110 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Old masterpiece painting (1400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Embroidered and bejeweled glove (4000 gp). Large well-done wool tapestry (600 gp). A necklace of small pink pearls (1000 gp). Old masterpiece painting (1400 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). A roughly beaten golden orb (110 gp). Large well-done wool tapestry (600 gp). Jeweled gold crown (4000 gp). Solid gold idol (500 gp). Solid gold idol (500 gp). Brass mug with jade inlays (600 gp). A small bag of saffron. (20 gp). A delicate silver chain set with a tourmaline (20 gp). Jeweled electrum ring (4000 gp). Sapphire pendant on gold chain (800 gp). A necklace of small pink pearls (1000 gp). Fire opal pendant on a fine gold chain (1400 gp). Cloth of gold vestments (110 gp). Solid gold idol (500 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). An abacus with copper, silver and gold markers (110 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold and topaz bottle stopper cork (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Carved bone or ivory statuette (20 gp). A necklace of small pink pearls (1000 gp). 1 Medium magic item.
Jo Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: This dark-skinned female wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is tall, broad shouldered and powerfully built. She sports a flattop hair cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: This woman loves painting and to teach people painting more than just about anything. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born in the east, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Halflings in the east were limited. She has never given up on her painting dream.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Entrepeneur, Artistic. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Adventurer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 17)
Armor Class 14
Hit Points 103 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 6 (-2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 3000 gp. Lapis lazuli (7 gp). Tourmaline (140 gp). Deep green spinel (140 gp). Jet (140 gp). Coral (140 gp). Blue quartz (7 gp). Rich purple corundum (1000 gp). Hematite (7 gp). Alexandrite (1000 gp). Aquamarine (1000 gp). Deep blue spinel (1000 gp). Banded agate (7 gp). Carnelian (20 gp). Coral (140 gp). Zircon (20 gp). Black star sapphire (1000 gp). Bloodstone (20 gp). Fire opal (1000 gp). Aquamarine (1000 gp). Banded agate (7 gp). Jade (140 gp). Rose (20 gp). Rock crystal (20 gp). Peridot (20 gp). Moonstone (20 gp). Freshwater pearl (7 gp). Golden yellow topaz (1000 gp). Silver pearl (140 gp). Golden yellow topaz (1000 gp).
Zepar Brilliance, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a worn and beaten armor. He wears his white hair up. His skin is flawless and his silver eyes scan people very quickly.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Zepar grew up listening to his mother's many stories. He found a children's book about a Tiefling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and wants to work out more often
Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 113 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1000 gp. Smoky quartz (30 gp). Jade (110 gp). Smoky quartz (30 gp). Rich purple corundum (1600 gp). Amber (110 gp). Red garnet (110 gp). Tourmaline (110 gp). Zircon (30 gp). Violet garnet (500 gp). Sardonyx (30 gp). Silver pearl (110 gp). Freshwater pearl (13 gp). Carnelian (30 gp). Onyx (30 gp). Brown-green garnet (110 gp). Jasper (30 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Jade Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His fur is cut close to his head. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Jade would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of western immigrants he idolized his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He's since become an addict/alcoholic.
Motivation: To unite with his sister; and regain custody of his daughter
Ideals: Joker. Flaws: Addict. Bonds: Military, Immigrant, Family. Occupation: Engraver
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 67 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 8000 gp. Sardonyx (80 gp). Red-brown spinel (90 gp). Onyx (80 gp). Black pearl (1400 gp). Alexandrite (1400 gp). Fire opal (900 gp). Jet (90 gp). Star rose quartz (80 gp). Silver pearl (90 gp). Blue star sapphire (900 gp). Jade (90 gp). Blue sapphire (900 gp). Golden pearl (90 gp). Chalcedony (80 gp). Blue star sapphire (900 gp). Tourmaline (90 gp). Alexandrite (1400 gp). Amber (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Malquis Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is dark but she possesses many blue ritualistic tattoos. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her brown hair is drawn into a tight pony tail with a cross scrunchie. She wears a mask on her face.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Malquis hails from a village terrorized by gnolls. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting gnolls, the young Malquis began to lead the lost caravan. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Malquis was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Many gnolls want her driven away.
Ideals: Entrepeneur, Joker, Fighting. Bonds: Guardian, Enemies. Occupation: Beggar
Voice: Can't modulate volume
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 18)
Armor Class 13
Hit Points 106 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 18000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
