Darrak Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear grey clothing when he does not wear armor. His chestnut hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Darrak was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to raise his children well; and he wants to meet his childhood hero
Flaws: Ugly. Bonds: Guardian, Family, Poor, Adventurer. Occupation: Dilettante
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 105 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 14 (+2) | 19 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Draconic, Undercommon, Auran
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 11000 gp. Rose (60 gp). Jasper (60 gp). Peridot (60 gp). Citrine (60 gp). White opal (400 gp). Chalcedony (60 gp). Bloodstone (60 gp). Jade (150 gp). Aquamarine (600 gp). Moss agate (11 gp). Onyx (60 gp). Tiger eye turquoise (11 gp). Tiger eye turquoise (11 gp). Blue star sapphire (400 gp). Deep green spinel (150 gp). Silver pearl (150 gp). Iolite (60 gp). Golden yellow topaz (600 gp). Rhodochrosite (11 gp). Alexandrite (600 gp).
Hugh Harlow, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is lengthy. He is very pretty but has cold, dead eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with his god.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious, Immigrant. Occupation: Dyer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 15)
Armor Class 9
Hit Points 89 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 7000 gp.
Cask Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Locksmith does. He has dyed his greying gray fur a little too much giving a sharp gray color. His half smiles and green eyes are beguiling and draw you in.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Energy wise he seems alert and responsive.
History: The child of southern immigrants he idolized his father. Cask was born on a far southern mountains where he grew up under the tutelage of his father, an expert Locksmith. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Optimist, Professionalism. Bonds: Job, Immigrant, Attractive. Occupation: Locksmith
Voice: Timid voice
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 16)
Armor Class 14
Hit Points 54 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 8 (-1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 8000 gp. Chrysoprase (60 gp). Carnelian (60 gp). Onyx (60 gp). Golden yellow topaz (1300 gp). Blue diamond (7000 gp). Moonstone (60 gp). Sardonyx (60 gp). Aquamarine (1300 gp). Sard (60 gp). Deep blue spinel (1300 gp). Zircon (60 gp). 1 Medium magic item. 1 Medium magic item.
Gilkass Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears baggy green pantaloons and a grey scarf. Her gold crest is slicked back into a classic pompadour. She wears an eyepatch.
Personality: She is happy with her job as a Assassin. She turns her eye from what people do, preferring to live and let live. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born in the east, but her parents moved at a very young age to the north. She worked as a nervous Assassin and found it very stressful. She is searching for what she claims is her rightful reward.
Motivation: She wants to meet her childhood hero; and wants to open a new tavern
Flaws: Ugly, Impulsive. Bonds: Job, Immigrant, Adventurer. Occupation: Assassin
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 85 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Druidic
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 1000 gp. Brown-green garnet (150 gp). White opal (1200 gp). Deep blue spinel (1200 gp). Eye agate (15 gp). Aquamarine (1200 gp). Black opal (1200 gp).
Orsik Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely brown suit with tan socks and a vest with buckled shoes. His blonde hair is matted, messy, and big. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with poetry.
History: Born to a pair of adventurers, Orsik grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality.
Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Ruler
Voice: Hissing voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 15)
Armor Class 13
Hit Points 112 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: Old masterpiece painting (1200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Fire opal pendant on a fine gold chain (1200 gp). Carved bone or ivory statuette (10 gp). Gold dragon comb with red garnet eye (1000 gp). Solid gold idol (600 gp). Gold and topaz bottle stopper cork (1000 gp). Golden circlet with four aquamarines (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). 1 Medium magic item.
Nella Harrington, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a black coat. She is portly but not overly obese. Her white hair is greasy and uncared for. Her green eyes are passionate and lively.
Personality: Nella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She always tries to repair and not replace. It was this mentality that drove her into the Scribe business.
History: Nella was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. Her father was a mechanic, and taught her how to fix just about anything. She is searching for what she claims is her rightful reward.
Motivation: She's looking for her big break; and she has passion for adventuring and risk
Ideals: Extrovert, Persistence. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Scribe
Voice: Hissing voice
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Good (CR 16)
Armor Class 12
Hit Points 80 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 9000 gp. Amber (90 gp). Coral (90 gp). Sardonyx (20 gp). Golden yellow topaz (500 gp). Aquamarine (500 gp). Freshwater pearl (7 gp). Rock crystal (20 gp). Zircon (20 gp). Bloodstone (20 gp). Alexandrite (500 gp). Tiger eye turquoise (7 gp). Amber (90 gp). Deep blue spinel (500 gp). Blue star sapphire (1600 gp). Amber (90 gp). Golden yellow topaz (500 gp). Sardonyx (20 gp). Bloodstone (20 gp). Alexandrite (500 gp). Lapis lazuli (7 gp). Golden yellow topaz (500 gp). Pink pearl (90 gp). Black star sapphire (1600 gp). 1 Medium magic item. 1 Medium magic item.
Mormo Agony, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses in collared shirts and wears a proper scarf over his head. His white hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Mormo hails from a village terrorized by brigands. His mother had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to end his boredom
Ideals: Justice, Philantrophist. Flaws: Mundane. Bonds: Enemies, Rich. Occupation: Bounty Hunter
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 17)
Armor Class 10
Hit Points 88 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 12 (+1) | 19 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Abyssal, Gnoll, Sylvan, Draconic
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 |
Possessions: 10000 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Jeweled gold crown (7000 gp). Sapphire pendant on gold chain (2100 gp). A necklace of small pink pearls (1000 gp). Gold and topaz bottle stopper cork (1700 gp). Old masterpiece painting (2400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Silver comb with moonstones (600 gp). Golden circlet with four aquamarines (1000 gp). Large well-done wool tapestry (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Carved bone or ivory statuette (60 gp). Golden circlet with four aquamarines (1000 gp). Solid gold idol (700 gp). Jeweled gold crown (7000 gp). Silver comb with moonstones (600 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). Solid gold idol (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (100 gp). Old masterpiece painting (2400 gp).
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Their contribution stands as a beacon of hope for all adventurers!

