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NPC Generator

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Advanced [show]


Emma Tiltathana, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She is physically well-built. Her hair is chestnut and very short. Her eyes are brown and beady.

Personality: A deeply religious woman she believes everything happens for a reason. She always tries to repair and not replace. It was this mentality that drove her into the Tanner business.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When money was particularly tight she was walking through alleys when she overheard a Tanner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Religious, Slave. Occupation: Tanner

Voice: Booming voice

Attributes [hide]

Emma Tiltathana, Female Half-Elf Druid 15
Medium (4'7") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 107 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Athletics +3, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Giant
Attacks Melee +3 / 4d8-2, Ranged +7 / 4d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 1000 gp. Moonstone (60 gp). Black pearl (700 gp). Moonstone (60 gp).


Social Check DCs


Sybil Berkeley, Female Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she wears light armors faded through time and improper care. Sporting a blonde mohawk this woman's hair draws a lot of attention. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Her relatives are trying to arrange a marriage; and regain custody of her son

Ideals: Disciplined. Flaws: Ugly. Bonds: Family, Rich. Occupation: Mortician

Voice: Speaks with squeezed throat

Attributes [hide]

Sybil Berkeley, Female Human Druid 15
Medium (5'5") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 143 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +5, Nature +7
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 700 pp. Deep blue spinel (200 gp). Moss agate (14 gp). Deep blue spinel (200 gp). 1 Medium magic item.


Social Check DCs


Percival Davenport, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a grey costume with the symbols of magic on his torso. With a patchy brown beard and wild brown hair. His green eyes peer out from beneath his wide-brimmed grey hat.

Personality: Calm and collected, he is a well trained Marshal. He also hits on women, regardless of circumstances.

History: He was raised in a forest tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he has a crush on the local stableman

Bonds: Job, Has a crush, Nature, Enemies. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Percival Davenport, Male Human Druid 15
Medium (6'3") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 70 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)13 (+1) 15 (+2)7 (-2)
Skills Arcana +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 800 pp. Black pearl (700 gp). Amber (160 gp). Sard (20 gp). Jade (160 gp). Tourmaline (160 gp). Hematite (7 gp). Chrysoberyl (160 gp).


Social Check DCs


Nadarr Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He is portly but not overly obese. He keeps his white crest in a pixie cut. His red eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nadarr took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins

Flaws: Mundane, Addict. Bonds: Job, Nature, Enemies. Occupation: Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nadarr Daardendrian, Male Dragonborn Druid 17
Medium (6'1") Dragonborn, Lawful Good (CR 17)
Armor Class 13
Hit Points 105 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)6 (-2) 6 (-2)14 (+2)
Skills Insight +4, Nature +4
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 12000 gp. Malachite (10 gp). Brown-green garnet (140 gp). Jasper (40 gp). Sard (40 gp). Azurite (10 gp). White opal (500 gp). Golden yellow topaz (1400 gp). Emerald (500 gp). Peridot (40 gp). Sard (40 gp). Lapis lazuli (10 gp).


Social Check DCs


Frouse Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He wears professional attire. He is portly but not overly obese. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the east, but his parents moved at a very young age to the west. His first spouse was a Mason, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Flaws: Shy, Hedonist. Bonds: Attractive, Immigrant, Family. Occupation: Farmer

Voice: Slurs words

Attributes [hide]

Frouse Horcusporcus, Male Gnome Druid 17
Small (3'3") Gnome, Lawful Good (CR 17)
Armor Class 9
Hit Points 150 (17d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 16 (+3)10 (+0) 19 (+4)15 (+2)
Skills Deception +8, Investigation +6
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 5d4-1, Ranged +4 / 5d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day186555544321

Possessions: 1700 pp. Azurite (10 gp). Golden yellow topaz (900 gp). Red garnet (70 gp). White opal (800 gp). Aquamarine (900 gp). Golden yellow topaz (900 gp). Amber (70 gp). Peridot (20 gp). Rich purple corundum (800 gp). Golden yellow topaz (900 gp). Citrine (20 gp). Chrysoprase (20 gp). Violet garnet (900 gp). Iolite (20 gp). Sard (20 gp). Alexandrite (900 gp). Tiger eye turquoise (10 gp). Coral (70 gp). Rose (20 gp). Alexandrite (900 gp). Aquamarine (900 gp). Iolite (20 gp). Deep blue spinel (900 gp). Black pearl (900 gp). Violet garnet (900 gp). Blue quartz (10 gp). Aquamarine (900 gp). Brown-green garnet (70 gp). Tiger eye turquoise (10 gp). Black pearl (900 gp). Brown-green garnet (70 gp).


Social Check DCs


Howard Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This man likes to wear red tank tops with blue pants. He has a penchant for wearing a ring with an oversized ruby on his left hand. He keeps his silver hair in a flapper bob. His violet eyes peer out from beneath his top red hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with his god.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and his religion dominates his actions

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Rich, Religious. Occupation: Soapmaker

Voice: Sore throat, cough

Attributes [hide]

Howard Goodearth, Male Halfling Druid 16
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 10
Hit Points 106 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)11 (+0) 18 (+4)12 (+1)
Skills Nature +5, Persuasion +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +4 / 4d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17655544332

Possessions: 5000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Meena Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a blue armored body suit, with a simple pastel line shooting up and back down. Her hair, while still mostly silver, has prominent grey streaks. Her eyes are a pleasant green.

Personality: She is business-like. She takes instructions and follows them to the letter. She is obsessed with finding treasure.

History: Born to a poor family in the city she treasured whatever gifts she got. She found a children's book about a Gnome Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

Meena Ironhide, Female Gnome Druid 15
Small (3'3") Gnome, Lawful Good (CR 15)
Armor Class 14
Hit Points 131 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 19 (+4)14 (+2) 16 (+3)8 (-1)
Skills History +7, Perception +8
Senses Passive Perception 18
Languages Common, Gnome, Orc, Aquan
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 5000 gp. A pair of silk slippers encrusted with tiny pearls. (130 gp). Silver ewer (60 gp). Brass mug with jade inlays (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Old masterpiece painting (700 gp). Jeweled anklet (4000 gp). Jeweled anklet (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). 1 Medium magic item.


Social Check DCs

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