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NPC Generator

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Advanced [show]


Galinndan Kitchur, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. He sports a long brown beard, and similarly colored long hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and sabotage a competitor

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Mortician

Voice: Spanish accent

Attributes [hide]

Galinndan Kitchur, Male Half-Elf Druid 16
Medium (5'0") Half-Elf, Lawful Good (CR 16)
Armor Class 12
Hit Points 105 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Deception +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 2000 gp. Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Jeweled anklet (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). A small bag of saffron. (20 gp). Gold music box (1000 gp). Solid gold idol (700 gp). Fire opal pendant on a fine gold chain (900 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Silver comb with moonstones (800 gp). Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). An abacus with copper, silver and gold markers (30 gp). Jeweled electrum ring (4000 gp). Gold music box (1000 gp). Silver comb with moonstones (800 gp).


Social Check DCs


Ernest Perry, Male Human [Permalink]

Personal [hide]

Description: This malnourished man sports brown clothing, slightly heavier than average wear. He has styled his white hair well, parting it to the right. He wears a mask on his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Ernest lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Revenge; and expand his business

Ideals: Philantrophist. Bonds: Poor, Job, Family, Enemies. Occupation: Body Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Ernest Perry, Male Human Druid 15
Medium (5'1") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 115 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)15 (+2) 9 (-1)16 (+3)
Skills Insight +4, Stealth +7
Senses Passive Perception 9
Languages Common, Ignan, Terran
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 6000 gp. Embroidered and bejeweled glove (4000 gp). Embroidered and bejeweled glove (4000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A silver and pearl hairclip (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs


Nimble Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case. Her deerstalker hat is riddled with cuts and holes. She is baby faced.

Personality: Nimble is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is able to make almost anything out of random pieces of junk.

History: She was born in the east. Her martial abilities were realized during a raid on her village. She was granted martial powers by her dying sister.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Actor

Voice: Jamaican accent

Attributes [hide]

Nimble Prim Posies, Female Tabaxi Druid 16
Medium (5'8") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 127 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 8 (-1)16 (+3)
Skills Insight +4, Stealth +7
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 10000 gp.


Social Check DCs


Erky Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his chestnut hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He dislikes all the random violence that takes place in the east. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Mortician mother left him crippled. He has achieved small success as a Doctor.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Pacifist. Flaws: Impulsive, Disease. Bonds: Attractive, Job. Occupation: Doctor

Voice: Draws out vowels

Attributes [hide]

Erky Wildwander, Male Gnome Druid 16
Small (3'3") Gnome, Lawful Good (CR 16)
Armor Class 11
Hit Points 125 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)4 (-3) 11 (+0)14 (+2)
Skills Intimidation +7, Survival +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 500 pp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). A roughly beaten golden orb (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A necklace of small pink pearls (5000 gp). Gold and topaz bottle stopper cork (1700 gp). Solid gold idol (300 gp). Silver comb with moonstones (600 gp). 1 Medium magic item.


Social Check DCs


Nalral Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a grey and brown handkerchief worn on his right side. His hair is chestnut and curly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He found a children's book about a Dwarf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Has a crush, Adventurer, Rich. Occupation: Ruler

Voice: Farmer accent

Attributes [hide]

Nalral Rubyeye, Male Dwarf Druid 18
Medium (4'1") Dwarf, Lawful Good (CR 18)
Armor Class 11
Hit Points 135 (18d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)16 (+3) 11 (+0)6 (-2)
Skills Athletics +5, History +9
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Terran, Auran
Attacks Melee +5 / 5d6-1, Ranged +7 / 5d6+1, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465

Possessions: 800 pp. Eye agate (12 gp). Malachite (12 gp). Bloodstone (70 gp). Brown-green garnet (160 gp). Zircon (70 gp). Chalcedony (70 gp). 1 Major magic item.


Social Check DCs


Eida Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across her face, she wears baggy white pantaloons and a grey scarf. Her black hair is knotted and matted. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Aggressive, abrasive, and angry, Eida embodies much of what other species detest in the Halflings. She also is a firm believer in the womanly ideal.

History: She was born a particularly ugly child, much to the horror of her parents. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. She struck the Locksmith job and began her own company from there.

Motivation: A deep hatred of brigands; and to prove her worth to the world

Flaws: Antagonistic, Impulsive, Ugly. Bonds: Job, Enemies. Occupation: Locksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Eida Warmwater, Female Halfling Druid 16
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 85 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)16 (+3) 10 (+0)12 (+1)
Skills Nature +8, Survival +5
Senses Passive Perception 10
Languages Common, Halfling, Orc, Infernal, Aquan
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 1200 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Fire opal pendant on a fine gold chain (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Jeweled electrum ring (4000 gp). Gold and topaz bottle stopper cork (600 gp). A necklace of small pink pearls (3000 gp).


Social Check DCs


Gorgûm Darby, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears baggy black pantaloons and a green scarf. He sports a long blonde beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He has always had a great fascination with Human culture. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tailor arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his absent father; and a strong sense of loyalty to human people

Flaws: Racist. Bonds: Attractive, Family, Rich, Adventurer. Occupation: Tailor

Voice: Squeaky

Attributes [hide]

Gorgûm Darby, Male Half-Orc Druid 15
Medium (6'5") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 135 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)7 (-2) 13 (+1)13 (+1)
Skills Animal Handling +6, Performance +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 7000 gp. Freshwater pearl (13 gp). White pearl (160 gp).


Social Check DCs

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