Tervaround Garrick, Female Gnome [Permalink]
Personal [hide]
Description: 3'6" and lanky with angular features, she is an attractive figure. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is cut close to her head. She wears a mask on her face.
Personality: She snorts whenever she laughs or is feeling confident. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born the only child of a wealthy merchant. Through the years after Tervaround was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Tervaround's mother didn't care for her much, and the feeling was mutual. She has been a successful dealer in antiques buying low and selling high.
Motivation: She has passion for adventuring and risk; and retire the richest woman in the south
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Mason
Voice: Pronounces O like U
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 15)
Armor Class 14
Hit Points 97 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 900 pp. Aquamarine (1200 gp). Obsidian (12 gp). Carnelian (40 gp). Blue sapphire (1100 gp). Obsidian (12 gp). Eye agate (12 gp). Tourmaline (80 gp). White opal (1100 gp). Black pearl (1200 gp). 1 Medium magic item.
Vicky Floshem, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She dresses well, typically a more casual-formal manner. Beneath her clothing is a huge mess of scar tissue. Her red hair is still thick. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was taken from her home at a very young age. She's since become an addict/alcoholic.
Motivation: She's repulsed by the PC.
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Attractive, Slave. Occupation: Bather
Voice: Posh accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 16)
Armor Class 10
Hit Points 106 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 3000 gp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Isabella Hadleigh, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman is well dressed, but even with her fine clothing she looks run-down. She sports a flattop hair cut. She wears a mask on her face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Isabella hails from a village terrorized by goblins. She married young, but lost her spouse to goblins. Some 9 years later her spouse died after the birth of her son. Heartbroken, Isabella never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Expand her business; and she wants revenge against goblins
Ideals: Gifted. Flaws: Depressed. Bonds: Enemies, In love, Job. Occupation: Roofer
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 100 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 400 pp. Sard (70 gp). Golden yellow topaz (1500 gp). Fire opal (1100 gp). Pink diamond (8000 gp). Zircon (70 gp). Rich purple corundum (1100 gp). Moss agate (8 gp). Freshwater pearl (8 gp). Eye agate (8 gp). Sardonyx (70 gp). Aquamarine (1500 gp). Golden yellow topaz (1500 gp). Eye agate (8 gp). Zircon (70 gp). Amber (40 gp). Emerald (1100 gp). Emerald (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sapply Sympony, Male Gnome [Permalink]
Personal [hide]
Description: 3'8" and muscular, this eastern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his black hair in a flapper bob. He wears large thick round spectacles.
Personality: He dislikes all the random violence that takes place in the east. He is obsessed with his god.
History: He was born in the east. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He became a Bounty Hunter soon after.
Motivation: He is compelled to act according to his religious beliefs; and retire the richest man in the east
Ideals: Entrepeneur, Athletic, Pacifist. Bonds: Religious, Immigrant. Occupation: Bounty Hunter
Voice: Dark and ominous
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 150 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Sardonyx (30 gp). Golden pearl (70 gp). Eye agate (16 gp). Lapis lazuli (16 gp). Jet (70 gp). Onyx (30 gp). Alexandrite (800 gp). Malachite (16 gp). Alexandrite (800 gp). Malachite (16 gp). Jet (70 gp). Obsidian (16 gp). Silver pearl (70 gp). Canary diamond (4000 gp). Coral (70 gp). Sardonyx (30 gp). Sard (30 gp). Black opal (800 gp). 1 Medium magic item. 1 Medium magic item.
Caramip Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is wearing colorful clothing, dressed as a Stableman. Her long blonde hair is drawn into a two foot long braid. She has several tiny emerald earrings on each ear.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Born in the west to a Stableman, Caramip learned a great deal about her mother's area of expertise. She has had some formal painting training, and achieved minor success. She then took over the family business and is one of the better Stableman for hire.
Motivation: She wants to meet her childhood hero; and to reunite with her old friends
Ideals: Artistic. Bonds: Rich, Attractive, Immigrant, Job, Adventurer. Occupation: Stableman
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 15)
Armor Class 11
Hit Points 92 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 800 pp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Old masterpiece painting (700 gp). Silver comb with moonstones (200 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Embroidered and bejeweled glove (4000 gp). Jeweled electrum ring (4000 gp). Silver comb with moonstones (200 gp). Old masterpiece painting (700 gp). Gold dragon comb with red garnet eye (800 gp). Silver chalice with lapis lazuli gems (140 gp). Silver comb with moonstones (200 gp). Embroidered and bejeweled glove (4000 gp). A necklace of small pink pearls (6000 gp). A delicate silver chain set with a tourmaline (60 gp).
Maagog Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he sports green clothing, slightly heavier than average wear. His blue crest has been sun bleached extensively. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has all his life been fascinated with painting.
History: Maagog lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Hunter, but he got bored and became a Doctor. He has drifted from career to career and currently works as a Doctor.
Motivation: Doesn't want to be a Doctor and was forced into it by his family; and regain custody of his son
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Doctor
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 17)
Armor Class 12
Hit Points 116 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 11000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Antinua Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is portly but not overly obese. Her white hair is slicked back into a classic pompadour. Her blue unseeing eyes seem to look past you.
Personality: She is witty, but her monotone delivery comes off as unnerving Antinua enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: A deep hatred of goblins; and her religion dominates her actions
Ideals: Joker. Flaws: Disease, Hedonist. Bonds: Religious, Enemies. Occupation: Jeweler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 66 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 17 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Terran, Gnome, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Tiger eye turquoise (8 gp). Red garnet (130 gp). Alexandrite (900 gp). Banded agate (8 gp). Jade (130 gp). Sard (40 gp). Eye agate (8 gp). Violet garnet (900 gp). Fiery yellow corundum (1600 gp). Violet garnet (900 gp). Iolite (40 gp). Black pearl (900 gp). Deep blue spinel (900 gp). Deep blue spinel (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
