Thradal Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He has a large grey mantle and cape that has been intricately interwoven into his tan robe. He has a moderate pudge and is not very fit. His long brown hair is drawn into a two foot long braid. This amber eyed easterner is not easily forgotten.
Personality: He is business-like. He takes instructions and follows them to the letter. He takes great joy in being the best Detective in town.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He helped his mother out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Professionalism. Bonds: Job, Religious, Enemies, Rich. Occupation: Detective
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 89 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 17
Languages Common, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1000 gp. Eyepatch with mock eye of sapphire and moonstone (1300 gp). Gold music box (4000 gp). Cloth of gold vestments (90 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Medium magic item.
Azaki Goltorah, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears many layers of old clothing at all times. His hair is always cut to a buzz. His eyes are green.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He receives visions of the future at random moments
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He used his abilities to travel the world and help people.
Motivation: Further expansion of business.
Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Dilettante
Voice: Posh accent
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 47 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 9 (-1) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 900 pp. Freshwater pearl (14 gp). Blue quartz (14 gp). Azurite (14 gp). Jet (70 gp). Golden yellow topaz (1400 gp). Lapis lazuli (14 gp). Blue quartz (14 gp). Coral (70 gp). Amber (70 gp). Citrine (40 gp). Chrysoberyl (70 gp). Rose (40 gp). White opal (1400 gp). Hematite (14 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Melissa Clayton, Female Human [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She has a moderate pudge and is not very fit. Her auburn hair is styled in orderly dreadlocks. She has a tattooed face.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Melissa was left her father's suit of armor and trained in its use and care. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She uses money and sex appeal to get what she needs; and to clean up the streets
Ideals: Impeccable. Bonds: Rich, Military, Guardian, Attractive. Occupation: Barrister
Voice: Low range voice
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 110 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 1200 pp. A pair of silk slippers encrusted with tiny pearls. (150 gp). Old masterpiece painting (1500 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Jeweled gold crown (8000 gp). Golden circlet with four aquamarines (6000 gp). Solid gold idol (1000 gp). 1 Minor magic item.
Vepar Creed, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She carries a battered flail and tarnished morningstar as well. Her hair is greying and her face has many wrinkles. Her otherwise smooth face is marked with small tiny scars.
Personality: Vepar hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She is frequently practicing swordplay.
History: She was born several months after her mother was called into army service. Her first spouse was a Servant, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has worked as a Marshal like her mother before her.
Motivation: To prove her worth to the world; and balancing her hectic life and new marshal responsibilities is difficult
Ideals: Fighting, Artistic. Flaws: Impulsive. Bonds: Military, Family, Job. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 89 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 4000 gp. Star ruby (800 gp). Aquamarine (500 gp). White pearl (160 gp). Fire opal (800 gp). Red spinel (160 gp). Eye agate (10 gp). Aquamarine (500 gp). Moonstone (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Symma Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'0". She dresses like a well dressed Shoemaker does, and her gloved hand is found clutching a pickaxe. She has dyed her greying brown hair a little too much giving a sharp brown color. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a minor phobia of water and hates getting wet.
History: Born in the north to a Shoemaker, Symma learned a great deal about her mother's area of expertise. A few years later when the south was not economically sound they moved to her current location. She has achieved small success as a Shoemaker.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Job, Immigrant. Occupation: Shoemaker
Voice: Raspy
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 16)
Armor Class 10
Hit Points 108 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 4d10-2, Ranged +4 / 4d10-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 800 pp. Aquamarine (200 gp). Citrine (70 gp). Chalcedony (70 gp). Aquamarine (200 gp). Freshwater pearl (9 gp). Star rose quartz (70 gp). Jet (100 gp). Azurite (9 gp). Obsidian (9 gp). Pink pearl (100 gp). White pearl (100 gp). Jet (100 gp). Alexandrite (200 gp). Red-brown spinel (100 gp).
Aramil Siannodel, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear flannel. He has golden hair. His fierce gray eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He works hard and plays hard.
History: The child of a Architect, who enjoyed hunting, Aramil was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Ugly, Insomniac, Hedonist. Bonds: Nature. Occupation: Dilettante
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 69 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +3 / 5d4-3, Ranged +7 / 5d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 4000 gp. Violet garnet (800 gp). Rock crystal (60 gp). Blue star sapphire (1400 gp). Moonstone (60 gp). Silver pearl (80 gp). Violet garnet (800 gp). Red spinel (80 gp). Obsidian (8 gp). Alexandrite (800 gp). Emerald (1400 gp). Fiery yellow corundum (1400 gp). Moss agate (8 gp).
Einkil Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his silver hair to look like a famous performer. He has a tattooed face.
Personality: Aggressive, abrasive, and angry, Einkil embodies much of what other species detest in the Dwarves. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Einkil lived on a farm with his father, near the main road leading to a nearby town. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Nature, Family. Occupation: Beggar
Voice: French accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 135 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 19 (+4) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 7000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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