Aelar Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 4'8". He is wearing a tight tan one piece outfit complete with pants, hood, and a cape, and his gloved hand is found clutching a nunchaku. His hair, while still mostly auburn, has prominent grey streaks. He has blue eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the east to a Sailor, Aelar learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Ideals: Opinionated. Flaws: Impulsive. Bonds: Job, Rich, Military. Occupation: Sailor
Voice: Switch between two voices
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 68 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 8 (-1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 2000 gp. Moonstone (50 gp). Alexandrite (400 gp). Obsidian (11 gp).
Wymar Ashton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, and he perpetually has his nunchaku ready. He wears a wide-brimmed hat to hide his balding. He has a tattooed face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to loving parents in a slum to the west. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Gifted. Flaws: Disease. Bonds: Poor. Occupation: Actor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 49 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 10 (+0) | 7 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 500 pp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold dragon comb with red garnet eye (1500 gp). Old masterpiece painting (2400 gp). Finely wrought small gold bracelet (20 gp). Embroidered and bejeweled glove (2000 gp). Old masterpiece painting (2400 gp). Golden circlet with four aquamarines (3000 gp). Silver chalice with lapis lazuli gems (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Large well-done wool tapestry (100 gp). A roughly beaten golden orb (30 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Gold music box (2000 gp). 1 Medium magic item.
Azza Heal, Female Tiefling [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She carries a battered hand crossbow and tarnished greataxe as well. She wears her black hair down. Her eyes, though not visible through her cowl, are silver.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born to a pair of adventurers, Azza grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is unsatisfied with her job; and she wants to meet her childhood hero
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Bather
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 17)
Armor Class 12
Hit Points 81 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 9000 gp. Blue star sapphire (1200 gp). Rhodochrosite (12 gp). Tiger eye turquoise (12 gp). Zircon (40 gp). Blue star sapphire (1200 gp). Iolite (40 gp). Alexandrite (200 gp). Star rose quartz (40 gp). Brown-green garnet (120 gp). Chalcedony (40 gp). Rose (40 gp). Jade (120 gp). Star rose quartz (40 gp). Amethyst (120 gp). Coral (120 gp). Rich purple corundum (1200 gp). Chrysoprase (40 gp). Freshwater pearl (12 gp). Iolite (40 gp). Malachite (12 gp). Aquamarine (200 gp). Lapis lazuli (12 gp). Aquamarine (200 gp). Golden yellow topaz (200 gp). Blue quartz (12 gp). Rose (40 gp). Bloodstone (40 gp). Black pearl (200 gp). Moonstone (40 gp). Rich purple corundum (1200 gp). Obsidian (12 gp).
Qemuel Music, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears bulky black painted plate armor. He wears a Stetson hat to cover his moderate length chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Sold as a small child to a brothel owner, Qemuel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Insane, Impulsive, Fearful, Disease. Bonds: Mentor. Occupation: Hunter
Voice: American accent
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 16)
Armor Class 9
Hit Points 44 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 6 (-2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 4d10-1, Ranged +4 / 4d10-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 12000 gp. Old masterpiece painting (2000 gp). Jeweled gold crown (2000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold dragon comb with red garnet eye (1600 gp). Embroidered and bejeweled glove (4000 gp). An abacus with copper, silver and gold markers (40 gp). A delicate brass dragon egg (10 gp). Cloth of gold vestments (40 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Large well-done wool tapestry (600 gp). Silver comb with moonstones (300 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Gold music box (4000 gp). Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Gold dragon comb with red garnet eye (1600 gp).
Harann Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears baggy black pantaloons and a white scarf. Her green crest is long and unkept. Her face is covered beneath a completely black helmet.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born blind and as such lacked many opportunities for work. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her brother's freedom.
Motivation: Marry her brother to traveling adventurers; and find a way to reverse the transformation of her brother
Flaws: Ugly, Antagonistic, Disease. Bonds: Family. Occupation: Map Maker
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 15)
Armor Class 12
Hit Points 92 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Halfling, Auran
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 5000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Large well-done wool tapestry (600 gp). Golden circlet with four aquamarines (2000 gp). A roughly beaten golden orb (180 gp). Old masterpiece painting (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Brass mug with jade inlays (600 gp). A delicate brass dragon egg (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A necklace of small pink pearls (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Antinua Withrethin, Female Elf [Permalink]
Personal [hide]
Description: Standing 4'11", this woman wears tan leather gloves, a tan jacket, and tight pants. She wears a colorful flower in her silver hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. A true patriot, Antinua would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born to a pair of adventurers, Antinua grew up listening to her father's many stories. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Flaws: PTSD. Bonds: Attractive, Enemies, Military, Adventurer. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 16)
Armor Class 12
Hit Points 53 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 9000 gp. Coral (120 gp). Golden yellow topaz (700 gp). Black pearl (700 gp). Chrysoberyl (120 gp). Jet (120 gp). Moss agate (8 gp). Alexandrite (700 gp). Smoky quartz (70 gp). Sardonyx (70 gp). Golden yellow topaz (700 gp).
Great On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is renowned for his bright pastel suits and hats. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His fur is short and yellow. His eyes, though not visible through his cowl, are green.
Personality: A deeply religious man he believes everything happens for a reason. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the east. A few years later when the south was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy
Ideals: Impeccable. Flaws: Secretive, Shy. Bonds: Rich, Religious, Immigrant. Occupation: Marshal
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 41 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 7 (-2) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 1000 gp. Brass mug with jade inlays (600 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

