Enialis Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long chestnut hair reaches down to his waist. He has gray eyes.
Personality: Enialis hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Enialis was born with his father's beautiful face. He moved from fad to fad and when he turned 15 he discovered painting. He has been a successful dealer in antiques buying low and selling high.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and retire the richest man in the east
Ideals: Entrepeneur, Artistic. Flaws: Forgetful. Bonds: Attractive. Occupation: Bounty Hunter
Voice: Rolls R's
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 79 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Orc, Druidic
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 6000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bathin Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: This western man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. He wears a colorful flower in his blue hair. He has white eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the west. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Spice Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 17)
Armor Class 10
Hit Points 120 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 5000 gp. Deep green spinel (70 gp). Bloodstone (20 gp). Chalcedony (20 gp). Star ruby (1400 gp). 1 Medium magic item.
Geoffrey Winchester, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear grey tank tops with black pants. With bright chestnut hair and a scraggly beard. He tend to wears goggles to shield his eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He hasn't been sleeping well lately.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and further expansion of business
Flaws: Insomniac. Bonds: Job, Rich, Adventurer. Occupation: Shipwright
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 15)
Armor Class 9
Hit Points 46 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 6 (-2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 pp. Azurite (13 gp). Violet garnet (900 gp). Tiger eye turquoise (13 gp). Star ruby (700 gp). Amber (130 gp). Black pearl (900 gp). White opal (700 gp). Black star sapphire (700 gp). Malachite (13 gp). Malachite (13 gp). Canary diamond (5000 gp). Tourmaline (130 gp). Jasper (20 gp). 1 Medium magic item.
Guy Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His whole body is exceptionally muscular. His silver hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gifted from a young age, Guy studied abroad. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by drow. Guy was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Revenge.
Ideals: Gifted. Flaws: Secretive. Bonds: Immigrant, Enemies, Family. Occupation: Herbalist
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 93 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 4000 gp. Coral (110 gp). Sard (30 gp). Hematite (6 gp). Malachite (6 gp). Amber (110 gp). Jade (110 gp). Lapis lazuli (6 gp). Jet (110 gp). Alexandrite (300 gp). Red spinel (110 gp). Deep blue spinel (300 gp). Coral (110 gp). Deep blue spinel (300 gp). Alexandrite (300 gp). Brown-green garnet (110 gp). Brown-green garnet (110 gp). 1 Medium magic item.
Anne Allerton, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears dark leathers with embroidery. She keeps her red hair in a flapper bob. Her eyes, though not visible through her cowl, are violet.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is an amazing painter.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Adventurer. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 108 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 6000 gp. A life-sized copper and silver statuette of a cockatrice. (90 gp). Silver ewer (90 gp). Silver comb with moonstones (300 gp). Jeweled gold crown (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold dragon comb with red garnet eye (600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kipper Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has chestnut hair. His fierce blue eyes like to dwell on things.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When Kipper reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kipper fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Artistic. Bonds: Rich, Military. Occupation: Mayor
Voice: Sensual and smooth
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 85 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 pp. A miniature golden chest with tiny emeralds lining the top (60 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Brass mug with jade inlays (100 gp). Silver chalice with lapis lazuli gems (60 gp). Solid gold idol (600 gp). Black velvet mask with numerous citrines (60 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Gold dragon comb with red garnet eye (600 gp). Brass mug with jade inlays (100 gp). Jeweled electrum ring (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A necklace of small pink pearls (5000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Brass mug with jade inlays (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp).
Darrow Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears white trousers with blue and brown striped suspenders. He wears various colorful collared shirts. He is an epitome of beauty. With a patchy black beard and wild black hair. His violet eyes have a joyful gleam in them most of the time.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Darrow took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his dancing dream.
Motivation: Regain custody of his son; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Artistic, Gifted. Bonds: Attractive, Enemies, Family. Occupation: Laborer
Voice: Australian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 105 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 8 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 3000 gp. Gold and topaz bottle stopper cork (1100 gp). Large well-done wool tapestry (200 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
