Valafar Benevolence, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has done his best to style his brown hair to look like a famous performer. His face is scarred and worn.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.
History: He was raised by priests from a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Valafar and his spouse have recently divorced.
Motivation: His religion dominates his actions; and meet up once more with his childhood friend
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious, Mentor. Occupation: Bowyer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 16)
Armor Class 9
Hit Points 120 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 9 (-1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +4 / 4d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 gp. Chrysoberyl (50 gp). Sard (70 gp). Deep green spinel (50 gp). Onyx (70 gp). Freshwater pearl (4 gp). Rhodochrosite (4 gp). Emerald (700 gp). Chrysoberyl (50 gp). Jade (50 gp). Blue quartz (4 gp). Black pearl (1300 gp). Blue sapphire (700 gp). Aquamarine (1300 gp). Brown-green garnet (50 gp). Jade (50 gp). Freshwater pearl (4 gp). Hematite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Three In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His orange fur is drawn into a tight pony tail with a skull scrunchie. He has a tattooed face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Around other people he will do his best to conceal his emotions and appear jolly.
History: Three hails from a village terrorized by illithids. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by illithids. Three was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Someone believes him a fraud; and to end his boredom
Flaws: Mundane, Shy. Bonds: Attractive, Enemies, Religious. Occupation: Engraver
Voice: French accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 88 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Red-brown spinel (70 gp). Deep blue spinel (900 gp). Deep blue spinel (900 gp). Rhodochrosite (12 gp). Amethyst (70 gp). Freshwater pearl (12 gp). Jet (70 gp). Violet garnet (900 gp). Golden pearl (70 gp). Obsidian (12 gp). 1 Medium magic item.
Emen Alton, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears baggy black pantaloons and a tan scarf. Her white hair is matted, messy, and big. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She never wears the same outfit twice, unless she absolutely has to.
History: She was born in the north. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Athletic, Fighting, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Knight
Voice: Stutters
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 15)
Armor Class 12
Hit Points 77 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 pp. A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Brass mug with jade inlays (500 gp). Embroidered and bejeweled glove (1000 gp). A necklace of small pink pearls (2000 gp). Jeweled anklet (1000 gp). A delicate brass dragon egg (90 gp). An abacus with copper, silver and gold markers (50 gp). Gold music box (1000 gp). 1 Medium magic item.
Ovina Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a well pressed and immaculate suit (or dress). Her hair is black and curly. Her blue unseeing eyes seem to look past you.
Personality: Cocky and sure of herself, she believes she is the best Ploughman born in the past three hundred years. She plays an instrument quite well.
History: Born to a pair of adventurers, Ovina grew up listening to her mother's many stories. She helped her mother out around the business and became quite the natural. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has passion for adventuring and risk; and further expansion of business
Ideals: Artistic. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Ploughman
Voice: Jittery and nervous
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 75 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 800 pp. Lapis lazuli (8 gp). Emerald (600 gp). Zircon (60 gp). Brown-green garnet (60 gp). Chrysoprase (60 gp). Malachite (8 gp). Star rose quartz (60 gp). Deep blue spinel (500 gp). Onyx (60 gp). Emerald (600 gp). Deep blue spinel (500 gp). Aquamarine (500 gp). Moss agate (8 gp). Blue star sapphire (600 gp). Smoky quartz (60 gp). Tiger eye turquoise (8 gp). Black opal (600 gp). Citrine (60 gp). Black pearl (500 gp). Deep green spinel (60 gp). Fire opal (600 gp). Chrysoprase (60 gp). 1 Medium magic item.
Fenriz Bitter, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of strength on his torso, and he perpetually has his shield ready. He has done his best to style his red hair to look like a famous performer. His eyes are gold and he is always smoking a pipe.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fenriz fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Herbalist again.
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Job, Family. Occupation: Server
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 15)
Armor Class 14
Hit Points 84 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Draconic, Abyssal
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 300 pp. Alexandrite (400 gp). Alexandrite (400 gp). Fiery yellow corundum (400 gp). Black pearl (400 gp). Black pearl (400 gp). Brown-green garnet (90 gp). Golden pearl (90 gp). Zircon (60 gp). Amber (90 gp). Black pearl (400 gp). Iolite (60 gp). 1 Medium magic item.
Horza Axton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he sports black clothing, slightly heavier than average wear. His hair is brown and very short. He has gray eyes and a black hat with a tan feather.
Personality: He snorts whenever he laughs or is feeling confident. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and he wants to get laid
Ideals: Gifted. Flaws: Mundane. Bonds: Religious, Has a crush. Occupation: Shoemaker
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 88 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Giant, Gnoll
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 3000 gp. Chalcedony (50 gp). Obsidian (6 gp). Tourmaline (150 gp). Red garnet (150 gp). Golden yellow topaz (800 gp). Zircon (50 gp). Banded agate (6 gp). Citrine (50 gp). Aquamarine (800 gp). Carnelian (50 gp). Zircon (50 gp). Obsidian (6 gp). Pink pearl (150 gp). Rich purple corundum (1400 gp). Chrysoberyl (150 gp). Rose (50 gp). Hematite (6 gp). Tiger eye turquoise (6 gp). Moonstone (50 gp). Star rose quartz (50 gp).
Flame In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His yellow fur is knotted and matted. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Architect business at a young age. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has drifted from career to career and currently works as a Architect.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Opinionated. Bonds: Adventurer, Job. Occupation: Architect
Voice: Irish accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 65 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 7 (-2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 16
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 4000 gp. Tourmaline (70 gp). Silver pearl (70 gp). White pearl (70 gp). Blue sapphire (400 gp). Violet garnet (900 gp). Lapis lazuli (6 gp). Moss agate (6 gp). Amber (70 gp). Hematite (6 gp). Iolite (80 gp). Azurite (6 gp). Sardonyx (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!