Zaffrab Leffery, Male Gnome [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He wears a small hat to cover his moderate length golden hair. His face is scarred and worn.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great joy in being the best Slave Trader in town.
History: He got into the Slave Trader business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zaffrab took refuge in the ruined castle and found the beat up scimitar and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Slave Trader
Voice: Rolls R's
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 16)
Armor Class 11
Hit Points 112 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 300 pp. Jeweled electrum ring (2000 gp). Large well-done wool tapestry (100 gp). Solid gold idol (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Silver comb with moonstones (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (100 gp). A delicate brass dragon egg (40 gp). Gold dragon comb with red garnet eye (1800 gp). Golden circlet with four aquamarines (5000 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A necklace of small pink pearls (5000 gp). A necklace of small pink pearls (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Medium magic item.
Thokk Hallewell, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear black clothing when he does not wear armor, and is pretty ugly. He wears his hair in dreadlocks. He has gleaming, smiling brown eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Flattery will make him almost putty in your hands.
History: Thokk was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has worked as a Architect like his mother before him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Family, Job, Rich. Occupation: Architect
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 16)
Armor Class 12
Hit Points 105 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: Amber (40 gp). Jade (40 gp). Moonstone (40 gp). Hematite (16 gp). Brown-green garnet (40 gp). Bloodstone (40 gp). Citrine (40 gp). Chalcedony (40 gp). Rock crystal (40 gp). Golden yellow topaz (600 gp). Black pearl (600 gp). Sardonyx (40 gp). Malachite (16 gp). White pearl (40 gp). Silver pearl (40 gp). Chrysoberyl (40 gp). Aquamarine (600 gp). 1 Medium magic item.
Art Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears an entirely pastel suit with grey socks and a vest with buckled shoes. Her black fur is lengthy and is close to two feet long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines yellow.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She believes the world needs to unite to get rid of dire rats once and for all.
History: Born in the north her family was never financially stable. Because her father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Someone believes her a fraud.
Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Enemies, Poor. Occupation: Banker
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 105 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Druidic
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 gp. Jeweled electrum ring (6000 gp). Jeweled gold crown (6000 gp). Solid gold idol (1200 gp). Jeweled anklet (3000 gp). Large well-done wool tapestry (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (500 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Sapphire pendant on gold chain (1300 gp). Silver chalice with lapis lazuli gems (70 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Silver comb with moonstones (200 gp). Black velvet mask with numerous citrines (70 gp). Solid gold idol (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelard Clinton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his chestnut hair up. His blue unseeing eyes seem to look past you.
Personality: While he acts the brute, he is far gentler than he would appear. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adelard is combative with any and all who dare try his patience in the slightest.
History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with vampirism at a very young age, Adelard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Justice. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Body Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 64 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 800 pp. Fire opal pendant on a fine gold chain (1800 gp). Fire opal pendant on a fine gold chain (1800 gp). Jeweled anklet (1000 gp). Gold cup set with emeralds (12000 gp). Embroidered and bejeweled glove (1000 gp). Golden circlet with four aquamarines (3000 gp). Black velvet mask with numerous citrines (120 gp). Brass mug with jade inlays (100 gp). Old masterpiece painting (1800 gp). Jeweled anklet (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Finely wrought small gold bracelet (30 gp). Gold music box (1000 gp). Old masterpiece painting (1800 gp). 1 Medium magic item.
Dayereth Amastacia, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears light armors faded through time and improper care. His hair is always cut to a buzz. His amber eyes are slightly larger than normal.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Sage but believes his peers are too gung-ho.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. Since then, he has sought to make the best of life.
Motivation: To share knowledge with the world; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist, Pacifist, Logical. Bonds: Slave. Occupation: Sage
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 19)
Armor Class 13
Hit Points 45 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 7 (-2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +7 / 5d8+1, Ranged +9 / 5d8+3, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 5 | 4 |
Possessions: 600 pp. Malachite (7 gp). Carnelian (30 gp). Peridot (30 gp). Red spinel (100 gp). Citrine (30 gp). Jasper (30 gp). Sard (30 gp). Peridot (30 gp). Aquamarine (500 gp). Rose (30 gp). Obsidian (7 gp). Black pearl (500 gp). Fiery yellow corundum (700 gp). Peridot (30 gp). Black star sapphire (700 gp). Golden yellow topaz (500 gp). Smoky quartz (30 gp). Peridot (30 gp). Bloodstone (30 gp). Coral (100 gp). Aquamarine (500 gp). Moonstone (30 gp). 1 Major magic item.
Drogo Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He has a very tight haircut. His eyes are hazel and beady.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Animals are drawn to him, and he is able to talk to them.
History: Born to a poor family in the city he treasured whatever gifts he got. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To settle down with his crush.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Gardener
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 107 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +9 / 4d8+4, Ranged +4 / 4d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: Embroidered and bejeweled glove (2000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).
Claira Liadon, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is chestnut, silky, and of moderate length. She is very pretty but has cold, dead eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a bit of a xeno-phobe, disliking non-Elves.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it
Ideals: Joker. Flaws: Racist. Bonds: Attractive, Immigrant, Rich. Occupation: Adventurer
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 17)
Armor Class 13
Hit Points 100 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: Blue sapphire (700 gp). Tiger eye turquoise (4 gp). Jade (90 gp). Moonstone (60 gp). Rock crystal (60 gp). Bloodstone (60 gp). Malachite (4 gp). Moss agate (4 gp). Silver pearl (90 gp). Azurite (4 gp). Azurite (4 gp). Peridot (60 gp). Emerald (700 gp). Eye agate (4 gp). Violet garnet (600 gp). Lapis lazuli (4 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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