Elaim Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses well, typically a more casual-formal manner. His hair, while still mostly black, has prominent grey streaks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His homeland was ravaged by war and he spent much of his life rebuilding it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Someone believes him a fraud.
Ideals: Impeccable. Flaws: Disease, PTSD. Bonds: Attractive, Enemies. Occupation: Banker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 15)
Armor Class 10
Hit Points 94 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 300 pp. Alexandrite (1300 gp). Malachite (6 gp). Moonstone (40 gp). Brown-green garnet (70 gp). Eye agate (6 gp). Iolite (40 gp). Chrysoprase (40 gp). Jasper (40 gp). Rock crystal (40 gp). Tiger eye turquoise (6 gp).
Fulbar Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: 3'4" and muscular, this northern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long auburn hair reaches down to his waist. His gray eyes dart from person to person to random spaces in the air.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with a lost civilization.
History: He was born several months after his mother was called into army service. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to work out more often; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Adventurer, Military. Occupation: Fortune-teller
Voice: Timid voice
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 68 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Ignan
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 8000 gp. Blue sapphire (1100 gp). Freshwater pearl (14 gp). Chrysoprase (80 gp). Banded agate (14 gp). Smoky quartz (80 gp). Black pearl (400 gp). Amethyst (100 gp). Golden yellow topaz (400 gp). Rock crystal (80 gp). Lapis lazuli (14 gp). White pearl (100 gp). Chalcedony (80 gp). Golden yellow topaz (400 gp). Blue star sapphire (1100 gp). Moss agate (14 gp). Rhodochrosite (14 gp). Rock crystal (80 gp). Violet garnet (400 gp). Jade (100 gp). Banded agate (14 gp). Banded agate (14 gp).
Conrad Merton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Beneath his clothing is a huge mess of scar tissue. He has styled his brown hair well, parting it to the right. He has hazel eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He enjoys reading and quiet.
History: Born to a Spice Merchant, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Philantrophist, Logical. Bonds: Slave, Poor, Immigrant. Occupation: Map Maker
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 15)
Armor Class 9
Hit Points 124 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 2000 gp. 1 Medium magic item.
Berrian Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is well dressed, constantly wearing a tan suit, pastel shirt, and black tie. His whole body is exceptionally muscular. His silver hair, when down, is lengthy. He has gleaming, smiling brown eyes.
Personality: Confrontational and typically high on some drug or another. He never wears the same outfit twice, unless he absolutely has to.
History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Elf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Artistic, Fighting. Flaws: Addict. Bonds: Immigrant, Adventurer. Occupation: Gardener
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 16)
Armor Class 9
Hit Points 76 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 11 (+0) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 4d10-3, Ranged +4 / 4d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 8000 gp. Iolite (60 gp). Obsidian (16 gp). Jasper (60 gp). Chalcedony (60 gp). Chrysoberyl (120 gp). Silver pearl (120 gp). Rock crystal (60 gp). Lapis lazuli (16 gp). Alexandrite (1400 gp).
Nogu Wordsworth, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 6'1" and wears a simple black robe with green stripes complete with hood. Her left leg appears badly burned and disfigured. Her white hair is wavy and long. Her blue unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Nogu isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She is afraid of women and trembles around them
History: Nogu lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Fletcher, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her sister recently and the two have been together since.
Motivation: To unite with her sister; and her spouse's relatives view her with great suspicion
Ideals: Impeccable. Flaws: Disease, Shy. Bonds: Family. Occupation: Fortune-teller
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 16)
Armor Class 9
Hit Points 103 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Dwarven
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 9000 gp. Deep blue spinel (1400 gp). Lapis lazuli (15 gp). Blue quartz (15 gp). Star rose quartz (30 gp). Banded agate (15 gp). Golden yellow topaz (1400 gp). Eye agate (15 gp). Golden pearl (150 gp). Moss agate (15 gp). Lapis lazuli (15 gp). Chalcedony (30 gp). 1 Medium magic item.
Ellyjoybell Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman is dressed in a clean tan cloak covering her clean studded leather. Her black hair is cut short with large spiked bangs in the front. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing her studies, news broke out that her hometown was attacked by drow. Ellyjoybell was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Poor, Military. Occupation: Locksmith
Voice: Indian accent
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 132 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 2000 gp. Zircon (50 gp). Star rose quartz (50 gp). Brown-green garnet (150 gp). Deep blue spinel (600 gp). Lapis lazuli (14 gp). Jade (150 gp). Amber (150 gp). Deep blue spinel (600 gp). Smoky quartz (50 gp). 1 Medium magic item. 1 Medium magic item.
Torinn Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. He has dyed his greying rusty crest a little too much giving a sharp rusty color. His eyes are red and beady.
Personality: He is irascible and easily irritated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A powerful wizard made him what he is. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Torinn and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Ugly, Antagonistic. Bonds: Poor, Slave, Mentor, Religious. Occupation: Adventurer
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 15)
Armor Class 12
Hit Points 69 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 gp. Red spinel (40 gp). Tiger eye turquoise (8 gp). Pink pearl (40 gp). Azurite (8 gp). Red spinel (40 gp). Amethyst (40 gp). Aquamarine (500 gp). Black pearl (500 gp). Sard (20 gp). Iolite (20 gp). Golden yellow topaz (500 gp). Rock crystal (20 gp). Deep blue spinel (500 gp). Alexandrite (500 gp). Red garnet (40 gp). Moss agate (8 gp). Chrysoprase (20 gp). Obsidian (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!
