Curran Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and is renowned for his bright white suits and hats. His moppish black hair is in a traditional bowl cut. His gray unseeing eyes seem to look past you.
Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. Curran was born on a far western desert where he grew up under the tutelage of his father, an expert Apothecary. He is untrained/undisciplined, which makes him dangerous.
Motivation: To be a Herbalist again; and to reunite with his old friends
Flaws: Disease, Antagonistic, Insane. Bonds: Adventurer, Immigrant, Job. Occupation: Apothecary
Voice: Sore throat, cough
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 120 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +2 / 4d8-3, Ranged +7 / 4d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). Silver chalice with lapis lazuli gems (120 gp). Fire opal pendant on a fine gold chain (600 gp). Black velvet mask with numerous citrines (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Kyle Blackwood, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He carries with him a set of glaives on his belt, each one with a topaz on the hilt. His hair is always cut to a buzz. His green eyes are slightly larger than normal.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Kyle was born the youngest of three triplets. His first spouse was a Cook, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting, Entrepeneur. Flaws: Terse, Fearful. Bonds: Family. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 128 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 9 (-1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gennal Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his dagger. He has styled his chestnut hair well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He receives visions of the future at random moments
History: Gennal was born with his mother's beautiful face. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.
Motivation: To share knowledge with the world; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Gifted, Logical. Flaws: Secretive. Bonds: Attractive. Occupation: Locksmith
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 76 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Druidic, Aquan
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. Silver pearl (70 gp). Red garnet (70 gp). Brown-green garnet (70 gp). Rhodochrosite (8 gp). Onyx (30 gp). Freshwater pearl (8 gp). Coral (70 gp).
Tawna Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is typically in her Bookbinder uniform. She has no hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She got into the Bookbinder business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Bookbinder
Voice: Strong lisp
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 93 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp. Blue quartz (6 gp). Lapis lazuli (6 gp). Banded agate (6 gp). Azurite (6 gp). Red garnet (140 gp). Violet garnet (700 gp). Brown-green garnet (140 gp). Peridot (40 gp). Obsidian (6 gp). Rhodochrosite (6 gp). Star ruby (1600 gp). Jasper (40 gp). Tiger eye turquoise (6 gp). Emerald (1600 gp). Deep blue spinel (700 gp). Chrysoprase (40 gp). 1 Medium magic item.
Azzakh Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'5" and is wearing a long, black, dusty cloak. His left leg appears badly burned and disfigured. His bronze crest is braided into rings. His skin is flawless and his red eyes scan people very quickly.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Azzakh was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He found a children's book about a Dragonborn Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He desires power and/or immortality; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Nature, Poor, Adventurer. Occupation: Miller
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 15)
Armor Class 12
Hit Points 68 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 18
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp.
Jabbie Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his tan boots flare out at the collars. He is bald on top and has large silver tufts of hair around his ears. He wears crescent spectacles with a black brim.
Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Opinionated. Flaws: Ugly, Insane. Bonds: Slave. Occupation: Sculptor
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 64 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1000 pp. Carved bone or ivory statuette (40 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Gold and topaz bottle stopper cork (1500 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Golden circlet with four aquamarines (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Silver chalice with lapis lazuli gems (170 gp). Brass mug with jade inlays (600 gp). Golden circlet with four aquamarines (4000 gp). Old masterpiece painting (2200 gp).
Sora Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a green shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her crest is rusty and curly. Her gold eyes are slightly larger than normal.
Personality: She acts crazy and hedonistic. Energy wise she seems alert and responsive.
History: She was raised in a plains tribe. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Seamstress for the past few years.
Motivation: Expand her business; and further expansion of business
Ideals: Athletic, Professionalism. Flaws: Hedonist. Bonds: Nature, Job. Occupation: Seamstress
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 77 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Gnome
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. Tiger eye turquoise (14 gp). Freshwater pearl (14 gp). Chalcedony (70 gp). Lapis lazuli (14 gp). Blue quartz (14 gp). Sard (70 gp). Hematite (14 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
