Nutae Lepus, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has a auburn handlebar mustache and slicked back auburn hair. He has a dull look in his amber eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Nutae lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.
Motivation: He is unsatisfied with his job.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Family, Job. Occupation: Doctor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 18)
Armor Class 11
Hit Points 82 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +10 / 5d6+4, Ranged +7 / 5d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 700 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A roughly beaten golden orb (40 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). A roughly beaten golden orb (40 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Embroidered and bejeweled glove (2000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Brass mug with jade inlays (600 gp). Fire opal pendant on a fine gold chain (1900 gp). Solid gold idol (1000 gp). Solid gold idol (1000 gp). Jeweled electrum ring (8000 gp). Fire opal pendant on a fine gold chain (1900 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). A necklace of small pink pearls (3000 gp). Fire opal pendant on a fine gold chain (1900 gp). Gold dragon comb with red garnet eye (800 gp). Jeweled anklet (2000 gp). Golden circlet with four aquamarines (3000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Sapphire pendant on gold chain (2000 gp). Cloth of gold vestments (40 gp). Silver comb with moonstones (200 gp). Finely wrought small gold bracelet (20 gp).
Bilbron Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. He wears his black hair up. His violet eyes dart from person to person.
Personality: He has always had a great fascination with Tabaxi culture. He is a font of random trivia from the lore and stories he has discovered
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He got away from his former life and has fallen to alcoholism.
Motivation: His religion dominates his actions; and he is greedy
Ideals: Logical. Flaws: Racist, Addict. Bonds: Rich, Immigrant, Religious. Occupation: Bellfounder
Voice: Can't modulate volume
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 62 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 8000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Jeweled anklet (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold and topaz bottle stopper cork (400 gp). Brass mug with jade inlays (400 gp). Embroidered and bejeweled glove (3000 gp). Silver comb with moonstones (400 gp). Gold and topaz bottle stopper cork (400 gp). Fire opal pendant on a fine gold chain (2400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver chalice with lapis lazuli gems (110 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Old masterpiece painting (2400 gp). Large well-done wool tapestry (400 gp). Jeweled electrum ring (6000 gp). A small bag of saffron. (70 gp). Old masterpiece painting (2400 gp). Embroidered and bejeweled glove (3000 gp). Solid gold idol (1000 gp). 1 Medium magic item. 1 Medium magic item.
Sorath Guile, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her white hair is lengthy. Her fierce gold eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Sorath embodies much of what other species detest in the Tieflings. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in the east to a Knight, Sorath learned a great deal about her father's area of expertise. She struck it rich when she found rare goods in large quantities. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Mortician again; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Job, Rich. Occupation: Knight
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 16)
Armor Class 13
Hit Points 74 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 300 pp.
Emerald Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear pastel tank tops with black skirt. She carries with her a set of sickles, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her fur is gray and curly. She has blue eyes and a pastel hat with a black feather.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: When she was but 7 years old her parents immigrated from the north. Through the years after Emerald was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Emerald's mother didn't care for her much, and the feeling was mutual. She now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy
Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Rich, Immigrant. Occupation: Seamstress
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 101 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 4d10-2, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 pp. Brass mug with jade inlays (100 gp). Fire opal pendant on a fine gold chain (1400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Gold dragon comb with red garnet eye (1400 gp). Jeweled gold crown (3000 gp). Silver ewer (100 gp). Silver comb with moonstones (1000 gp). Large well-done wool tapestry (100 gp). Jeweled gold crown (3000 gp). An abacus with copper, silver and gold markers (90 gp). A silver and pearl hairclip (100 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Hûra Rodney, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a Stetson hat to cover his moderate length chestnut hair. His eyes are a pleasant blue.
Personality: Hûra is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Hûra studied abroad. His psionic abilities were realized during a raid on his village. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Extrovert, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Beggar
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 15)
Armor Class 12
Hit Points 17 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 3 (-4) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic, Infernal
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Blue quartz (9 gp). Moss agate (9 gp). Lapis lazuli (9 gp). Violet garnet (1600 gp). Red-brown spinel (160 gp). Golden yellow topaz (1600 gp). Red-brown spinel (160 gp). Rhodochrosite (9 gp). Smoky quartz (50 gp). Red-brown spinel (160 gp). Black star sapphire (800 gp). Deep blue spinel (1600 gp). Fiery yellow corundum (800 gp). Iolite (50 gp). Alexandrite (1600 gp). Amethyst (160 gp). Peridot (50 gp). Rhodochrosite (9 gp). 1 Medium magic item.
Chay Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'1", this man wears a red shirt with thin tan vertical stripes and green pants. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Layabout job and began his own company from there.
Motivation: Wants his loneliness to end; and to settle down with his crush
Ideals: Joker, Artistic. Bonds: Job, Military, Has a crush. Occupation: Layabout
Voice: Indian accent
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 15)
Armor Class 11
Hit Points 83 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Halfling, Orc
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 8000 gp. Tourmaline (110 gp). Pink pearl (110 gp). Sard (60 gp). White opal (1000 gp). Deep green spinel (110 gp). Violet garnet (800 gp). Rhodochrosite (12 gp). Lapis lazuli (12 gp). Golden yellow topaz (800 gp). 1 Medium magic item.
Cloak Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed nunchaku, just in case. Her gray fur is drawn into a tight pony tail with a skull scrunchie. Her hazel eyes are passionate and lively.
Personality: While she acts the brute, she is far gentler than she would appear. She would rather hide behind her crafts than deal with other people.
History: Cloak was born the youngest of three triplets. Cloak liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To reunite with her absent father.
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Family, Nature. Occupation: Carpenter
Voice: Slurs words
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 16)
Armor Class 10
Hit Points 98 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 400 pp. Cloth of gold vestments (100 gp). Old masterpiece painting (1200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Carved bone or ivory statuette (10 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
