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NPC Generator

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Advanced [show]


Alice Madden, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a violet armored body suit, with a simple white line shooting up and back down. Her blonde hair is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are gray.

Personality: Prone to second guessing herself, she comes off as nervous. Alice enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her father was very strict, and drilled into her lessons on being the perfect lady. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Impeccable. Flaws: Shy, Hedonist, Antagonistic. Occupation: Assassin

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alice Madden, Female Half-Elf Druid 15
Medium (5'3") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 141 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)14 (+2) 15 (+2)17 (+3)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 12
Languages Common, Elven, Terran, Halfling
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 5000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Susannah Ramsay, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears a brown vest and prefers red and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has wavy golden hair. Her face is covered beneath a completely black helmet.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is afraid of women and trembles around them

History: Born to a Fisher, her mother struggled to pay the bills. Her first spouse was a Fisher, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: An old rival family wants her found.

Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Assassin

Voice: Relaxed voice

Attributes [hide]

Susannah Ramsay, Female Human Druid 16
Medium (5'8") Human, Lawful Good (CR 16)
Armor Class 10
Hit Points 130 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)10 (+0) 11 (+0)16 (+3)
Skills Deception +8, Religion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 2000 gp. A necklace of small pink pearls (6000 gp). A roughly beaten golden orb (160 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Ella Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue tunic with brown highlights, and long black pants that bunch up around her shoes. She carries with her a set of hammers, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her hair is short and golden. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She would rather hide behind her crafts than deal with other people.

History: The child of a Detective, who enjoyed hunting, Ella was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Find a way to reverse the transformation of her brother.

Ideals: Fighting, Joker, Artistic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Ella Daergel, Female Gnome Druid 17
Small (3'3") Gnome, Lawful Good (CR 17)
Armor Class 12
Hit Points 144 (17d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 19 (+4)13 (+1) 17 (+3)13 (+1)
Skills Arcana +7, Medicine +9
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1765555443

Possessions: 4000 gp. Citrine (20 gp). Rich purple corundum (800 gp). Deep green spinel (50 gp). Moonstone (20 gp). Black pearl (700 gp). Amethyst (50 gp). Moss agate (13 gp). Star rose quartz (20 gp). Alexandrite (700 gp). Golden pearl (50 gp). Blue quartz (13 gp). Sardonyx (20 gp). Blue quartz (13 gp). Golden pearl (50 gp). Amethyst (50 gp). Golden yellow topaz (700 gp). Jade (50 gp). Jasper (20 gp). Amethyst (50 gp). Deep green spinel (50 gp). Violet garnet (700 gp). Deep green spinel (50 gp). Citrine (20 gp). Golden yellow topaz (700 gp). Golden pearl (50 gp). Jade (50 gp). Red-brown spinel (50 gp). Freshwater pearl (13 gp). Alexandrite (700 gp). Freshwater pearl (13 gp). 1 Medium magic item.


Social Check DCs


Orsik Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses like a well dressed Fortune-teller does. He wears his chestnut hair up in a very large beehive style do. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small plains village. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic, Joker. Bonds: Job, Nature, Immigrant. Occupation: Fortune-teller

Voice: Farmer accent

Attributes [hide]

Orsik Burrowfound, Male Dwarf Druid 16
Medium (4'4") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 119 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 10 (+0)7 (-2)
Skills Athletics +7, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 600 pp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Embroidered and bejeweled glove (2000 gp). Silver comb with moonstones (300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Leaf Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. He keeps his lavender fur in a pixie cut. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He got away from his former life and has fallen to alcoholism.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Flaws: Addict, Shy. Bonds: Military, Immigrant, Adventurer. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

Leaf Grass, Male Tabaxi Druid 16
Medium (5'7") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 58 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)12 (+1) 17 (+3)19 (+4)
Skills Insight +8, Perception +8
Senses Passive Perception 18
Languages Common, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554433

Possessions: 1200 pp. Silver ewer (20 gp). Jeweled anklet (4000 gp). Gold music box (4000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Silver comb with moonstones (800 gp).


Social Check DCs


Raam Peace, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with wide-brimmed hat. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also has developed a complete distrust of the Roofer profession.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. During his travels, Raam and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Raam discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Raam fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult.

Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Healer

Voice: Stutters

Attributes [hide]

Raam Peace, Male Tiefling Druid 16
Medium (5'11") Tiefling, Lawful Good (CR 16)
Armor Class 9
Hit Points 89 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)17 (+3) 9 (-1)19 (+4)
Skills Insight +4, Medicine +4
Senses Passive Perception 9
Languages Common, Giant, Aquan, Celestial
Attacks Melee +5 / 4d10+0, Ranged +4 / 4d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 700 pp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (400 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Jeweled electrum ring (5000 gp). A silver and pearl hairclip (100 gp). Golden circlet with four aquamarines (5000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Silaqui Horineth, Female Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a simple burlap shirt and baggy pants. She conceals her whip with her veritable burlap sack of a shirt. She has slicked back red hair. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, Silaqui isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. She is able to fit into much smaller and tighter spaces than normal.

History: Silaqui was raised in a hard working conservative environment. Brilliant and gifted she never wanted to apply herself. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Silaqui was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: She wants revenge against dire rats.

Ideals: Impeccable, Gifted. Bonds: Job, Enemies. Occupation: Marshal

Voice: Indian accent

Attributes [hide]

Silaqui Horineth, Female Elf Druid 15
Medium (4'8") Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 25 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)16 (+3) 12 (+1)16 (+3)
Skills History +8, Persuasion +8
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Dwarven, Aquan
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 8000 gp. Golden yellow topaz (900 gp). Clear bright green emerald (3000 gp). Rich purple corundum (1500 gp). Star ruby (1500 gp). Moonstone (20 gp). Bloodstone (20 gp). Hematite (7 gp). Chalcedony (20 gp). Chrysoberyl (160 gp). Rhodochrosite (7 gp). Smoky quartz (20 gp). Malachite (7 gp). Jade (160 gp). Rhodochrosite (7 gp). Obsidian (7 gp). Moss agate (7 gp). Coral (160 gp). Deep green spinel (160 gp). Coral (160 gp). 1 Medium magic item.


Social Check DCs

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