Theobald Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He keeps his red hair in a flapper bob. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He never wears the same outfit twice, unless he absolutely has to.
History: Theobald was born with his father's beautiful face. He found a children's book about a Half-Elf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has achieved small success as a Ruler.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Artistic. Bonds: Job, Attractive, Adventurer. Occupation: Ruler
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 78 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 5000 gp. Sapphire pendant on gold chain (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). 1 Medium magic item.
Ronk Brixton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is well dressed, but even with his fine clothing he looks run-down. He has moderate length white hair. His eyes are a pleasant green.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also has developed a complete distrust of the Stableman profession.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He now owns his own business.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Athletic, Philantrophist, Gifted. Flaws: Racist. Bonds: Job. Occupation: Bookbinder
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 17)
Armor Class 12
Hit Points 124 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 8000 gp. Golden yellow topaz (300 gp). Alexandrite (300 gp). Black star sapphire (1000 gp). Violet garnet (300 gp). Azurite (4 gp). Aquamarine (300 gp). Rock crystal (20 gp). Star rose quartz (20 gp).
Hatae Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: She is renowned for her bright tan dresses and hats. Her skin is fair and her fingers are delicate and long. Her chestnut hair is unkempt and raggedy. Her gray eyes are slightly larger than normal.
Personality: Her tongue was cut out and she uses sign language. When she's not drinking or sleeping the drinks off, she's doing painting.
History: She was born in a small island village. She was taken from her home at a very young age. She has never given up on her painting dream.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Poor, Nature, Slave. Occupation: Brewer
Voice: Whispers
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 15)
Armor Class 15
Hit Points 64 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +10 / 4d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 5000 gp. Aquamarine (1200 gp). Rock crystal (80 gp). Alexandrite (1200 gp). Blue star sapphire (500 gp). Golden yellow topaz (1200 gp).
Nimble In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a pastel vest and prefers tan and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. She has no fur. Her face is covered beneath a completely black helmet.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. The war was a terrible time for her, and Nimble does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born a particularly ugly child, much to the horror of her parents. When Nimble reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has set out to sabotage the competition.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Flaws: Ugly, Depressed. Bonds: Job, Military. Occupation: Glassblower
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 94 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 6 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 6000 gp. Blue sapphire (1100 gp). Chrysoberyl (150 gp). Amethyst (150 gp). Moonstone (50 gp). Onyx (50 gp). Violet garnet (800 gp). Smoky quartz (50 gp). Aquamarine (800 gp). Alexandrite (800 gp). Jasper (50 gp). Fiery yellow corundum (1100 gp). Silver pearl (150 gp). Silver pearl (150 gp). Moss agate (12 gp). Peridot (50 gp).
Sun Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She keeps her beige fur in a pixie cut. She wears an eyepatch.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She also hits on women, regardless of circumstances.
History: Sun hails from a village terrorized by illithids. Her parents were killed by illithids in a raid when she was still a young child. The illithids captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by illithids. Sun was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and she wants revenge against illithids
Flaws: Ugly, Insane. Bonds: Enemies, Has a crush. Occupation: Crown-heir
Voice: Posh accent
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Good (CR 18)
Armor Class 13
Hit Points 90 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 18
Languages Common, Sylvan, Druidic
Attacks Melee +9 / 5d6+3, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 10000 gp. Amethyst (150 gp). Deep blue spinel (1500 gp). Obsidian (11 gp). Alexandrite (1500 gp). 1 Major magic item.
Serpent Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, typically a more casual-formal manner. His white fur is lengthy and is close to two feet long. He has several tiny sapphire earrings on each ear.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist. Bonds: Attractive, Rich, Adventurer, Slave. Occupation: Armorer
Voice: Soothing and warm
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 143 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 11000 gp. Smoky quartz (50 gp). Banded agate (16 gp). Star rose quartz (50 gp). Jet (100 gp). Amethyst (100 gp). Freshwater pearl (16 gp). Azurite (16 gp). Golden yellow topaz (1600 gp). Malachite (16 gp). Aquamarine (1600 gp). 1 Medium magic item.
Chenna High-hill, Female Halfling [Permalink]
Personal [hide]
Description: Standing 3'2", this woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her golden hair is well kept. Her gray eyes are passionate and lively.
Personality: She hates Halflings with a passion. As such she is filled with self loathing. She does not trust anyone and sleeps with one eye open.
History: She was born at the edge of vast desert. A gifted student she started as a Knight, but she got bored and became a Merchant. She then took over the family business and is one of the better Merchant for hire.
Motivation: A strong sense of loyalty to Halfling people; and she wants to meet her childhood hero
Flaws: Racist, Insomniac. Bonds: Nature, Job, Adventurer. Occupation: Merchant
Voice: Boston accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 18)
Armor Class 14
Hit Points 56 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 12 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +6 / 5d6+0, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 2000 pp. Moonstone (20 gp). Lapis lazuli (11 gp). Chrysoberyl (70 gp). Bloodstone (20 gp). Star rose quartz (20 gp). Tiger eye turquoise (11 gp). Aquamarine (200 gp). White pearl (70 gp). Tiger eye turquoise (11 gp). Iolite (20 gp). 1 Major magic item.
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Their contribution stands as a beacon of hope for all adventurers!
