Aym Sanctuary, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her red hair is matted, messy, and big. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born to a poor family in the city she treasured whatever gifts she got. A gypsy cursed her at a young age, leading to her ugly appearance. She is untrained/undisciplined, which makes her dangerous.
Motivation: Nothing but the best is good enough for her; and to prove her worth to the world
Ideals: Passionate. Flaws: Ugly, Insane, Impulsive. Bonds: Poor. Occupation: Servant
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 17)
Armor Class 9
Hit Points 115 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 5d4+0, Ranged +5 / 5d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 7000 gp. Violet garnet (1600 gp). Bloodstone (60 gp). Rose (60 gp). Hematite (13 gp). Azurite (13 gp). White opal (900 gp). Peridot (60 gp). Tourmaline (70 gp). Golden yellow topaz (1600 gp). Citrine (60 gp). 1 Medium magic item. 1 Medium magic item.
Syllin Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her red hair is styled in orderly dreadlocks. Her brown unseeing eyes seem to look past you.
Personality: She can speak with the recently deceased. She always tries to repair and not replace. It was this mentality that drove her into the Crown-heir business.
History: Born in the south to a Crown-heir, Syllin learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Crown-heir. She has drifted from career to career and currently works as a Crown-heir.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Gifted, Persistence. Flaws: Disease. Bonds: Poor, Job. Occupation: Crown-heir
Voice: Eastern European accent
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 31 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 5 (-3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Goblin
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 4000 gp. Jeweled anklet (1000 gp). Gold and topaz bottle stopper cork (1500 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (1500 gp). Gold music box (1000 gp). Gold cup set with emeralds (6000 gp).
Shivering Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears suspenders and pastel workpants. Her shirt is green, and she wears a heavy pastel leather apron most of the time, and she perpetually has her trident ready. Her white fur is knotted and matted. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Cocky and sure of herself, she believes she is the best Detective born in the past three hundred years. As long as the job gets done she does not care how it got done.
History: She was born blind and as such lacked many opportunities for work. Her childhood dream was to be a Glassblower, but she was a colossal failure. Recently the stress of being a Detective has made it difficult for her to sleep.
Motivation: Balancing her hectic life and new Detective responsibilities is difficult; and expand her business
Ideals: Fighting, Professionalism. Flaws: Insomniac, Disease. Bonds: Job. Occupation: Detective
Voice: Australian accent
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Good (CR 16)
Armor Class 9
Hit Points 113 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 4d10-2, Ranged +4 / 4d10-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 500 pp. Sard (30 gp). Eye agate (13 gp). Rock crystal (30 gp). Rich purple corundum (500 gp). Amber (150 gp). Jade (150 gp). Sard (30 gp). Black star sapphire (500 gp). Fire opal (500 gp). Eye agate (13 gp). Star ruby (500 gp). Lapis lazuli (13 gp). Lapis lazuli (13 gp). Hematite (13 gp). Rhodochrosite (13 gp). Rose (30 gp). Red-brown spinel (150 gp). Golden pearl (150 gp).
Shamil Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear tan clothing when she does not wear armor. She wears a colorful flower in her silver hair. Her green eyes lackadaisically let the world flow into them.
Personality: She snorts whenever she laughs or is feeling confident. She is afraid of women and trembles around them
History: The child of a Cartwright, who enjoyed hunting, Shamil was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She used her abilities to travel the world and help people.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Nature, Adventurer. Occupation: Stylist
Voice: Soft and melodious
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 18)
Armor Class 15
Hit Points 144 (18d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Sylvan
Attacks Melee +6 / 5d6+0, Ranged +10 / 5d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 |
Possessions: 16000 gp. Amethyst (50 gp). Hematite (9 gp). Rock crystal (50 gp). Bloodstone (50 gp). Amethyst (50 gp). Iolite (50 gp). Violet garnet (700 gp). Eye agate (9 gp). Tiger eye turquoise (9 gp). White pearl (50 gp). Azurite (9 gp). Azurite (9 gp). Deep green spinel (50 gp). Fiery yellow corundum (500 gp). Chalcedony (50 gp). Zircon (50 gp). Obsidian (9 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp). Banded agate (9 gp). Azurite (9 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Yvonne Graham, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her golden hair is wavy and long. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She always tries to repair and not replace. It was this mentality that drove her into the Carpenter business.
History: Born in the north her family was never financially stable. Her first spouse was a Bookbinder, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Wants to raise her children well; and marry her brother to traveling adventurers
Ideals: Optimist, Persistence. Bonds: Attractive, Poor, Family. Occupation: Carpenter
Voice: Draws out vowels
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 95 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Auran
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 4000 gp. Gold and topaz bottle stopper cork (1500 gp). Gold music box (2000 gp). 1 Medium magic item.
Gurdis Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female prefers to wear brown pants and tee shirts. She is tall, broad shouldered and powerfully built. Her hair is cut close to her head. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Gurdis was born in the west. At a young age she loved to build and create. Her druidic abilities were realized during a raid on her village. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence, Gifted. Flaws: Shy. Bonds: Nature. Occupation: Sage
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 15)
Armor Class 9
Hit Points 117 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 18 (+4) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 3000 gp. Moonstone (70 gp). Citrine (70 gp). Golden yellow topaz (600 gp). Deep green spinel (90 gp). Rock crystal (70 gp). Jacinth (6000 gp). Sard (70 gp). Iolite (70 gp). Aquamarine (600 gp). Violet garnet (600 gp). Jet (90 gp). Deep green spinel (90 gp). Alexandrite (600 gp). Azurite (14 gp). Violet garnet (600 gp). Emerald (1300 gp). Carnelian (70 gp). Freshwater pearl (14 gp). 1 Minor magic item.
Bucklal Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. His red hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Bucklal grew up listening to his mother's many stories. He found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and to prove his worth to the world
Ideals: Optimist. Flaws: Impulsive, Fearful. Bonds: Poor, Adventurer, Immigrant. Occupation: Stylist
Voice: Boston accent
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 65 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 3000 gp. Peridot (80 gp). Jasper (80 gp). Pink pearl (90 gp). Azurite (13 gp). Eye agate (13 gp). Citrine (80 gp). Blue diamond (5000 gp). Banded agate (13 gp). Alexandrite (900 gp). Jasper (80 gp). Tourmaline (90 gp). Jet (90 gp). Banded agate (13 gp). Eye agate (13 gp). Lapis lazuli (13 gp). Moonstone (80 gp). Smoky quartz (80 gp). Deep green spinel (90 gp). Banded agate (13 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

