Manea Pandaemonium, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her red hair is unkempt and raggedy. She has gleaming, smiling red eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is harsh and unforgiving.
History: Born in the east her family was never financially stable. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Slave Trader
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 78 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Goblin, Dwarven, Elven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: Sard (30 gp). Star rose quartz (30 gp). Black pearl (1500 gp). Chalcedony (30 gp). Malachite (13 gp). Malachite (13 gp). Red garnet (140 gp). Red-brown spinel (140 gp). Lapis lazuli (13 gp). Azurite (13 gp). Chrysoprase (30 gp). Fire opal (600 gp). Freshwater pearl (13 gp). White pearl (140 gp). Chrysoprase (30 gp). Malachite (13 gp). Sardonyx (30 gp). Eye agate (13 gp). Black pearl (1500 gp). Chrysoberyl (140 gp). 1 Medium magic item.
Uzza Muse, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses well, wearing green shirts, loose pants, and blazers most of the time. Her black hair is thinning but still full. Her red eyes are slightly larger than normal.
Personality: She is almost excessively polite to everyone, even when angry. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Optimist. Flaws: Shy, Mundane. Bonds: Attractive, Poor. Occupation: Fletcher
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 15)
Armor Class 13
Hit Points 76 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 13 (+1) | 17 (+3) | 9 (-1) | 21 (+5) |
Senses Passive Perception 9
Languages Common, Terran, Abyssal, Undercommon
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +8
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 8000 gp.
Claira Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems, and carries maces. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her ears are large.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is obsessed with a lost civilization.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She struck it rich when she found rare goods in large quantities. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is greedy; and a need for knowledge about a nearby landmark
Ideals: Fighting, Optimist. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Miller
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 17)
Armor Class 14
Hit Points 104 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 14 (+2) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Goblin
Attacks Melee +8 / 5d4+2, Ranged +10 / 5d4+4, Grapple +10
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 11000 gp. A necklace of small pink pearls (1000 gp). Solid gold idol (1100 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Jeweled electrum ring (3000 gp).
Frouse Leffery, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. His hair is golden, silky, and of moderate length. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Frouse hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a font of random trivia from the lore and stories he has discovered
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has never given up on his poetry dream.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Ideals: Artistic, Logical. Bonds: Immigrant, Attractive, Family. Occupation: Soapmaker
Voice: Gruff and masculine
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 16)
Armor Class 11
Hit Points 118 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 17 (+3) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Aquan, Giant
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 9000 gp. A small bag of saffron. (50 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Yurgunn Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She has the majority of her body covered in plate. Her auburn hair is cut short with large spiked bangs in the front. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is able to make almost anything out of random pieces of junk.
History: She was born several months after her mother was called into army service. Cursed with a spirit at a very young age, Yurgunn has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Passionate, Gifted. Flaws: Disease. Bonds: Military. Occupation: Bather
Voice: Rolls R's
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 102 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 1000 gp. Amethyst (100 gp). Violet garnet (1600 gp). Aquamarine (1600 gp). Black pearl (1600 gp). Deep blue spinel (1600 gp). Violet garnet (1600 gp). Rose (40 gp). Alexandrite (1600 gp). Zircon (40 gp). Deep blue spinel (1600 gp). 1 Medium magic item.
Koeth Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His fair skin shows little sign of his aristocratic breeding.
Personality: He is extraordinarily eccentric. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Koeth began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by brigands. Koeth was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Religious, Enemies. Occupation: Blacksmith
Voice: Posh accent
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 19)
Armor Class 14
Hit Points 115 (19d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 5d8+1, Ranged +10 / 5d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 24000 gp. Lapis lazuli (4 gp). Alexandrite (800 gp). Hematite (4 gp). Smoky quartz (70 gp). Star rose quartz (70 gp). Jasper (70 gp). Malachite (4 gp). Blue diamond (2000 gp). Alexandrite (800 gp). Carnelian (70 gp). Tourmaline (60 gp). Jade (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Damaia Pleasure, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she typically wears green cloth garments or leather armor. She wears her black hair up. This silver eyed northerner is not easily forgotten.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A true patriot, Damaia would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She served in the navy to pay for her family's outstanding loans. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has set out to sabotage the competition.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic. Bonds: Military, Family, Job. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 16)
Armor Class 7
Hit Points 73 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 5 (-3) | 10 (+0) | 19 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Halfling, Undercommon, Draconic
Attacks Melee +6 / 4d10+1, Ranged +2 / 4d10-3, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Aquamarine (1600 gp). Deep blue spinel (1600 gp). Golden yellow topaz (1600 gp). Lapis lazuli (11 gp). 1 Medium magic item. 1 Medium magic item.
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