Hadwisa Spalding, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and is pretty ugly. With wild brown hair. She wears crescent spectacles with a black brim.
Personality: She is witty, but her monotone delivery comes off as unnerving She works hard and plays hard.
History: Born in a small village she learned the ways of the warrior from her father. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: Sabotage a competitor.
Ideals: Joker, Fighting, Entrepeneur. Flaws: Ugly, Hedonist. Occupation: Ruler
Voice: Australian accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 15)
Armor Class 9
Hit Points 125 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Auran, Infernal
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 400 pp. Black pearl (300 gp). Peridot (80 gp). Smoky quartz (80 gp). Deep green spinel (70 gp). 1 Medium magic item.
Tenena Gummen, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she does not wear sleeves and tends to eschew shirts when she can avoid it. She wears a colorful flower in her brown hair. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since lost track of the people in her past.
Motivation: To be a Server again; and wants to raise her children well
Ideals: Disciplined, Gifted. Bonds: Attractive, Family, Job. Occupation: Spy
Voice: Raspy
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 15)
Armor Class 12
Hit Points 96 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Gnome, Auran
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 2000 gp. Fire opal pendant on a fine gold chain (2200 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Medium magic item.
Lidda TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greataxe, just in case. Her deerstalker hat is riddled with cuts and holes. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Ideals: Passionate. Flaws: Ugly, Antagonistic, PTSD. Bonds: Adventurer. Occupation: Mortician
Voice: Speaks with a cold
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 18)
Armor Class 12
Hit Points 91 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Terran, Celestial
Attacks Melee +6 / 5d6+0, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 9000 gp. Blue star sapphire (800 gp). Canary diamond (2000 gp). Carnelian (50 gp). Azurite (15 gp). Tiger eye turquoise (15 gp). Chrysoprase (50 gp). Silver pearl (40 gp). Golden pearl (40 gp). Jet (40 gp). Freshwater pearl (15 gp). Malachite (15 gp). Lapis lazuli (15 gp). Black pearl (200 gp). 1 Major magic item.
Luthra Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'3" and wears blue leather gloves, a blue jacket, and tight pants. Her right hand appears badly burned and disfigured. Her black hair is long and unkept. She wears a mask on her face.
Personality: She snorts whenever she laughs or is feeling confident. She has all her life been fascinated with writing.
History: Her parents moved while she was still in utero so she is the first generation to be born here. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has never given up on her writing dream.
Motivation: She is not mentally stable, and does not behave rationally; and she is compelled to act according to her religious beliefs
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Bounty Hunter
Voice: Irish accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 15)
Armor Class 10
Hit Points 84 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 8000 gp. Freshwater pearl (5 gp). Aquamarine (1200 gp). Star rose quartz (60 gp). Banded agate (5 gp). Lapis lazuli (5 gp). Silver pearl (100 gp). Jasper (60 gp). Black pearl (1200 gp). Brown-green garnet (100 gp). Violet garnet (1200 gp). Amethyst (100 gp). Red spinel (100 gp). Black pearl (1200 gp). Red garnet (100 gp). White opal (1300 gp). Violet garnet (1200 gp). Deep blue spinel (1200 gp). Violet garnet (1200 gp). Rose (60 gp).
Makaria Torment, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a black and green handkerchief worn on her left side. She has a slight overbite and is overall scrawny. Her brown hair is still thick. Her eyes are red.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She got into the Ploughman business at a young age. There was a wharf not far from home where she often wandered off to fish. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to open a new tavern; and she wants revenge against giants
Ideals: Philantrophist. Bonds: Adventurer, Job, Nature, Enemies. Occupation: Ploughman
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 100 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 12000 gp. Rhodochrosite (16 gp). Amethyst (40 gp). Chalcedony (20 gp). Golden pearl (40 gp). Bloodstone (20 gp). Peridot (20 gp). Lapis lazuli (16 gp). Aquamarine (500 gp). Zircon (20 gp). Star rose quartz (20 gp). White opal (1300 gp). Zircon (20 gp). Aquamarine (500 gp). Zircon (20 gp). 1 Medium magic item. 1 Medium magic item.
Gardain Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: 4'2" and muscular, this northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is long and blonde with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. His eyes, though not visible through his cowl, are hazel.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Athletic, Extrovert. Flaws: Shy. Bonds: Adventurer, Nature. Occupation: Stableman
Voice: Rolls R's
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 123 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 2000 gp. Amethyst (60 gp). Moss agate (13 gp). Violet garnet (900 gp). Sard (30 gp). Black pearl (900 gp). Jet (60 gp). Azurite (13 gp). 1 Medium magic item.
Ront Winchester, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. He keeps his chestnut hair in a flapper bob. He has amber eyes and a white hat with a violet feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Ront grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered east to less war torn lands. He has worked as a Actor like his father before him.
Motivation: To be a Banker again; and expand his business
Flaws: PTSD. Bonds: Family, Adventurer, Job. Occupation: Actor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 17)
Armor Class 11
Hit Points 108 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +7 / 5d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 1100 pp. Black pearl (800 gp). Coral (110 gp). Red-brown spinel (110 gp). Obsidian (8 gp). Jasper (60 gp). Aquamarine (800 gp). Violet garnet (800 gp). Aquamarine (800 gp). Golden yellow topaz (800 gp). Rhodochrosite (8 gp). Silver pearl (110 gp). Chrysoberyl (110 gp). Malachite (8 gp). Azurite (8 gp). Citrine (60 gp). Malachite (8 gp). Zircon (60 gp). Hematite (8 gp). Bloodstone (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
