Avelina Blankley, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a grey vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her long red hair is drawn into a two foot long braid. She tend to wears goggles to shield her eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. A true patriot, Avelina would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born in the north to a Glassblower, Avelina learned a great deal about her mother's area of expertise. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She's also a talented Healer, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Optimist. Bonds: Attractive, Military, Job, Immigrant. Occupation: Glassblower
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 17)
Armor Class 14
Hit Points 136 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +10 / 5d4+4, Ranged +10 / 5d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 4000 gp. Blue quartz (8 gp). Star ruby (800 gp). Blue sapphire (800 gp). White pearl (160 gp). Coral (160 gp). Golden yellow topaz (800 gp). Star rose quartz (80 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Willow Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing a long, white, dusty cloak. She has a long red ponytail with little hanging trinkets. She wears large thick round spectacles.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: When she was but 8 years old her parents immigrated from the east. Over the years she perfected her riding and shooting skills. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Regain custody of her son; and she has passion for adventuring and risk
Ideals: Athletic. Bonds: Immigrant, Nature, Adventurer, Family. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 15)
Armor Class 12
Hit Points 136 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Deep blue spinel (1300 gp). Azurite (16 gp).
Gomory Divinity, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she dresses well, typically a more casual-formal manner. She wears a colorful flower in her white hair. Her eyes are gold.
Personality: Gomory is depressed about a lot of things. She tends to be a nihilist. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a Junk Dealer, her mother struggled to pay the bills. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has since lost track of the people in her past.
Motivation: She wants to meet her childhood hero; and she loathes her own lifestyle
Ideals: Extrovert. Flaws: Depressed, PTSD. Bonds: Attractive, Poor. Occupation: Bellfounder
Voice: Irish accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 17)
Armor Class 11
Hit Points 133 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 200 pp. An abacus with copper, silver and gold markers (170 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Golden circlet with four aquamarines (6000 gp). A delicate brass dragon egg (60 gp). Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Brass mug with jade inlays (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Silver chalice with lapis lazuli gems (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Jeweled electrum ring (6000 gp). Gold and topaz bottle stopper cork (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold and ruby ring (5000 gp). A delicate brass dragon egg (60 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Brass mug with jade inlays (600 gp).
Charles Alton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is long and unkept. His eyes are green.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has all his life been fascinated with writing.
History: Sold as a small child to a wizard, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered writing. After a long history of fighting, Charles and his spouse have recently divorced.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Architect
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 88 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Undercommon
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 4000 gp. Carnelian (60 gp). Moonstone (60 gp). Amber (100 gp). Sardonyx (60 gp). Malachite (15 gp). Tourmaline (100 gp). White opal (1600 gp). Iolite (60 gp). Eye agate (15 gp). Deep blue spinel (1000 gp). Black opal (1600 gp). Bloodstone (60 gp). Blue diamond (6000 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anselm Barclay, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear flannel. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber.
Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He misses his home and complains about the freezing weather, even in summer.
History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Sculptor. He inherited the family business which he has now maintained for 13 years.
Motivation: He wants to get laid; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Immigrant, Job, Has a crush. Occupation: Sculptor
Voice: Stutters
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 16)
Armor Class 13
Hit Points 112 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Abyssal
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 2000 gp. Citrine (70 gp). Red garnet (100 gp). Freshwater pearl (14 gp). Rich purple corundum (1600 gp). Star rose quartz (70 gp). Black star sapphire (1600 gp). Jade (100 gp). Zircon (70 gp). Blue quartz (14 gp). Star rose quartz (70 gp).
Hamil Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a white shirt with thin green vertical stripes and brown pants. His chestnut hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a poor family in the city he treasured whatever gifts he got. His father took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.
Motivation: To unite with his sister.
Ideals: Athletic, Logical. Bonds: Family, Poor, Nature. Occupation: Sellsword
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 18)
Armor Class 14
Hit Points 113 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 7 (-2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 5d6+0, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 18000 gp. Fiery yellow corundum (1400 gp). Fiery yellow corundum (1400 gp). Citrine (40 gp). Lapis lazuli (14 gp). Deep green spinel (70 gp). Freshwater pearl (14 gp). Moonstone (40 gp). Chrysoberyl (70 gp). Banded agate (14 gp). Smoky quartz (40 gp). Black opal (1400 gp). Sard (40 gp). Alexandrite (300 gp). Blue quartz (14 gp). Violet garnet (300 gp). Iolite (40 gp). Blue quartz (14 gp). White pearl (70 gp). Eye agate (14 gp). Red garnet (70 gp). Carnelian (40 gp). Violet garnet (300 gp). Tiger eye turquoise (14 gp). Iolite (40 gp). Amber (70 gp). Deep blue spinel (300 gp). Rhodochrosite (14 gp). Malachite (14 gp). Violet garnet (300 gp). Aquamarine (300 gp). Rose (40 gp).
River Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears his brown fur down. He has green eyes.
Personality: He loves telling others what to do and how they should feel about things. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of western immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Baker.
Motivation: He's in love; and he would like to get married and retire
Ideals: Opinionated, Philantrophist. Bonds: Immigrant, Job, Has a crush. Occupation: Baker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 115 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Ignan, Gnome
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. Aquamarine (800 gp). Golden pearl (120 gp). Amethyst (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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