Dûgz Marleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His head has been shaved. He tend to wears goggles to shield his eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a logical person and will generally grow upset if things defy logic and science.
History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He now spends his time doing works of charity.
Motivation: To share knowledge with the world.
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Mentor. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 97 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 14 (+2) | 5 (-3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 8000 gp. Peridot (30 gp). Lapis lazuli (16 gp). Lapis lazuli (16 gp). Deep blue spinel (1500 gp). Alexandrite (1500 gp). Malachite (16 gp). Pink pearl (110 gp). Chrysoprase (30 gp). Deep blue spinel (1500 gp). Chrysoberyl (110 gp). White pearl (110 gp). Blue sapphire (1000 gp). Peridot (30 gp). Azurite (16 gp). White pearl (110 gp). Freshwater pearl (16 gp). Freshwater pearl (16 gp). Deep green spinel (110 gp). Golden yellow topaz (1500 gp).
Quilla Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a tan coat. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her red hair down. She wears large thick round spectacles.
Personality: She is overprotective of those who hire her services. She would rather hide behind her crafts than deal with other people.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She has had some formal painting training, and achieved minor success. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: To protect her home; and she has money and likes to spend it
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Guardian. Occupation: Bricklayer
Voice: Scratchy, weak
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 100 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 5000 gp. Red spinel (100 gp). Chrysoprase (80 gp). Rhodochrosite (16 gp). Black pearl (1300 gp). Golden yellow topaz (1300 gp). Chalcedony (80 gp). Emerald (1300 gp). Emerald (1300 gp). Malachite (16 gp). Carnelian (80 gp). Black star sapphire (1300 gp). Bloodstone (80 gp). Jet (100 gp). Blue quartz (16 gp).
Sindri Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in earthy colors with a blue and tan handkerchief worn on his right side. He keeps his chestnut hair in a flapper bob. His violet eyes peer out from beneath his feathered blue hat.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Sindri was born the youngest of three triplets. While studying, he fell in love. They married and had a son. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To get a good night's sleep; and wishes to resurrect an old love
Ideals: Optimist. Flaws: Insomniac. Bonds: Rich, Family, In love. Occupation: Jeweler
Voice: Sore throat, cough
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 16)
Armor Class 11
Hit Points 156 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 20 (+5) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +4 / 4d10-1, Ranged +5 / 4d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 11000 gp.
Skamos Cryptic, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is slicked back into a classic pompadour. He wears an eyepatch.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of a Interpreter, who enjoyed hunting, Skamos was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Skamos took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Money/treasure; and he has a rivalry with the church that dominates his actions
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Rich, Religious, Nature. Occupation: Apothecary
Voice: German accent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 19)
Armor Class 12
Hit Points 92 (19d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +8 / 5d8+2, Ranged +8 / 5d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 5 |
Possessions: 15000 gp. Golden yellow topaz (1100 gp). Fire opal (400 gp). Smoky quartz (40 gp). Brown-green garnet (110 gp). Violet garnet (1100 gp). Freshwater pearl (6 gp). Carnelian (40 gp). Jet (110 gp). Peridot (40 gp). Lapis lazuli (6 gp). Jasper (40 gp). Coral (110 gp). Fire opal (400 gp). Amethyst (110 gp). Blue sapphire (400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Mormo Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has dyed his greying silver hair a little too much giving a sharp silver color. He has a tattooed face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He left for the east, certain he would find work there.
Motivation: He is unsatisfied with his job.
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Carter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 18)
Armor Class 8
Hit Points 132 (18d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 17 (+3) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Elven
Attacks Melee +7 / 5d6+1, Ranged +4 / 5d6-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 1600 pp. Alexandrite (900 gp). Azurite (9 gp). Violet garnet (900 gp). Black opal (800 gp). Brown-green garnet (60 gp). Aquamarine (900 gp). Tourmaline (60 gp). Red-brown spinel (60 gp). Black opal (800 gp). Moss agate (9 gp). Red spinel (60 gp). Lapis lazuli (9 gp). Golden yellow topaz (900 gp). Violet garnet (900 gp). Deep green spinel (60 gp). Alexandrite (900 gp). Hematite (9 gp). Brown-green garnet (60 gp). Sard (70 gp). Black pearl (900 gp). Alexandrite (900 gp). Lapis lazuli (9 gp). Freshwater pearl (9 gp). Star rose quartz (70 gp). Violet garnet (900 gp). Citrine (70 gp). Obsidian (9 gp). Sard (70 gp). Jet (60 gp). Chrysoberyl (60 gp).
Quespa Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She has wavy black crest. She is very pretty but has cold, dead eyes.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is a ruthless business woman, a trait she acquired from her mother.
History: Quespa lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has gone from town to town working and never settling down anywhere, but has fallen for a local Fortune-teller. She hasn't told them the truth, but wants to settle down with them.
Motivation: Many illithids want her driven away; and regain custody of her son
Ideals: Entrepeneur. Bonds: Attractive, Enemies, Family, Has a crush. Occupation: Marshal
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 15)
Armor Class 12
Hit Points 106 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Druidic, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 3000 gp. Chalcedony (20 gp). Malachite (14 gp). Tiger eye turquoise (14 gp). Brown-green garnet (160 gp). Rhodochrosite (14 gp). Tourmaline (160 gp). White pearl (160 gp). Peridot (20 gp). Moonstone (20 gp). Jet (160 gp). Freshwater pearl (14 gp). Star ruby (400 gp). Zircon (20 gp). Black star sapphire (400 gp). 1 Minor magic item.
Gillyd Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown costume with the symbols of the four houses of cards on her torso. She carries with her a set of tridents on her belt, each one with a emerald on the hilt. She wears her silver hair up in a very large beehive style do. She has several tiny emerald earrings on each ear.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Sold as a small child to a brothel owner, Gillyd was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now mingles about in high society.
Motivation: Marry her sister to traveling adventurers; and to unite with her sister
Ideals: Fighting. Flaws: Secretive. Bonds: Rich, Family, Mentor. Occupation: Armorer
Voice: Rolls R's
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 15)
Armor Class 13
Hit Points 111 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 500 pp. Deep blue spinel (900 gp). Black star sapphire (1600 gp). Deep blue spinel (900 gp). Banded agate (12 gp). Moss agate (12 gp). Black pearl (900 gp). Chrysoberyl (80 gp). Malachite (12 gp). Chrysoprase (60 gp). Fire opal (1600 gp). 1 Minor magic item.
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