Hillanot Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged woman wears a green costume with the symbols of strength on her torso and is in decent physical shape. Her crest, while still mostly brass, has prominent grey streaks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: She acts crazy and hedonistic. She invites people to come help in her community garden.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the north.
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Map Maker
Voice: Jamaican accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 15)
Armor Class 10
Hit Points 111 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Infernal
Attacks Melee +9 / 4d8+4, Ranged +5 / 4d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 5000 gp. Old masterpiece painting (2000 gp). A delicate brass dragon egg (20 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp).
Shadow In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is dressed in an above average manner. He has wavy red fur. His eyes, though not visible through his cowl, are green.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with his god.
History: Gifted from a young age, Shadow studied abroad. There was a wharf not far from home where he often wandered off to fish. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions.
Ideals: Gifted. Flaws: Emotional. Bonds: Attractive, Religious, Nature. Occupation: Layabout
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 20)
Armor Class 15
Hit Points 119 (20d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 20 (+5) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 5d10-2, Ranged +11 / 5d10+5, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 5 |
Possessions: 26000 gp. Embroidered and bejeweled glove (4000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Large well-done wool tapestry (600 gp). A necklace of small pink pearls (1000 gp). A roughly beaten golden orb (90 gp). Gold dragon comb with red garnet eye (300 gp). Jeweled electrum ring (7000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Jeweled gold crown (7000 gp).
Maynild Hayhurst, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy chestnut stubble. She is wearing a long, brown, dusty cloak. She has a hunchback. She wears her chestnut hair up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She has a small toy that she constantly fidgets with.
History: She was born to loving parents in a slum to the east. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Maynild was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: Many dire rats want her driven away; and she is not mentally stable, and does not behave rationally
Flaws: Ugly, Insomniac, Insane, Addict. Bonds: Poor, Enemies. Occupation: Scribe
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 16)
Armor Class 11
Hit Points 89 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 5000 gp. Zircon (60 gp). Amber (140 gp). Chrysoprase (60 gp). Deep blue spinel (1500 gp). Deep blue spinel (1500 gp). Zircon (60 gp). Carnelian (60 gp). Black pearl (1500 gp). Black opal (800 gp). Carnelian (60 gp).
Pallabar Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left leg. He is wearing the road beaten gear of a warrior. His hair, while still mostly brown, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born several months after his mother was called into army service. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: He is unsatisfied with his job; and obtaining odd cultural halfling artifacts is his passion
Ideals: Fighting. Bonds: Job, Adventurer, Military, Nature. Occupation: Stableman
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 16)
Armor Class 9
Hit Points 63 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 19 (+4) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Abyssal, Druidic, Terran
Attacks Melee +5 / 4d10+0, Ranged +3 / 4d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 4000 gp. Black pearl (1600 gp). Rhodochrosite (9 gp). Silver pearl (60 gp). Moss agate (9 gp).
Sammal Justice, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears light armors faded through time and improper care. He has a hunchback. His red hair is slicked back into a classic pompadour. His eyes are likewise silver.
Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born the only child of a wealthy merchant. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and retire the richest man in the west
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Barkeep
Voice: Stutters
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 87 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 18 (+4) | 9 (-1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Goblin, Undercommon, Abyssal, Sylvan
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 2000 gp. Chrysoprase (40 gp). Freshwater pearl (13 gp). Bloodstone (40 gp). Aquamarine (1100 gp). Amber (150 gp). Emerald (700 gp). Peridot (40 gp). Sardonyx (40 gp). Chalcedony (40 gp). Deep blue spinel (1100 gp). Star rose quartz (40 gp). Pink diamond (8000 gp). Moss agate (13 gp). Deep blue spinel (1100 gp). Citrine (40 gp). Deep blue spinel (1100 gp). Eye agate (13 gp). Azurite (13 gp).
Oriel Flows, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a large yellow mantle and cape that has been intricately interwoven into her black robe, and she perpetually has her longsword ready. Her moppish blonde hair is in a traditional bowl cut. She is baby faced.
Personality: She will rave to anyone who will listen. She has all her life been fascinated with music.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with her Bounty Hunter mother left her crippled. She now mingles about in high society.
Motivation: She is greedy.
Ideals: Fighting, Artistic. Flaws: Insane, Disease. Bonds: Rich. Occupation: Beggar
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 105 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Elven, Aquan, Giant
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp. Eyepatch with mock eye of sapphire and moonstone (700 gp). Solid gold idol (600 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Old masterpiece painting (700 gp). Large well-done wool tapestry (500 gp). Jeweled anklet (3000 gp). Brass mug with jade inlays (500 gp). Gold dragon comb with red garnet eye (300 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Large well-done wool tapestry (500 gp). 1 Medium magic item.
Smoking On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is well dressed, constantly wearing a pastel suit, grey shirt, and brown tie. His whole body is exceptionally muscular. His yellow fur is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a small toy that he constantly fidgets with.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Artistic. Flaws: Addict. Bonds: Immigrant, Attractive, Rich. Occupation: Animal Trainer
Voice: French accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 17)
Armor Class 12
Hit Points 123 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 7000 gp. Carnelian (50 gp). Rose (50 gp). Eye agate (10 gp). Brown-green garnet (150 gp). Bloodstone (50 gp). Coral (150 gp). Blue star sapphire (500 gp). Zircon (50 gp). Star ruby (500 gp). Tiger eye turquoise (10 gp). Alexandrite (1100 gp). Red-brown spinel (150 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
