Tiaathque Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She keeps her long silver hair kept up in a rat tail. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Tiaathque isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. She also hits on women, regardless of circumstances.
History: When she was but 3 years old her parents immigrated from the east. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. She hasn't told them the truth, but wants to settle down with them.
Motivation: Someone believes her a fraud; and wants her loneliness to end
Ideals: Impeccable. Bonds: Has a crush, Immigrant, Attractive, Enemies. Occupation: Healer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 17)
Armor Class 9
Hit Points 100 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 17 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Dwarven, Aquan
Attacks Melee +8 / 5d4+2, Ranged +5 / 5d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 6000 gp. Embroidered and bejeweled glove (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). A small bag of saffron. (90 gp). A delicate brass dragon egg (90 gp). Solid gold idol (700 gp). Silver comb with moonstones (100 gp). Jeweled gold crown (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold music box (1000 gp). A silver and pearl hairclip (90 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Old masterpiece painting (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Silver comb with moonstones (100 gp). Brass mug with jade inlays (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Jeweled gold crown (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (500 gp). An abacus with copper, silver and gold markers (120 gp). Brass mug with jade inlays (500 gp). 1 Medium magic item.
Dynamic Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears baggy brown pantaloons and a green scarf. Her orange fur is long and unkept. Her green eyes are slightly larger than normal.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. When she's not drinking or sleeping the drinks off, she's doing singing.
History: Born to a Herbalist, her father struggled to pay the bills. There was a wharf not far from home where she often wandered off to fish. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To get a good night's sleep; and to share knowledge with the world
Ideals: Artistic. Flaws: Ugly, Terse. Bonds: Poor, Nature. Occupation: Unemployed
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 65 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. Golden circlet with four aquamarines (5000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Silver comb with moonstones (700 gp). Brass mug with jade inlays (100 gp). Gold and topaz bottle stopper cork (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). A necklace of small pink pearls (5000 gp). Finely wrought small gold bracelet (50 gp). Silver ewer (50 gp). Gold dragon comb with red garnet eye (700 gp). Silver comb with moonstones (700 gp). Brass mug with jade inlays (100 gp). Jeweled electrum ring (6000 gp). 1 Medium magic item.
Sybil Amastacia, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a tight fitting violet shirt and pants. She has styled her blonde hair well, parting it to the right. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She dislikes all the random violence that takes place in the east. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She served in the navy to pay for her family's outstanding loans. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She feels threatened by others; and she wants nothing more than to rejoin the army
Ideals: Pacifist. Flaws: Fearful, PTSD. Bonds: Attractive, Military. Occupation: Barkeep
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 87 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 gp. 1 Medium magic item.
Erky Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tan cloak and cross-gartered white stockings. His black hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: A skeptical and narcissistic man, Erky's first love is himself. His second love is also himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To find somewhere to settle down; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Antagonistic, Mundane. Bonds: Poor, Nature. Occupation: Tailor
Voice: German accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 15)
Armor Class 12
Hit Points 101 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 900 pp. Golden circlet with four aquamarines (6000 gp). A necklace of small pink pearls (6000 gp). Gold and ruby ring (11000 gp). Silver comb with moonstones (600 gp). A delicate silver chain set with a tourmaline (60 gp). Gold and topaz bottle stopper cork (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Embroidered and bejeweled glove (3000 gp). Solid gold idol (600 gp). Carved bone or ivory statuette (60 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Large well-done wool tapestry (200 gp). Silver comb with moonstones (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp). Black velvet mask with numerous citrines (30 gp).
Namfoodle Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in an above average manner. He is an epitome of beauty. He has a small bristly mustache and wavy black hair. His amber eyes lackadaisically let the world flow into them.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Energy wise he seems alert and responsive.
History: The child of a Carter, who enjoyed hunting, Namfoodle was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him; and he is currently in port desperately looking for someone to get him out
Ideals: Impeccable, Professionalism. Bonds: Attractive, Nature, Slave. Occupation: Spice Merchant
Voice: Sounds elderly
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 16)
Armor Class 9
Hit Points 121 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +3 / 4d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 11000 gp. Alexandrite (1400 gp). Red-brown spinel (150 gp). Amber (150 gp). Tiger eye turquoise (11 gp). Violet garnet (1400 gp). Alexandrite (1400 gp). Rhodochrosite (11 gp). Moss agate (11 gp).
Vassago Loathe, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears black leather gloves, a black jacket, and tight pants. His brown hair is thinning but still full. He has silver eyes.
Personality: He speaks before he thinks and is too direct. He does not believe in violence as a means to an end. He is a dedicated Dyer but believes his peers are too gung-ho.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Pacifist. Flaws: Impulsive. Bonds: Military, Job, Debt. Occupation: Dyer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 16)
Armor Class 14
Hit Points 64 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 9000 gp. Eye agate (10 gp). Moss agate (10 gp). Lapis lazuli (10 gp). Blue quartz (10 gp). Chrysoprase (70 gp). Violet garnet (900 gp). Alexandrite (900 gp). Freshwater pearl (10 gp). Onyx (70 gp). Alexandrite (900 gp). Sardonyx (70 gp). Obsidian (10 gp). Amber (60 gp). Violet garnet (900 gp). 1 Medium magic item. 1 Medium magic item.
Alberich Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His top hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alberich fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and he has passion for adventuring and risk
Ideals: Fighting, Athletic, Philantrophist, Impeccable. Flaws: Ugly. Bonds: Immigrant. Occupation: Blacksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 15)
Armor Class 9
Hit Points 104 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. Cloth of gold vestments (170 gp). A silver and pearl hairclip (100 gp). Gold music box (4000 gp). Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (800 gp). A roughly beaten golden orb (170 gp). Gold and topaz bottle stopper cork (800 gp). Large well-done wool tapestry (100 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!