Pyra Creed, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a green coat over a tan low-cut shirt, and a wide-brimmed hat upon her head. She wears a colorful flower in her silver hair. Her eyes are silver and she is always smoking a pipe.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She also has developed a complete distrust of the Courier profession.
History: She comes from a rich southern family. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has achieved small success as a Interpreter.
Motivation: Expand her business; and she is greedy
Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Rich. Occupation: Interpreter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'10") Tiefling, Lawful Good (CR 15)
Armor Class 10
Hit Points 85 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 6000 gp. Violet garnet (200 gp). Sard (70 gp). Chrysoberyl (60 gp). Alexandrite (200 gp). Tiger eye turquoise (10 gp). Tiger eye turquoise (10 gp).
Valida Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, and she perpetually has her morningstar ready. Her chestnut hair is knotted and matted. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She exudes charisma. She is a tour de force of persuasion. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Sold as a small child to a slaver, Valida was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Valida fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants her found; and to unite with her brother
Ideals: Fighting. Bonds: Attractive, Religious, Mentor, Family. Occupation: Dilettante
Voice: Old thin voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 129 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 17 (+3) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 9000 gp. Lapis lazuli (9 gp). Iolite (30 gp). Golden yellow topaz (1000 gp). Golden yellow topaz (1000 gp). Malachite (9 gp). Lapis lazuli (9 gp). Rock crystal (30 gp). Jet (50 gp). Violet garnet (1000 gp). Eye agate (9 gp). Golden pearl (50 gp). Alexandrite (1000 gp). Aquamarine (1000 gp). Deep blue spinel (1000 gp). Star rose quartz (30 gp). Deep green spinel (50 gp). Malachite (9 gp). Deep blue spinel (1000 gp). 1 Medium magic item.
Rosalind Preston, Female Human [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her brown hair is well kept. She has a tattooed face.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born a particularly ugly child, much to the horror of her parents. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She hasn't been sleeping well lately.
Motivation: She is compelled to act according to her religious beliefs; and to get a good night's sleep
Ideals: Extrovert. Flaws: Insomniac, Ugly. Bonds: Poor, Religious. Occupation: Armorer
Voice: Spits and sputters
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 126 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 18 (+4) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic, Draconic
Attacks Melee +2 / 4d8-3, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 5000 gp. Amber (80 gp). Hematite (16 gp). White opal (900 gp). Freshwater pearl (16 gp). Tiger eye turquoise (16 gp). Zircon (40 gp). Citrine (40 gp). Violet garnet (600 gp). Zircon (40 gp). Onyx (40 gp). 1 Medium magic item.
Kyle Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His tied-back hair is silver. His eyes are green and beady.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Weaver business at a young age. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He has dedicated himself to building a better village for his children.
Motivation: He is wracked by social anxiety.
Flaws: Ugly, Fearful. Bonds: Adventurer, Job. Occupation: Weaver
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 15)
Armor Class 8
Hit Points 131 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 18 (+4) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Gnome, Aquan
Attacks Melee +7 / 4d8+2, Ranged +3 / 4d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 3000 gp. Red-brown spinel (40 gp). Brown-green garnet (40 gp). Malachite (13 gp). Golden yellow topaz (600 gp). Alexandrite (600 gp). Chalcedony (70 gp). Moonstone (70 gp). Blue quartz (13 gp). Chrysoprase (70 gp). 1 Medium magic item.
Dagger Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears rags and sports a simple walking cane. Her black fur is singed and shortened. She has a dull look in her blue eyes.
Personality: She snorts whenever she laughs or is feeling confident. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born to loving parents in a slum to the east. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shoemaker. She has been saving her money to try and buy her sister's freedom.
Motivation: Marry her sister to traveling adventurers.
Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Shoemaker
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 15)
Armor Class 15
Hit Points 123 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 20 (+5) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +10 / 4d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 2000 gp. Tiger eye turquoise (8 gp). Chrysoberyl (110 gp). Star rose quartz (50 gp). Aquamarine (1500 gp). Peridot (50 gp). Azurite (8 gp). Deep green spinel (110 gp). Golden pearl (110 gp). Black pearl (1500 gp). Alexandrite (1500 gp). Azurite (8 gp). Lapis lazuli (8 gp). Golden yellow topaz (1500 gp). Deep blue spinel (1500 gp). Emerald (900 gp). Hematite (8 gp). Amethyst (110 gp). Moonstone (50 gp). Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Geoffrey Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Fisher uniform, and carries longswords. He keeps his auburn hair in a pixie cut. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Gifted. Bonds: Job, Enemies, Religious. Occupation: Fisher
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 17)
Armor Class 12
Hit Points 77 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Brown-green garnet (80 gp). Aquamarine (200 gp). Sardonyx (20 gp). Tourmaline (80 gp). Chrysoprase (20 gp). Lapis lazuli (15 gp). Alexandrite (200 gp). Deep blue spinel (200 gp). Aquamarine (200 gp). Deep blue spinel (200 gp). Tourmaline (80 gp). Obsidian (15 gp). Eye agate (15 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Qualen Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this man wears dark leathers with embroidery. His long chestnut hair reaches down to his waist. His green unseeing eyes seem to look past you.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Qualen hails from a village terrorized by goblins. He found a children's book about a Gnome Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: He is wracked by social anxiety; and someone believes him a fraud
Flaws: Disease, Terse, Fearful. Bonds: Enemies, Adventurer. Occupation: Dyer
Voice: Booming voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 18)
Armor Class 10
Hit Points 96 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Aquan
Attacks Melee +7 / 5d6+1, Ranged +5 / 5d6-1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 4000 gp. Blue quartz (15 gp). Alexandrite (1000 gp). Carnelian (50 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
