Watson Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He usually wears his red robe and has his ceremonial dagger always slung over his shoulder. His whole body is exceptionally muscular. His hair is auburn and very short. His hazel eyes peer out from beneath his Stetson red hat.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He comes from a rich eastern family. In his 16th year, his parents were killed by a dire rats raid, leaving Watson alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Joker. Bonds: Immigrant, Enemies, Rich, Adventurer. Occupation: Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 107 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 5000 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold and topaz bottle stopper cork (400 gp). Large well-done wool tapestry (300 gp). Fire opal pendant on a fine gold chain (1300 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Large well-done wool tapestry (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Fire opal pendant on a fine gold chain (1300 gp).
Trym Cooper, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of clubs on his belt, each one with a emerald on the hilt. His hair is golden and curly. His half smiles and gray eyes are beguiling and draw you in.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in the north. His martial abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north
Ideals: Fighting, Persistence, Entrepeneur, Gifted. Bonds: Attractive, Immigrant. Occupation: Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 19)
Armor Class 9
Hit Points 125 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 16 (+3) | 10 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 5d8+3, Ranged +5 / 5d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 1600 pp. Fire opal pendant on a fine gold chain (1200 gp). A delicate silver chain set with a tourmaline (10 gp). Large well-done wool tapestry (500 gp). A necklace of small pink pearls (3000 gp). Jeweled anklet (2000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Solid gold idol (400 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Solid gold idol (400 gp). Gold and topaz bottle stopper cork (1200 gp). Silver comb with moonstones (400 gp). Golden circlet with four aquamarines (3000 gp). Gold and topaz bottle stopper cork (1200 gp). Golden circlet with four aquamarines (3000 gp). Large well-done wool tapestry (500 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Gold and topaz bottle stopper cork (1200 gp). A silver and pearl hairclip (10 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Old masterpiece painting (1200 gp). Fire opal pendant on a fine gold chain (1200 gp). Fire opal pendant on a fine gold chain (1200 gp). Solid gold idol (400 gp). Old masterpiece painting (1200 gp). A necklace of small pink pearls (3000 gp). Jeweled anklet (2000 gp). Sapphire pendant on gold chain (500 gp). Silver comb with moonstones (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Embroidered and bejeweled glove (2000 gp). Fire opal pendant on a fine gold chain (1200 gp). Black velvet mask with numerous citrines (140 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). 1 Major magic item.
Art Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears brown trousers with green and black striped suspenders. He wears various colorful collared shirts. His fur is cut close to his head. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Confrontational and typically high on some drug or another. He is an amazing painter.
History: Art was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. Some 8 years later his spouse died after the birth of his son. Heartbroken, Art never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Job, In love. Occupation: Cartwright
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 98 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 12000 gp. Violet garnet (700 gp). Blue quartz (9 gp). Blue star sapphire (1300 gp). Alexandrite (700 gp). Deep blue spinel (700 gp). Aquamarine (700 gp). Rose (50 gp). Blue quartz (9 gp). Black pearl (700 gp). Peridot (50 gp). Freshwater pearl (9 gp). Coral (40 gp). Golden pearl (40 gp). Black opal (1300 gp). White pearl (40 gp). Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mara Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries with her a set of morningstars on her belt, each one with a topaz on the hilt. Her hair is greying and her face has many wrinkles. Her ears are large.
Personality: She speaks before she thinks and is too direct. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mara took refuge in the ruined castle and found the beat up morningstar and armor she uses now. After a long history of fighting, Mara and her spouse have recently divorced.
Motivation: To prove her worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Nature. Occupation: Assassin
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 49 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 7000 gp. Banded agate (13 gp). Eye agate (13 gp). Rhodochrosite (13 gp). Red garnet (120 gp).
Eberdeb Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. His hair is greying and his face has many wrinkles. His violet eyes dart from person to person to random spaces in the air.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Eberdeb was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 15th year, his parents were killed by a gnolls raid, leaving Eberdeb alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Eberdeb was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: A deep hatred of gnolls; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Beggar
Voice: Pronounces O like U
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 120 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 11000 gp. Freshwater pearl (9 gp). Freshwater pearl (9 gp). Pink pearl (110 gp). Violet garnet (1200 gp). White opal (600 gp). Amethyst (110 gp). Amber (110 gp). Carnelian (40 gp). Malachite (9 gp). Sardonyx (40 gp). Carnelian (40 gp). Citrine (40 gp). Alexandrite (1200 gp). Golden yellow topaz (1200 gp). Blue star sapphire (600 gp). Deep blue spinel (1200 gp). Blue quartz (9 gp). Tiger eye turquoise (9 gp). Tiger eye turquoise (9 gp). Fire opal (600 gp). Chalcedony (40 gp). Chrysoberyl (110 gp).
Loopmottin Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses in blue turtlenecks beneath a green coat with black slacks. She has styled her golden hair well, parting it to the left. She wears crescent spectacles with a black brim.
Personality: She is extraordinarily eccentric. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She inherited the family business which she has now maintained for 9 years.
Motivation: To settle down with her crush; and she is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Insane. Bonds: Rich, Job, Has a crush. Occupation: Fletcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 17)
Armor Class 15
Hit Points 163 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 20 (+5) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Terran, Abyssal
Attacks Melee +7 / 5d4+1, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 700 pp. Jet (80 gp). Star ruby (1400 gp). Rock crystal (20 gp). Zircon (20 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Ombul Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has wavy black hair. His green eyes are passionate and lively.
Personality: A deeply religious man he believes everything happens for a reason. He is harsh and unforgiving.
History: Ombul was born the youngest of three triplets. Ombul abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Religious, Family, Adventurer. Occupation: Body Guard
Voice: Uses sign language
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 134 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Sylvan
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 11000 gp. Red-brown spinel (80 gp). Red spinel (80 gp). Deep green spinel (80 gp). Chalcedony (60 gp). Blue quartz (8 gp). Black pearl (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!