Darrow Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears white painted combat armor at almost all times. His hair is always cut to a buzz. His violet unseeing eyes seem to look past you.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and he is greedy
Ideals: Passionate, Opinionated. Flaws: Disease. Bonds: Rich. Occupation: Ploughman
Voice: Farmer accent
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 80 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 600 pp. Fire opal (900 gp). Chalcedony (30 gp). Tourmaline (90 gp). Aquamarine (1300 gp). Onyx (30 gp). Black pearl (1300 gp). Tiger eye turquoise (7 gp). Black pearl (1300 gp). Jet (90 gp). Rose (30 gp). Carnelian (30 gp). Aquamarine (1300 gp). White opal (900 gp).
Great Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear pastel tank tops with green pants. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irascible and easily irritated. He also has developed a complete distrust of the Marshal profession.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Great took refuge in the large cave and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and he is unsatisfied with his job
Flaws: Insomniac, Antagonistic. Bonds: Job, Rich, Nature. Occupation: Assassin
Voice: Whispers
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 86 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan, Elven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1100 pp. Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). A necklace of small pink pearls (4000 gp). 1 Medium magic item.
Quick Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His orange fur is heavily combed to the right. His yellow eyes have a joyful gleam in them most of the time.
Personality: He is overprotective of those who hire his services. He works hard and plays hard.
History: Quick was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To unite with his brother; and he wants to meet his childhood hero
Flaws: Hedonist. Bonds: Guardian, Job, Adventurer, Family. Occupation: Dyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 127 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1100 pp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Silver comb with moonstones (700 gp).
Boddynock Beren, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a feathered hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Sold as a small child to a wizard, Boddynock was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Fletcher, but he got bored and became a Sage. He struck the Sage job and began his own company from there.
Motivation: Wants to have a good time and be beloved; and expand his business
Ideals: Optimist. Bonds: Poor, Immigrant, Mentor, Job. Occupation: Sage
Voice: Hissing voice
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 108 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 gp. Star rose quartz (20 gp). Sard (20 gp). Hematite (5 gp). Peridot (20 gp). Lapis lazuli (5 gp). Blue sapphire (900 gp). Lapis lazuli (5 gp). Citrine (20 gp). Obsidian (5 gp). Rhodochrosite (5 gp). White pearl (70 gp). Deep blue spinel (1100 gp). Obsidian (5 gp). Iolite (20 gp). Freshwater pearl (5 gp). Rich purple corundum (900 gp). Chrysoberyl (70 gp). Obsidian (5 gp). Amethyst (70 gp).
Trym Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many yellow ritualistic tattoos. She wears many layers of old clothing at all times. Her auburn hair is unkempt and raggedy. She has gray eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents enrolled her in a Druid school at a young age so that she could practice her divine talents. She was granted divine powers by her dying sister.
Motivation: To share knowledge with the world; and several ex partners dislike her way of doing things and want revenge
Ideals: Gifted, Logical. Flaws: Ugly, Shy, Forgetful. Bonds: Poor. Occupation: Weaver
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 17)
Armor Class 12
Hit Points 76 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 6 (-2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 500 pp. Rhodochrosite (13 gp). Amethyst (40 gp). Black pearl (700 gp). Freshwater pearl (13 gp). Citrine (40 gp). Chrysoberyl (40 gp). White opal (1400 gp). Red-brown spinel (40 gp). 1 Medium magic item. 1 Medium magic item.
Anthony Weston, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of scimitars, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is short and brown. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He believes the world needs to unite to get rid of orcs once and for all.
History: He got into the Sailor business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.
Motivation: He wants revenge against orcs; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Shy. Bonds: Enemies, Job, Mentor. Occupation: Sailor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 17)
Armor Class 10
Hit Points 100 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 5000 gp. Blue quartz (13 gp). Black pearl (1500 gp). Peridot (70 gp). Red-brown spinel (100 gp). Fiery yellow corundum (400 gp). Chrysoprase (70 gp). Coral (100 gp). Tourmaline (100 gp). Rich purple corundum (400 gp). Blue star sapphire (400 gp). Tiger eye turquoise (13 gp). Rock crystal (70 gp). Deep blue spinel (1500 gp). Violet garnet (1500 gp). Banded agate (13 gp). Sardonyx (70 gp). Violet garnet (1500 gp).
Zagga Van Es, Female Half-Orc [Permalink]
Personal [hide]
Description: She is lean but muscular and prefers to wear black pants and tee shirts. Her chestnut hair is kept up in a ponytail inside a top hat. She tend to wears goggles to shield her eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Zagga was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She has drifted from career to career and currently works as a Beggar.
Motivation: Her relatives are trying to arrange a marriage.
Bonds: Guardian, Family, Job. Occupation: Beggar
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 16)
Armor Class 12
Hit Points 131 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 19 (+4) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 gp. Violet garnet (600 gp). Lapis lazuli (8 gp). Blue quartz (8 gp). Obsidian (8 gp). Aquamarine (600 gp). Star ruby (700 gp). 1 Medium magic item.
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