Beast In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a simple burlap shirt and baggy pants. She conceals her monstrous two handed axe with her veritable burlap sack of a shirt. Her black fur is kept up in a ponytail inside a wide-brimmed hat. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: The child of a Glassblower, who enjoyed hunting, Beast was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Beast took refuge in the old dungeon and found the beat up monstrous two handed axe and armor she uses now. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend; and she is terrified, and will act out of fear
Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Nature, Adventurer. Occupation: Map Maker
Voice: Excited and jittery
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 17)
Armor Class 12
Hit Points 172 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 18 (+4) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. Violet garnet (1500 gp). Alexandrite (1500 gp). Tourmaline (140 gp). Zircon (20 gp). Chalcedony (20 gp). Deep green spinel (140 gp). Clear bright green emerald (3000 gp). Rhodochrosite (9 gp). Blue star sapphire (1400 gp). Hematite (9 gp). Black pearl (1500 gp). Zircon (20 gp). Amethyst (140 gp). Deep green spinel (140 gp). Jade (140 gp). Sard (20 gp).
Ilga Milton, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has dyed her greying silver hair a little too much giving a sharp silver color. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a minor phobia of water and hates getting wet.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she is greedy
Flaws: Insomniac, Shy, Fearful, Disease. Bonds: Rich. Occupation: Sellsword
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 15)
Armor Class 7
Hit Points 81 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 5 (-3) | 12 (+1) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +10 / 4d8+5, Ranged +2 / 4d8-3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp. Obsidian (5 gp). Chalcedony (60 gp). Black star sapphire (900 gp). Tiger eye turquoise (5 gp). Peridot (60 gp). Jasper (60 gp). White pearl (60 gp). 1 Minor magic item.
Three Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses like a well dressed Shepherd does, and she perpetually has her bow ready. Her black fur is drawn into a tight pony tail with a dagger scrunchie. Her eyes are copper and catlike.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She believes the world needs to unite to get rid of dire rats once and for all.
History: Three was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shepherd work with an outfit from a few towns over. Shepherd work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: She wants revenge against dire rats; and sabotage a competitor
Ideals: Fighting. Flaws: Shy. Bonds: Job, Enemies, Poor. Occupation: Shepherd
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Good (CR 15)
Armor Class 10
Hit Points 76 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Halfling, Celestial, Auran
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 gp. Malachite (10 gp). Brown-green garnet (40 gp). Violet garnet (900 gp). Star rose quartz (80 gp). Fire opal (600 gp). Rich purple corundum (600 gp). Fiery yellow corundum (600 gp). Obsidian (10 gp). Deep blue spinel (900 gp). Star rose quartz (80 gp). Jet (40 gp). Rock crystal (80 gp). Violet garnet (900 gp). 1 Medium magic item.
Paymon Blur, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man wears tattered old clothes. His clothes are grease stained in places. He wears his blue hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of orcs once and for all.
History: Paymon hails from a village terrorized by orcs. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by orcs. Paymon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Many orcs want him driven away; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Immigrant, Enemies. Occupation: Seamstress
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 18)
Armor Class 11
Hit Points 115 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +6 / 5d6+0, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: Golden yellow topaz (1100 gp). Sardonyx (70 gp). Amber (90 gp). Tiger eye turquoise (13 gp). Moss agate (13 gp). Blue sapphire (1600 gp). Aquamarine (1100 gp). Sard (70 gp). Alexandrite (1100 gp). Moonstone (70 gp). Coral (90 gp). Smoky quartz (70 gp). Malachite (13 gp). Azurite (13 gp). Chalcedony (70 gp). Aquamarine (1100 gp). Lapis lazuli (13 gp). 1 Major magic item.
Fonkin Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He got into the Baker business at a young age. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and wants to raise his children well
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Baker
Voice: High pitched, excited
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 18)
Armor Class 13
Hit Points 116 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Ignan, Terran
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 3000 gp. Gold dragon comb with red garnet eye (700 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Jeweled gold crown (3000 gp). Silver comb with moonstones (300 gp). Silver comb with moonstones (300 gp). Fire opal pendant on a fine gold chain (1600 gp). Sapphire pendant on gold chain (1900 gp). Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Major magic item.
Shamil Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her hair is long and white with streaks of golden, and is pulled back with small tan clips. Her violet eyes lackadaisically let the world flow into them.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Shamil hails from a village terrorized by illithids. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to illithids.
Motivation: She is not mentally stable, and does not behave rationally; and revenge
Ideals: Entrepeneur. Flaws: Fearful, Insane. Bonds: Enemies. Occupation: Dyer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 123 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 17 (+3) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 4d10-2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 300 pp. Sardonyx (50 gp). Jade (130 gp). Rock crystal (50 gp). White pearl (130 gp). Azurite (8 gp). Eye agate (8 gp). Chrysoberyl (130 gp). Alexandrite (1000 gp). Blue sapphire (1200 gp). Fire opal (1200 gp). Moss agate (8 gp). Chrysoprase (50 gp). Tiger eye turquoise (8 gp). Carnelian (50 gp). Coral (130 gp). Smoky quartz (50 gp). Deep blue spinel (1000 gp). Coral (130 gp). Black pearl (1000 gp). Peridot (50 gp). Alexandrite (1000 gp). Azurite (8 gp). 1 Medium magic item.
Rolen Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a slight overbite and is overall scrawny. His hair is white and very short. His eyes are violet.
Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He is able to make almost anything out of random pieces of junk.
History: When he was but 5 years old his parents immigrated from the east. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.
Motivation: Dragonborn compassion.
Ideals: Gifted, Fighting. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Mortician
Voice: Spits words with contempt
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 119 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 2000 gp. Rhodochrosite (13 gp). Alexandrite (700 gp). Banded agate (13 gp). Moonstone (20 gp). Golden pearl (130 gp). Malachite (13 gp). Tiger eye turquoise (13 gp). Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
