Theodoric Richie, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. His clothes are grease stained in places. He has a long black beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Theodoric enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, Theodoric studied abroad. After coming to the age of reason, Theodoric took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Flaws: Insomniac, Hedonist. Bonds: Poor, Immigrant. Occupation: Scribe
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 105 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Chrysoprase (60 gp). Canary diamond (6000 gp). Alexandrite (500 gp). 1 Medium magic item.
Anne Wellington, Female Human [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a grey coat over a green low-cut shirt, and a wide-brimmed hat upon her head. She keeps her long blonde hair kept up in a rat tail. Her skin is flawless and her violet eyes scan people very quickly.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born in the south to a Painter, Anne learned a great deal about her father's area of expertise. Anne was born on a far southern desert where she grew up under the tutelage of her father, an expert Painter. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Painter responsibilities is difficult; and she has a rivalry with the church that dominates her actions
Bonds: Attractive, Family, Religious, Job, Immigrant. Occupation: Painter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 17)
Armor Class 13
Hit Points 101 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 8000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Silver comb with moonstones (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Large well-done wool tapestry (400 gp). Silver comb with moonstones (800 gp). A necklace of small pink pearls (4000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).
Dalgal Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a brown wide-brimmed hat and brown clothes. His moppish brown hair is in a traditional bowl cut. He has a dull look in his hazel eyes.
Personality: He can speak with the recently deceased. He never wears the same outfit twice, unless he absolutely has to.
History: Dalgal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the north was not economically sound they moved to his current location. He's since become an addict/alcoholic.
Motivation: He wants to get laid; and retire the richest man in the south
Ideals: Gifted, Artistic. Flaws: Addict. Bonds: Attractive, Poor, Immigrant. Occupation: Roofer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 123 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 6000 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Black velvet mask with numerous citrines (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azzakh Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He very much looks the part of a Jeweler. His whole body is exceptionally muscular. He has silver crest. His half smiles and gold eyes are beguiling and draw you in.
Personality: Azzakh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Azzakh was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Azzakh was left his father's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Extrovert. Bonds: Job, Immigrant, Attractive, Military. Occupation: Jeweler
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 19)
Armor Class 11
Hit Points 77 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +7 / 5d8+1, Ranged +7 / 5d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 600 pp. Violet garnet (700 gp). Tiger eye turquoise (9 gp). Blue quartz (9 gp). Azurite (9 gp). Moss agate (9 gp). Malachite (9 gp). Black star sapphire (1600 gp). Lapis lazuli (9 gp). Eye agate (9 gp). Blue quartz (9 gp). Silver pearl (130 gp). Jasper (70 gp). White opal (1600 gp). 1 Major magic item.
Arava Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she prefers to wear flannel. She wears a deerstalker hat to hide her balding. She has a tattooed face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She plays an instrument quite well.
History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Arava took refuge in the old dungeon and found the beat up sai and armor she uses now. She has dedicated herself to building a better village for her children.
Motivation: Wants to work out more often; and meet up once more with her childhood friend
Ideals: Artistic, Athletic. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Roofer
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 77 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Goblin, Orc
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 900 pp. Fire opal pendant on a fine gold chain (700 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Brass mug with jade inlays (500 gp). Jeweled electrum ring (3000 gp). Brass mug with jade inlays (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp).
Salasar Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver crest is kept up in a ponytail inside a top hat. His red eyes are slightly larger than normal.
Personality: Abrasive and pushy, he has a hard time making friends. A true patriot, Salasar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Salasar was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. His father was a soldier and died while he was still young. Salasar was left his father's suit of armor and trained in its use and care. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Server
Voice: Indian accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 15)
Armor Class 12
Hit Points 90 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lilith Bliss, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman tends to wear a large black jacket. Her red hair is long and unkept. Her gold eyes are passionate and lively.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Lilith lived on a farm with her father, near the main road leading to a nearby town. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Fortune-teller soon after.
Motivation: Balancing her hectic life and new Fortune-teller responsibilities is difficult.
Flaws: Ugly, Shy, Fearful. Bonds: Family, Job. Occupation: Fortune-teller
Voice: Indian accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 15)
Armor Class 8
Hit Points 103 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 16 (+3) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +8 / 4d8+3, Ranged +3 / 4d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1200 pp. Star rose quartz (40 gp). Azurite (11 gp). Tourmaline (140 gp). Iolite (40 gp). Fire opal (600 gp). Alexandrite (800 gp). Violet garnet (800 gp). Smoky quartz (40 gp). Amber (140 gp). Aquamarine (800 gp). Banded agate (11 gp). Malachite (11 gp). Black opal (600 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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