Hugh Jacobs, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'9" and wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. His silver hair is braided into rings. He is baby faced.
Personality: He exudes charisma. He is a tour de force of persuasion. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Hugh was born with his mother's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels threatened by others; and find a way to reverse the transformation of his brother
Flaws: Fearful, PTSD. Bonds: Attractive, Adventurer, Family. Occupation: Bricklayer
Voice: Irish accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 16)
Armor Class 12
Hit Points 36 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 5 (-3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Auran
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: Eye agate (14 gp). Rock crystal (80 gp). White pearl (40 gp). Blue sapphire (1000 gp). Smoky quartz (80 gp). Violet garnet (1400 gp). 1 Medium magic item. 1 Medium magic item.
Qemuel Calm, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a long, black, dusty cloak. His dark red hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Qemuel hails from a village terrorized by goblins. He found a children's book about a Tiefling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to get laid; and many goblins want him driven away
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Enemies, Adventurer, Has a crush. Occupation: Performer
Voice: Stutters
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 15)
Armor Class 9
Hit Points 85 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 8 (-1) | 10 (+0) | 17 (+3) | 16 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common, Celestial, Gnoll, Druidic
Attacks Melee +4 / 4d8-1, Ranged +4 / 4d8-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 4000 gp. Azurite (16 gp). Brown-green garnet (50 gp). Red spinel (50 gp). Rich purple corundum (1100 gp). Rich purple corundum (1100 gp).
Bardryn Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She has a very tight haircut. Her eyes are a pleasant violet.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She took every job she could get her hands on, but the opportunities for Dwarves in the east were limited. She has built up a small fortune and can afford her own way.
Motivation: To find somewhere to settle down.
Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Rich, Immigrant. Occupation: Banker
Voice: Breathy voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 17)
Armor Class 9
Hit Points 128 (17d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 17 (+3) | 16 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnoll, Abyssal
Attacks Melee +6 / 5d4+0, Ranged +5 / 5d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 12000 gp. Alexandrite (900 gp). Chrysoprase (80 gp). Black pearl (900 gp). Pink pearl (120 gp). Rhodochrosite (4 gp). Black opal (800 gp). Deep blue spinel (900 gp). Smoky quartz (80 gp). Tiger eye turquoise (4 gp). Deep blue spinel (900 gp). Rock crystal (80 gp). Black pearl (900 gp). Peridot (80 gp). Coral (120 gp). Blue quartz (4 gp). Obsidian (4 gp). Bloodstone (80 gp). Iolite (80 gp). Freshwater pearl (4 gp). Chalcedony (80 gp). Carnelian (80 gp). Golden pearl (120 gp). Aquamarine (900 gp). Iolite (80 gp). Black pearl (900 gp). Black pearl (900 gp). Rose (80 gp). Obsidian (4 gp). Black pearl (900 gp). Zircon (80 gp). Deep green spinel (120 gp). Jet (120 gp).
Morgran Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is lengthy and is close to two feet long. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is witty, but his monotone delivery comes off as unnerving He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Butcher, but he got bored and became a Marshal. He has set out to sabotage the competition.
Motivation: Wants to work out more often; and to be a butcher again
Ideals: Fighting, Athletic, Joker. Bonds: Job, Attractive. Occupation: Marshal
Voice: Jamaican accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 15)
Armor Class 8
Hit Points 110 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Terran
Attacks Melee +5 / 4d8+0, Ranged +3 / 4d8-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 6000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). An abacus with copper, silver and gold markers (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nalaed Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her blonde hair is heavily combed to the right. She has several tiny jet earrings on each ear.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is obsessed with her god.
History: The child of a Bowyer, who enjoyed hunting, Nalaed was taken on many hunting expeditions. After coming to the age of reason, Nalaed took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She ran away from her former home and has been making her living as a Map Maker for the past few years.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Gifted. Bonds: Rich, Job, Religious, Nature. Occupation: Map Maker
Voice: Switch between two voices
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 17)
Armor Class 9
Hit Points 126 (17d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 18 (+4) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Ignan, Giant
Attacks Melee +5 / 5d4-1, Ranged +5 / 5d4-1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 |
Possessions: 5000 gp. A roughly beaten golden orb (110 gp). Gold cup set with emeralds (4000 gp). Large well-done wool tapestry (500 gp). Jeweled electrum ring (6000 gp). Brass mug with jade inlays (500 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Gold dragon comb with red garnet eye (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (500 gp). Cloth of gold vestments (110 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). A delicate silver chain set with a tourmaline (10 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Fire opal pendant on a fine gold chain (2100 gp). 1 Medium magic item.
Ermina Berkeley, Female Human [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of strength around her neck, and a bastard sword on her belt. She has a moderate pudge and is not very fit. Her brown hair is styled in orderly dreadlocks. Her eyes, though not visible through her cowl, are blue.
Personality: Her tongue was cut out and she uses sign language. She has a habit of throwing herself into exceedingly dangerous situations.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ermina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Religious, Enemies. Occupation: Bather
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 128 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Terran
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 4000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Carved bone or ivory statuette (80 gp). A necklace of small pink pearls (6000 gp). Large well-done wool tapestry (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Jeweled anklet (4000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Medium magic item.
Dharg Redfield, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Ugly, Secretive, Insane. Bonds: Poor. Occupation: Mason
Voice: High pitched and raspy
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 16)
Armor Class 10
Hit Points 98 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 13 (+1) | 6 (-2) | 18 (+4) | 4 (-3) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1000 gp. Obsidian (9 gp). Black pearl (700 gp). Eye agate (9 gp). Malachite (9 gp). Obsidian (9 gp). Chrysoprase (20 gp). Alexandrite (700 gp). Bloodstone (20 gp). Jasper (20 gp). Tourmaline (140 gp). Red spinel (140 gp).
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