Bruz Middleton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has a moderate pudge and is not very fit. He has golden hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a pair of adventurers, Bruz grew up listening to his mother's many stories. He found a children's book about a Half-Orc Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. By chance he met his brother recently and the two have been together since.
Motivation: Wants to raise his children well; and he desires power and/or immortality
Ideals: Passionate. Bonds: Attractive, Job, Adventurer, Family. Occupation: Painter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 15)
Armor Class 9
Hit Points 93 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 500 pp. Red spinel (80 gp). Emerald (1100 gp). Star rose quartz (20 gp). Tiger eye turquoise (15 gp). Banded agate (15 gp). Rock crystal (20 gp). Star ruby (1100 gp). Peridot (20 gp). Azurite (15 gp). Black star sapphire (1100 gp). Deep blue spinel (200 gp). Hematite (15 gp). Chrysoprase (20 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anbera Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is white and curly. Her fierce hazel eyes like to dwell on things.
Personality: A skeptical and narcissistic woman, Anbera's first love is herself. Her second love is also herself. Flattery will make her almost putty in your hands.
History: Anbera hails from a village terrorized by goblins. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Days after completing her studies, news broke out that her hometown was attacked by goblins. Anbera was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: She is not mentally stable, and does not behave rationally; and revenge
Ideals: Impeccable. Flaws: Selfish, Insane. Bonds: Enemies, Rich. Occupation: Ploughman
Voice: Hollow voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 15)
Armor Class 10
Hit Points 49 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. 1 Medium magic item.
Ea Flight, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a black vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her black boots flare out at the collars. Her hair is blue and curly. She wears an eyepatch.
Personality: Calm and collected, she is a well trained Adventurer. She is able to fit into much smaller and tighter spaces than normal.
History: Ea was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Adventurer work with an outfit from a few towns over. Adventurer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often; and she'd like to take her coworkers down a peg
Ideals: Athletic, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Adventurer
Voice: Boston accent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 15)
Armor Class 13
Hit Points 73 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp. Moss agate (15 gp). Chalcedony (70 gp). Deep blue spinel (1300 gp). Golden pearl (60 gp). 1 Medium magic item.
Robert Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. The war was a terrible time for him, and Robert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Robert was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. His father was a soldier and died while he was still young. Robert was left his father's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Flaws: Terse, Depressed. Bonds: Poor, Military, Adventurer. Occupation: Barrister
Voice: Squeaky
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 16)
Armor Class 10
Hit Points 113 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Gnome, Aquan
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 2000 gp. Smoky quartz (40 gp). Blue quartz (13 gp). Deep blue spinel (700 gp). Golden yellow topaz (700 gp). Azurite (13 gp). Blue star sapphire (1100 gp). Lapis lazuli (13 gp). Freshwater pearl (13 gp). Red garnet (120 gp).
Azdûsh Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man dresses in black turtlenecks beneath a yellow coat with pastel slacks. His moppish brown hair is in a traditional bowl cut. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. When he's not drinking or sleeping the drinks off, he's doing music.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Azdûsh was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new carter responsibilities is difficult
Ideals: Artistic, Philantrophist. Bonds: Job, Religious, Adventurer. Occupation: Carter
Voice: Australian accent
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 17)
Armor Class 14
Hit Points 100 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +6 / 5d4+0, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 300 pp. Moss agate (15 gp). Chalcedony (50 gp). Violet garnet (1000 gp). Banded agate (15 gp). Azurite (15 gp). Deep blue spinel (1000 gp). Jasper (50 gp). Carnelian (50 gp). Brown-green garnet (70 gp). White opal (500 gp). Golden yellow topaz (1000 gp). Black pearl (1000 gp). Peridot (50 gp). Onyx (50 gp). Jade (70 gp). Rock crystal (50 gp). Jet (70 gp). Amber (70 gp). Rhodochrosite (15 gp). Aquamarine (1000 gp). Carnelian (50 gp). Brown diamond (8000 gp). Violet garnet (1000 gp). Onyx (50 gp). Citrine (50 gp). Sardonyx (50 gp). Red garnet (70 gp). 1 Medium magic item.
Aramil Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'10" has a big stupid grin on his face most of the time. He tends to wear a large blue jacket. His red hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: A deeply religious man he believes everything happens for a reason. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered dancing. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and he wants nothing more than to rejoin the army
Ideals: Artistic. Bonds: Attractive, Religious, Immigrant, Rich, Military. Occupation: Stylist
Voice: Russian accent
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 17)
Armor Class 12
Hit Points 44 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 7 (-2) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 4000 gp. Solid gold idol (1200 gp). Old masterpiece painting (1800 gp). A roughly beaten golden orb (110 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (900 gp). Old masterpiece painting (1800 gp). Jeweled gold crown (8000 gp). Cloth of gold vestments (110 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Large well-done wool tapestry (100 gp). Silver chalice with lapis lazuli gems (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold and ruby ring (12000 gp). Golden circlet with four aquamarines (2000 gp). Finely wrought small gold bracelet (40 gp). Solid gold idol (1200 gp). Golden circlet with four aquamarines (2000 gp).
Seven Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears a top hat to hide her balding. Her green eyes dart from person to person.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a wizard, Seven was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the east; and she wants nothing more than to rejoin the army
Ideals: Entrepeneur, Joker. Flaws: Antagonistic. Bonds: Mentor, Military. Occupation: Animal Trainer
Voice: German accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 16)
Armor Class 14
Hit Points 79 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 11 (+0) | 16 (+3) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Halfling
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp.
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