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NPC Generator

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Advanced [show]


Edge In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. His orange fur is braided into rings. He wears crescent spectacles with a black brim.

Personality: Edge hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a wizard, Edge was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Edge took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Artistic. Bonds: Immigrant, Military, Mentor, Nature. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Edge In Shadow, Male Tabaxi Druid 15
Medium (5'3") Tabaxi, Lawful Good (CR 15)
Armor Class 10
Hit Points 87 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)9 (-1) 14 (+2)15 (+2)
Skills Perception +7, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 6000 gp. Alexandrite (1300 gp). Red spinel (40 gp). Sard (20 gp). Chrysoprase (20 gp). Deep blue spinel (1300 gp). Moss agate (7 gp). Eye agate (7 gp). Tiger eye turquoise (7 gp). Black star sapphire (1100 gp). Brown-green garnet (40 gp). Fire opal (1100 gp).


Social Check DCs


Calcitro Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He wears a red vest and prefers green and grey shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a axe. His hair is always cut to a buzz. He has brown eyes and a red hat with a green feather.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, Calcitro studied abroad. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter; and to get a good night's sleep

Ideals: Gifted. Flaws: Ugly, Insomniac, Forgetful. Bonds: Family. Occupation: Bather

Voice: Pronounces O like U

Attributes [hide]

Calcitro Nimblefingers, Male Halfling Druid 16
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 79 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)9 (-1) 12 (+1)12 (+1)
Skills Nature +4, Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 11000 gp. Solid gold idol (500 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Gold music box (4000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Jeweled electrum ring (6000 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver comb with moonstones (300 gp). Sapphire pendant on gold chain (600 gp). Golden circlet with four aquamarines (2000 gp). Large well-done wool tapestry (500 gp). A necklace of small pink pearls (2000 gp). Sapphire pendant on gold chain (600 gp). Brass mug with jade inlays (500 gp). Silver comb with moonstones (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Atherton, Female Human [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with brown colored cloaks and clothing, and she perpetually has her quarterstaff ready. Her hair is red and very short. Her eyes are violet and beady.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is obsessed with finding treasure.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother was very strict, and drilled into her lessons on being the perfect lady. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero

Ideals: Fighting, Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Healer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Millicent Atherton, Female Human Druid 18
Medium (5'11") Human, Lawful Good (CR 18)
Armor Class 12
Hit Points 121 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 13 (+1)11 (+0)
Skills Acrobatics +8, Athletics +8
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156555

Possessions: 6000 gp. Eyepatch with mock eye of sapphire and moonstone (1100 gp). Old masterpiece painting (1100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Sapphire pendant on gold chain (2800 gp). Brass mug with jade inlays (300 gp). Old masterpiece painting (1100 gp). Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (1100 gp). A necklace of small pink pearls (4000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver comb with moonstones (600 gp). Black velvet mask with numerous citrines (100 gp). Sapphire pendant on gold chain (2800 gp). Golden circlet with four aquamarines (4000 gp). An abacus with copper, silver and gold markers (100 gp). Jeweled gold crown (8000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Seven Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and carries ceremonial daggers. Her white fur is greasy and uncared for. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.

Personality: Aggressive, abrasive, and angry, Seven embodies much of what other species detest in the Tabaxis. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Her mother raised her in a mountain cabin. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now travels the world, in search of power and loot.

Motivation: She's looking for her big break.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Nature. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Seven Thunder, Female Tabaxi Druid 16
Medium (5'6") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 109 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Athletics +6, History +6
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 11000 gp. A necklace of small pink pearls (4000 gp). Golden circlet with four aquamarines (4000 gp). Fire opal pendant on a fine gold chain (600 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Golden circlet with four aquamarines (4000 gp). Cloth of gold vestments (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver ewer (20 gp). Cloth of gold vestments (50 gp). Solid gold idol (300 gp). Brass mug with jade inlays (100 gp). A roughly beaten golden orb (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spring Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tight fitting pastel shirt and pants. His fur is orange and curly. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Spring was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and to end his boredom

Flaws: Antagonistic, Mundane. Bonds: Family. Occupation: Detective

Voice: Scandinavian accent

Attributes [hide]

Spring Of Winter, Male Tabaxi Druid 16
Medium (6'6") Tabaxi, Lawful Good (CR 16)
Armor Class 14
Hit Points 87 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 13 (+1)8 (-1) 16 (+3)10 (+0)
Skills Arcana +4, Survival +8
Senses Passive Perception 13
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: Zircon (50 gp). Red garnet (70 gp). Tiger eye turquoise (9 gp). Blue quartz (9 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Zagga Badger, Female Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned female wears a worn and beaten armor. She is tall, broad shouldered and powerfully built. Her blonde hair is lengthy. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is witty, but her monotone delivery comes off as unnerving She misses her home and complains about the freezing weather, even in summer.

History: Zagga was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Because her father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. She moves from town to town, unable to find a place to settle.

Motivation: Many illithids want her driven away; and revenge

Ideals: Joker. Bonds: Attractive, Immigrant, Poor, Enemies. Occupation: Servant

Voice: pre-pubescent

Attributes [hide]

Zagga Badger, Female Half-Orc Druid 15
Medium (6'1") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 118 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 18 (+4)11 (+0) 14 (+2)11 (+0)
Skills Insight +7, Religion +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 5000 gp. Violet garnet (1000 gp). Star ruby (1000 gp). Banded agate (12 gp). Chalcedony (30 gp). Alexandrite (1000 gp). Rich purple corundum (1000 gp). Onyx (30 gp). Smoky quartz (30 gp). Malachite (12 gp). Amethyst (110 gp). Chalcedony (30 gp). Deep blue spinel (1000 gp). Chrysoprase (30 gp). Rose (30 gp). 1 Medium magic item.


Social Check DCs


Dagger Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting clothing which further accentuates his frame. He keeps his long brown fur kept up in a rat tail. His half smiles and copper eyes are beguiling and draw you in.

Personality: He exudes charisma. He is a tour de force of persuasion. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A powerful slaver made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Mentor, Job, Religious. Occupation: Marshal

Voice: Sleepy voice

Attributes [hide]

Dagger Mist, Male Tabaxi Druid 15
Medium (6'0") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 74 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 10 (+0)7 (-2)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 1000 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Jeweled electrum ring (8000 gp). Golden circlet with four aquamarines (2000 gp). 1 Minor magic item.


Social Check DCs

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