Corkitron Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is smooth and relatively long. He has several tiny amethyst earrings on each ear.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Corkitron enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Corkitron was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.
Motivation: His spouse's relatives view him with great suspicion; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Rich, Family, Military. Occupation: Mayor
Voice: Spanish accent
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 18)
Armor Class 13
Hit Points 117 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Ignan, Auran
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 16000 gp. Black pearl (900 gp). Blue quartz (14 gp). Rose (40 gp). Lapis lazuli (14 gp). 1 Major magic item.
Verin Horror, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her black hair is braided into rings. Her eyes are gold and she is always smoking a pipe.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: When she was but 8 years old her parents immigrated from the west. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She's also a talented Architect, but doesn't like to broadcast it.
Motivation: To be a Architect again; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Immigrant, Job. Occupation: Sailor
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 75 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. Jet (100 gp). Lapis lazuli (11 gp). Violet garnet (300 gp). Moonstone (20 gp). 1 Medium magic item.
Jebeddo Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears bulky blue painted plate armor and is in decent physical shape. His silver hair is cut short. He is very pretty but has cold, dead eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Jebeddo has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Immigrant. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 15)
Armor Class 13
Hit Points 151 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 21 (+5) | 11 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 800 pp. Deep blue spinel (900 gp). Alexandrite (900 gp). Malachite (9 gp). Banded agate (9 gp). Violet garnet (900 gp). Azurite (9 gp). Hematite (9 gp). Moonstone (80 gp). Violet garnet (900 gp). Aquamarine (900 gp). Golden yellow topaz (900 gp). Banded agate (9 gp). Golden yellow topaz (900 gp). Jet (90 gp). Amethyst (90 gp). 1 Medium magic item.
Oppleby Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He typically wears blue cloth garments or leather armor. His white hair is singed and shortened. His eyes, though not visible through his cowl, are green.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a small toy that he constantly fidgets with.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Priest for the past few years.
Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Ugly, Addict. Bonds: Military, Job. Occupation: Priest
Voice: Excited and jittery
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 18)
Armor Class 11
Hit Points 139 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Elven, Orc
Attacks Melee +7 / 5d6+1, Ranged +6 / 5d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 500 pp. Violet garnet (1100 gp). Carnelian (20 gp). Rose (20 gp). Deep green spinel (100 gp). Star rose quartz (20 gp). Alexandrite (1100 gp). Tourmaline (100 gp). Citrine (20 gp). Iolite (20 gp). Violet garnet (1100 gp). Fire opal (1000 gp). Alexandrite (1100 gp). Rich purple corundum (1000 gp). Star ruby (1000 gp).
Adrik Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'0" and wears tight fighting clothing, which leaves very little to the imagination. His moppish blonde hair is in a traditional bowl cut. He has gleaming, smiling gray eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has never given up on his poetry dream.
Motivation: To reunite with his absent father; and doesn't want to be a laborer and was forced into it by his family
Ideals: Fighting, Artistic. Flaws: Emotional. Bonds: Family, Religious. Occupation: Laborer
Voice: French accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 13
Hit Points 132 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 18 (+4) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 12000 gp. Tourmaline (140 gp). Violet garnet (500 gp). Zircon (20 gp). Moss agate (14 gp). Tourmaline (140 gp). Violet garnet (500 gp). Alexandrite (500 gp). Azurite (14 gp). Black opal (700 gp). Star ruby (700 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Tree In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she usually wears her pastel robe and has her club always slung over her shoulder. Her cinnamon fur is slicked back into a classic pompadour. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is extraordinarily eccentric. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born in a small forest village. Through the years after Tree was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Tree's father didn't care for her much, and the feeling was mutual. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally
Flaws: Insane, Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Server
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 15)
Armor Class 10
Hit Points 68 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 6000 gp. Fire opal (700 gp). Aquamarine (1000 gp). Alexandrite (1000 gp). Fiery yellow corundum (700 gp). Tourmaline (130 gp). Tiger eye turquoise (14 gp). Peridot (70 gp). Deep blue spinel (1000 gp). 1 Medium magic item.
Lamlûg Benson, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'9". He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time, and his gloved hand is found clutching a pickaxe. He wears a Stetson hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Lamlûg grew up listening to his mother's many stories. He worked as a nervous Bellfounder and found it very stressful. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Expand his business.
Ideals: Disciplined. Bonds: Adventurer, Job. Occupation: Bellfounder
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 15)
Armor Class 12
Hit Points 71 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 17
Languages Orc
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. Gold and topaz bottle stopper cork (800 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Brass mug with jade inlays (500 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!