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NPC Generator

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Advanced [show]


Eiravel Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His moppish golden hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with a lost civilization.

History: He was born to loving parents in a slum to the south. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and obtaining odd cultural tiefling artifacts is his passion

Flaws: Shy. Bonds: Attractive, Adventurer, Poor. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

Eiravel Heiser, Male Half-Elf Druid 15
Medium (5'11") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 76 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Investigation +6, Medicine +7
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 2000 gp. Aquamarine (1100 gp). Obsidian (6 gp). Lapis lazuli (6 gp). 1 Medium magic item.


Social Check DCs


Ozyman Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Ozyman was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 8 years.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new weaver responsibilities is difficult

Flaws: Ugly, Terse. Bonds: Adventurer, Poor, Job. Occupation: Weaver

Voice: Forgets to breathe while speaking

Attributes [hide]

Ozyman Fatrabbit, Male Halfling Druid 15
Small (3'4") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 91 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)16 (+3) 12 (+1)16 (+3)
Skills Animal Handling +6, Persuasion +8
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Auran, Orc
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 1000 gp. Tourmaline (80 gp). Tourmaline (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Luthra Gummen, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is well dressed, but even with her fine clothing she looks run-down. She wears her chestnut hair up in a very large beehive style do. Her eyes are blue.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a wizard, Luthra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Luthra took refuge in the large cave and found the beat up nunchaku and armor she uses now. She used her abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a mercenary again

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Mentor, Nature. Occupation: Architect

Voice: Hissing voice

Attributes [hide]

Luthra Gummen, Female Gnome Druid 15
Small (3'3") Gnome, Lawful Good (CR 15)
Armor Class 11
Hit Points 118 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)16 (+3) 13 (+1)14 (+2)
Skills Medicine +6
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Gnoll, Ignan
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 900 pp. Lapis lazuli (12 gp). Chrysoprase (50 gp). Smoky quartz (50 gp). Onyx (50 gp). Hematite (12 gp). 1 Medium magic item.


Social Check DCs


Cora Underbough, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears a colorful flower in her chestnut hair. She tend to wears goggles to shield her eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to her, and she is able to talk to them.

History: A powerful wizard made her what she is. Her parents enrolled her in a Druid school at a young age so that she could practice her psionic talents. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.

Motivation: Wants to work out more often; and to find somewhere to settle down

Ideals: Athletic, Justice, Gifted. Bonds: Attractive, Mentor. Occupation: Architect

Voice: Squeaky

Attributes [hide]

Cora Underbough, Female Halfling Druid 16
Small (2'8") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 85 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)11 (+0) 17 (+3)10 (+0)
Skills Investigation +5, Nature +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554433

Possessions: 600 pp. Old masterpiece painting (1300 gp). Sapphire pendant on gold chain (2100 gp). Large well-done wool tapestry (500 gp). Fire opal pendant on a fine gold chain (1300 gp). Silver comb with moonstones (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Jeweled gold crown (3000 gp). A roughly beaten golden orb (120 gp). Solid gold idol (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Nedda Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears a white vest and prefers violet and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is muscular with a powerful set of arms. Sporting a red mohawk this woman's hair draws a lot of attention. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: A powerful wizard made her what she is. A few years later when the west was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Mentor, Immigrant. Occupation: Body Guard

Voice: Draws out vowels

Attributes [hide]

Nedda Strongbones, Female Halfling Druid 15
Small (2'9") Halfling, Lawful Good (CR 15)
Armor Class 15
Hit Points 62 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)15 (+2) 12 (+1)13 (+1)
Skills Deception +6, Performance +6
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Draconic
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: Brown-green garnet (50 gp). Black opal (1100 gp). Rose (50 gp). Peridot (50 gp). Silver pearl (50 gp). Rock crystal (50 gp). Chrysoprase (50 gp). Black opal (1100 gp). Obsidian (7 gp). Deep green spinel (50 gp). Jasper (50 gp). 1 Minor magic item.


Social Check DCs


Sannl Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and is dressed in an above average manner. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is happy with her job as a Sailor. She turns her eye from what people do, preferring to live and let live. Animals are drawn to her, and she is able to talk to them.

History: Sannl hails from a village terrorized by gnolls. She moved from fad to fad and when she turned 15 she discovered dancing. She ran away from her former home and has been making her living as a Sailor for the past few years.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and wants to open a new tavern

Ideals: Gifted, Artistic. Bonds: Attractive, Job, Enemies. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Sannl Steelfist, Female Dwarf Druid 15
Medium (4'0") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 140 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 19 (+4)13 (+1) 14 (+2)12 (+1)
Skills Arcana +6, Deception +6
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 1100 pp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Solid gold idol (900 gp). Jeweled electrum ring (3000 gp). Silver comb with moonstones (200 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Ralf Carlisle, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. His auburn hair has been sun bleached extensively. He has several tiny aquamarine earrings on each ear.

Personality: He is overprotective of those who hire his services. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Ideals: Artistic. Flaws: Impulsive, PTSD. Bonds: Rich, Guardian. Occupation: Baker

Voice: American accent

Attributes [hide]

Ralf Carlisle, Male Human Druid 16
Medium (5'4") Human, Lawful Good (CR 16)
Armor Class 13
Hit Points 91 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Stealth +8
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 400 pp. Red garnet (110 gp). Moonstone (80 gp). Zircon (80 gp). Sard (80 gp). Peridot (80 gp). Rose (80 gp).


Social Check DCs

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