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NPC Generator

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Advanced [show]


Hecat Anarchy, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 4'10". She wears skinny pants and wears a black and red robe with the hood down. Her broad hat is riddled with cuts and holes. Her eyes, though not visible through her cowl, are black.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is harsh and unforgiving.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Hecat and her spouse have recently divorced.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Flaws: Ugly, Selfish, Antagonistic. Bonds: Military, Religious. Occupation: Body Guard

Voice: Sensual and smooth

Attributes [hide]

Hecat Anarchy, Female Tiefling Druid 18
Medium (4'10") Tiefling, Lawful Good (CR 18)
Armor Class 13
Hit Points 135 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 17 (+3)6 (-2) 10 (+0)15 (+2)
Skills Medicine +6, Sleight of Hand +9
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 5d6+3, Ranged +9 / 5d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146

Possessions: 17000 gp. Jeweled gold crown (2000 gp). A small bag of saffron. (70 gp). Silver comb with moonstones (800 gp). Jeweled anklet (1000 gp). A necklace of small pink pearls (6000 gp). Golden circlet with four aquamarines (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Old masterpiece painting (1100 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). 1 Medium magic item.


Social Check DCs


Sun Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown costume with the symbols of the sun god on his torso. His white fur is smooth and relatively long. His green eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He is the product a well kept family trust fund and as such has never really known need. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now owns his own business.

Motivation: Wants to open a new tavern; and his religion dominates his actions

Ideals: Athletic. Bonds: Religious, Job, Rich, Family. Occupation: Masseuse

Voice: Prounounces S like Z

Attributes [hide]

Sun Mist, Male Tabaxi Druid 16
Medium (5'0") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 123 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)11 (+0) 13 (+1)10 (+0)
Skills Acrobatics +8, History +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 8000 gp. Chalcedony (20 gp). Brown-green garnet (90 gp). Obsidian (6 gp). Rose (20 gp). Deep blue spinel (200 gp). Malachite (6 gp). Sard (20 gp). White opal (1000 gp). Golden yellow topaz (200 gp).


Social Check DCs


Nedda Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears dark leathers with embroidery. She wears her black hair down. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a great chef.

History: Nedda was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She would like to get married and retire; and she's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor. Occupation: Mortician

Voice: Pirate accent

Attributes [hide]

Nedda Warmwater, Female Halfling Druid 16
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 106 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 15 (+2)16 (+3) 11 (+0)18 (+4)
Skills History +8, Nature +8
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Ignan, Infernal
Attacks Melee +3 / 4d10-2, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 9000 gp. Old masterpiece painting (600 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Silver chalice with lapis lazuli gems (90 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Nurkara Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: 3'11" and muscular, this eastern woman is wearing colorful clothing, dressed as a Gardener. She has a very tight haircut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is witty, but her monotone delivery comes off as unnerving Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Nurkara is combative with any and all who dare try her patience in the slightest.

History: She was born on a small isolated farm. She was an apprentice working in her father's forge. She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To get a good night's sleep; and to be a dilettante again

Ideals: Athletic, Joker, Justice. Flaws: Insomniac. Bonds: Nature, Job. Occupation: Gardener

Voice: Speaks through clenched teeth

Attributes [hide]

Nurkara Rumnaheim, Female Dwarf Druid 16
Medium (3'11") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 134 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)15 (+2) 10 (+0)8 (-1)
Skills Investigation +7, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 1000 gp. Aquamarine (1600 gp). Black pearl (1600 gp). Tourmaline (70 gp). Lapis lazuli (14 gp). Clear bright green emerald (8000 gp). Jasper (70 gp). Violet garnet (1600 gp). Azurite (14 gp). Sard (70 gp). Golden yellow topaz (1600 gp). Eye agate (14 gp). Silver pearl (70 gp). Bloodstone (70 gp).


Social Check DCs


Taklinn Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has a large grey mantle and cape that has been intricately interwoven into his blue robe. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He is a Metallic Dragon in disguise. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has worked as a Servant like his father before him.

Motivation: A deep hatred of giants; and he's looking for his big break

Ideals: Joker, Entrepeneur. Bonds: Adventurer, Job, Enemies. Occupation: Servant

Voice: Spits and sputters

Attributes [hide]

Taklinn Hammerstone, Male Dwarf Druid 17
Medium (4'3") Dwarf, Lawful Good (CR 17)
Armor Class 10
Hit Points 160 (17d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 20 (+5)16 (+3) 7 (-2)10 (+0)
Skills Athletics +6, Persuasion +6
Senses Passive Perception 8
Languages Common, Dwarven, Orc, Abyssal, Halfling
Attacks Melee +6 / 5d4+0, Ranged +6 / 5d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 1900 pp. Brown-green garnet (50 gp). Star rose quartz (80 gp). Hematite (12 gp). Black pearl (900 gp).


Social Check DCs


Baggi Beitz, Female Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged woman wears an entirely black suit with green socks and a vest with buckled shoes and is in decent physical shape. Her hair is brown and very short. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She works hard and plays hard.

History: Born to a pair of adventurers, Baggi grew up listening to her mother's many stories. She found a children's book about a Half-Orc Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Baggi fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with her old friends.

Ideals: Joker, Fighting. Flaws: Addict, Hedonist. Bonds: Adventurer. Occupation: Sailor

Voice: Speaks through clenched teeth

Attributes [hide]

Baggi Beitz, Female Half-Orc Druid 17
Medium (6'0") Half-Orc, Lawful Good (CR 17)
Armor Class 12
Hit Points 72 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)12 (+1) 15 (+2)6 (-2)
Skills Religion +7, Stealth +8
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16655554

Possessions: 3000 gp. Jet (150 gp). Golden yellow topaz (600 gp). Coral (150 gp). Rhodochrosite (12 gp). Amber (150 gp). Alexandrite (600 gp). Aquamarine (600 gp). Obsidian (12 gp). Alexandrite (600 gp). Chalcedony (20 gp). Deep blue spinel (600 gp). Smoky quartz (20 gp). Eye agate (12 gp). Deep green spinel (150 gp). Violet garnet (600 gp). Emerald (1100 gp). Blue quartz (12 gp). Star ruby (1100 gp). Deep blue spinel (600 gp). Jet (150 gp). Emerald (1100 gp). Black star sapphire (1100 gp). 1 Medium magic item.


Social Check DCs


Spring Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'0" and muscular, this northern man is typically in his Performer uniform. His fur is cinnamon and curly. His ears are large.

Personality: He is almost excessively polite to everyone, even when angry. He is skeptical of what others tell him and is slow to trust.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Bookbinder again; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Slave. Occupation: Performer

Voice: Scandinavian accent

Attributes [hide]

Spring Mist, Male Tabaxi Druid 16
Medium (6'0") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 90 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 14 (+2)17 (+3)
Skills Persuasion +8, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 5000 gp. Amber (110 gp). Pink pearl (110 gp). Bloodstone (60 gp). Peridot (60 gp). Violet garnet (1000 gp). Deep green spinel (110 gp). Emerald (1500 gp).


Social Check DCs

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