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NPC Generator

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Advanced [show]


Drusilia Ostoroth, Female Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a simple burlap shirt and baggy pants. She conceals her kukri with her veritable burlap sack of a shirt. Her blonde hair is long and unkept. This green eyed northerner is not easily forgotten.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born in a small mountains village. She took every job she could get her hands on, but the opportunities for Elves in the north were limited. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her relatives are trying to arrange a marriage; and doesn't want to be a scribe and was forced into it by her family

Flaws: Ugly, Shy. Bonds: Family, Nature, Immigrant. Occupation: Scribe

Voice: Sounds elderly

Attributes [hide]

Drusilia Ostoroth, Female Elf Druid 15
Medium (4'9") Elf, Lawful Good (CR 15)
Armor Class 14
Hit Points 68 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)15 (+2) 8 (-1)8 (-1)
Skills Acrobatics +9, History +7
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Celestial
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 4000 gp. Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Silver comb with moonstones (800 gp). Large well-done wool tapestry (600 gp). Cloth of gold vestments (90 gp). Cloth of gold vestments (90 gp). Golden circlet with four aquamarines (5000 gp). A silver and pearl hairclip (10 gp). Large well-done wool tapestry (600 gp). Embroidered and bejeweled glove (3000 gp). Brass mug with jade inlays (600 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Old masterpiece painting (2400 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'2", this man wears very tight pants and wife beaters, though occasionally he sports a tan coat. His tied-back hair is red. He has blue eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of goblins once and for all.

History: Sold as a small child to a necromancer, Zook was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with a spirit at a very young age, Zook has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by goblins. Zook was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Secretive, Disease. Bonds: Enemies, Mentor, Adventurer. Occupation: Beggar

Voice: Australian accent

Attributes [hide]

Zook Raulnor, Male Gnome Druid 15
Small (3'2") Gnome, Lawful Good (CR 15)
Armor Class 11
Hit Points 82 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)18 (+4) 5 (-3)9 (-1)
Skills Arcana +9, Intimidation +4
Senses Passive Perception 7
Languages Common, Gnome, Infernal, Terran, Gnoll, Elven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 gp. Hematite (11 gp). Aquamarine (400 gp). Rock crystal (50 gp). Bloodstone (50 gp). Aquamarine (400 gp). Hematite (11 gp). Sardonyx (50 gp). Rhodochrosite (11 gp). 1 Medium magic item.


Social Check DCs


Charles Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. His skin is fair and his fingers are delicate and long. He has moderate length brown hair. His face is scarred and worn.

Personality: He snorts whenever he laughs or is feeling confident. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Miller and found it very stressful. He has set out to sabotage the competition.

Motivation: He seems to be bored by most things; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Religious, Job. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Charles Dumph, Male Human Druid 15
Medium (5'5") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 83 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)17 (+3) 13 (+1)18 (+4)
Skills Athletics +7, Intimidation +9
Senses Passive Perception 11
Languages Common, Goblin, Infernal, Draconic
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 6000 gp. Deep blue spinel (400 gp). Chalcedony (80 gp). Moonstone (80 gp). Hematite (4 gp). Fire opal (1300 gp). Tourmaline (40 gp). Black opal (1300 gp). Violet garnet (400 gp). 1 Medium magic item.


Social Check DCs


Spear Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a wide-brimmed hat to cover his moderate length red fur. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He misses his home and complains about the freezing weather, even in summer.

History: He is a Chromatic Dragon in disguise. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Sailor

Voice: Spits words with contempt

Attributes [hide]

Spear Mirror, Male Tabaxi Druid 15
Medium (5'3") Tabaxi, Lawful Good (CR 15)
Armor Class 14
Hit Points 145 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 20 (+5)14 (+2) 16 (+3)11 (+0)
Skills Medicine +8, Nature +7
Senses Passive Perception 13
Languages Common, Draconic, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 4000 gp. Bloodstone (20 gp). Star rose quartz (20 gp). Golden yellow topaz (200 gp). Black pearl (200 gp). Malachite (14 gp).


Social Check DCs


Norman Staurheim, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is dressed in an above average manner. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His fierce brown eyes like to dwell on things.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Norman was born in the east. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Passionate, Persistence. Flaws: Antagonistic. Bonds: Attractive. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

Norman Staurheim, Male Human Druid 15
Medium (6'2") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 69 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 15 (+2)16 (+3)
Skills Deception +8, Persuasion +8
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 3000 gp. Tourmaline (110 gp). Canary diamond (8000 gp). Hematite (6 gp). Hematite (6 gp). Red garnet (110 gp). Violet garnet (1400 gp). Rose (70 gp). Moonstone (70 gp). 1 Medium magic item.


Social Check DCs


Daar Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a black tunic with white highlights, and long green pants that bunch up around her shoes. Her scarlet crest is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.

Personality: Abrasive and pushy, she has a hard time making friends. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A few years later when the south was not economically sound they moved to her current location. She has since lost track of the people in her past.

Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and someone believes her a fraud

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Family, Enemies. Occupation: Doctor

Voice: High pitched and raspy

Attributes [hide]

Daar Ebynichtomonis, Female Dragonborn Druid 15
Medium (6'2") Dragonborn, Lawful Good (CR 15)
Armor Class 8
Hit Points 24 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 7 (-2)16 (+3) 15 (+2)16 (+3)
Skills History +8, Perception +7
Senses Passive Perception 17
Languages Common, Terran, Undercommon, Auran
Attacks Melee +8 / 4d8+3, Ranged +3 / 4d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 3000 gp. Rhodochrosite (4 gp). Hematite (4 gp). White opal (800 gp). Obsidian (4 gp). Tiger eye turquoise (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Umpen Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He tends to wear a large blue jacket. His hair is long and white with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His eyes are blue and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Beggar and found it very stressful. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Pacifist. Flaws: Disease. Bonds: Job. Occupation: Beggar

Voice: Speaks like tongue is numb

Attributes [hide]

Umpen Miggledy, Male Gnome Druid 17
Small (3'6") Gnome, Lawful Good (CR 17)
Armor Class 14
Hit Points 142 (17d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 20 (+5)11 (+0) 11 (+0)13 (+1)
Skills Deception +7, Nature +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465

Possessions: 5000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Jeweled gold crown (8000 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Silver comb with moonstones (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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