Cloak In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He tends to wear a large brown jacket. Beneath his clothing is a huge mess of scar tissue. His orange fur is heavily combed to the left. His eyes are green and he is always smoking a pipe.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is skeptical of what others tell him and is slow to trust.
History: Cloak lived on a farm with his mother, near the main road leading to a nearby town. While studying, he fell in love. They married and had a daughter. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and to prove his worth to the world
Flaws: Sensitive, Shy, Impulsive. Bonds: Slave, Family, In love. Occupation: Servant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 96 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 500 pp. Moss agate (15 gp). Sard (30 gp). Blue-white diamond (6000 gp). Zircon (30 gp). Chrysoberyl (60 gp). Violet garnet (1200 gp). Fire opal (1000 gp).
Theodoric Vance, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He carries a battered pickaxe and tarnished longbow as well. He has done his best to style his golden hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Theodoric speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also hits on women, regardless of circumstances.
History: Born to a Bookbinder, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants to get laid.
Ideals: Fighting, Impeccable. Flaws: Ugly, Insomniac. Bonds: Poor, Has a crush. Occupation: Layabout
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 86 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1000 pp. Sardonyx (30 gp). White pearl (80 gp). Rose (30 gp). Alexandrite (1500 gp). Fire opal (500 gp). Tiger eye turquoise (14 gp). Rock crystal (30 gp). Red-brown spinel (80 gp). Deep green spinel (80 gp). Jade (80 gp). Eye agate (14 gp). Violet garnet (1500 gp). Obsidian (14 gp). Golden pearl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orla Sympony, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a blue costume with the symbols of luck on her torso. Her auburn hair is styled in orderly dreadlocks. Her fair skin shows little sign of her aristocratic breeding.
Personality: She can speak with the recently deceased. As long as the job gets done she does not care how it got done.
History: Born in the south to a Actor, Orla learned a great deal about her father's area of expertise. Orla abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has set out to sabotage the competition.
Motivation: To be a Navigator again.
Ideals: Gifted, Professionalism. Bonds: Attractive, Job, Adventurer. Occupation: Actor
Voice: Hissing voice
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 113 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 17 (+3) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Druidic, Terran, Orc
Attacks Melee +3 / 4d10-2, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1200 pp. Sapphire pendant on gold chain (2500 gp). Gold and topaz bottle stopper cork (1800 gp). A small bag of saffron. (60 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).
Robert Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He has shaved his head bald. This hazel eyed northerner is not easily forgotten.
Personality: Eccentric and domineering, Robert will drive conversation. Robert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the north to a Shepherd, Robert learned a great deal about his mother's area of expertise. A gifted student he started as a Fletcher, but he got bored and became a Shepherd. He now travels the world, in search of power and loot.
Motivation: Nothing but the best is good enough for him; and further expansion of business
Ideals: Extrovert, Impeccable. Bonds: Family, Job, Adventurer. Occupation: Shepherd
Voice: Indian accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 16)
Armor Class 11
Hit Points 113 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 1000 gp. Gold cup set with emeralds (4000 gp). Solid gold idol (300 gp). Gold and topaz bottle stopper cork (700 gp). Gold and topaz bottle stopper cork (700 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). Solid gold idol (300 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp).
Nuraval Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tattered old clothes. He has moderate length black hair. His face is scarred and worn.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A powerful necromancer made him what he is. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: He's looking for his big break.
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Barkeep
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 97 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 600 pp. Fiery yellow corundum (800 gp). Moonstone (30 gp). Violet garnet (300 gp). Eye agate (14 gp). Zircon (30 gp). Moonstone (30 gp). Zircon (30 gp). Black star sapphire (800 gp). Hematite (14 gp). Blue quartz (14 gp). Alexandrite (300 gp). Golden yellow topaz (300 gp). Blue quartz (14 gp). Peridot (30 gp). Jacinth (6000 gp). 1 Medium magic item.
Ida Copeland, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and wears dark leathers with embroidery. Her silver hair is well kept. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She has a massive crush on the younger sibling of the Scribe who has hired her part-time. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born to loving parents in a slum to the west. When money was particularly tight she was walking through alleys when she overheard a Scribe hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To settle down with her crush; and wants a kiss
Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Has a crush, Poor. Occupation: Scribe
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 111 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 800 pp. Amethyst (160 gp). Rich purple corundum (500 gp). Obsidian (7 gp). Smoky quartz (70 gp). Zircon (70 gp). Deep blue spinel (300 gp). Blue star sapphire (500 gp). 1 Medium magic item.
Oolah Darlington, Female Half-Orc [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light black in addition to tight pants. With bright auburn hair. She has violet eyes.
Personality: Aggressive, abrasive, and angry, Oolah embodies much of what other species detest in the Half-Orcs. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: She was born in a small island village. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Days after completing her studies, news broke out that her hometown was attacked by orcs. Oolah was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: Many orcs want her driven away; and a strong sense of loyalty to half-orc people
Flaws: Antagonistic, Racist. Bonds: Enemies, Nature, Family. Occupation: Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 17)
Armor Class 13
Hit Points 115 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Elven, Halfling, Giant
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 9000 gp. Obsidian (15 gp). Obsidian (15 gp). Zircon (30 gp). Deep blue spinel (1100 gp). Iolite (30 gp). Aquamarine (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!