Marastyr Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears dark leathers with embroidery. Her hair is auburn and very short. Her eyes are green.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born several months after her mother was called into army service. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Joker, Entrepeneur. Bonds: Immigrant, Military, Family. Occupation: Engraver
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 18)
Armor Class 10
Hit Points 129 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +8 / 5d6+2, Ranged +6 / 5d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1700 pp. Violet garnet (500 gp). Rock crystal (60 gp). Hematite (13 gp). Peridot (60 gp). Brown-green garnet (130 gp). Onyx (60 gp). Aquamarine (500 gp). Fire opal (600 gp). Moonstone (60 gp). Eye agate (13 gp). Aquamarine (500 gp). Smoky quartz (60 gp). Rose (60 gp). Chrysoberyl (130 gp). Aquamarine (500 gp). Star rose quartz (60 gp). Sardonyx (60 gp). Jet (130 gp). Rhodochrosite (13 gp). Golden yellow topaz (500 gp). Violet garnet (500 gp). Onyx (60 gp). Coral (130 gp). Banded agate (13 gp). Deep green spinel (130 gp). Iolite (60 gp). Blue sapphire (600 gp). Lapis lazuli (13 gp). Jade (130 gp). Rose (60 gp). Onyx (60 gp). 1 Medium magic item. 1 Medium magic item.
Dain Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a brown broad hat and brown clothes. His golden hair is braided into rings. He wears an eyepatch.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dain is combative with any and all who dare try his patience in the slightest.
History: He got into the Cook business at a young age. He was an athlete and attended two major summer competitions. He never won. In the meantime he has taken over work as a Cook and occasionally as a mercenary.
Motivation: He's looking for his big break; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Impeccable, Justice. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Cook
Voice: Old Prospector
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 19)
Armor Class 12
Hit Points 95 (19d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Goblin, Aquan, Gnoll
Attacks Melee +9 / 5d8+3, Ranged +8 / 5d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 2800 pp. Jeweled anklet (3000 gp). Large well-done wool tapestry (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Embroidered and bejeweled glove (3000 gp). Silver comb with moonstones (100 gp). Solid gold idol (900 gp). Gold and topaz bottle stopper cork (800 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Godfrey Rutland, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He prefers to wear grey clothing when he does not wear armor. His white hair is cut jaggedly and amateurishly. His eyes are likewise blue.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Further he is a bit of a stoner and is frequently out of it.
History: He was born to loving parents in a slum to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.
Motivation: His religion dominates his actions; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Addict. Bonds: Poor, Mentor, Religious. Occupation: Priest
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 93 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 14 (+2) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 4d8+4, Ranged +5 / 4d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 3000 gp. Sapphire pendant on gold chain (2500 gp). Brass mug with jade inlays (500 gp). Solid gold idol (1200 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pirithin Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears a white tunic with brown highlights, and long grey pants that bunch up around his shoes, he is not a threatening figure. His hair, while still mostly chestnut, has prominent grey streaks. He has violet eyes and a white hat with a brown feather.
Personality: He loves telling others what to do and how they should feel about things. Flattery will make him almost putty in your hands.
History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and money/treasure
Ideals: Opinionated, Optimist. Flaws: Selfish. Bonds: Rich. Occupation: Tailor
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 15
Hit Points 84 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Halfling, Sylvan, Ignan
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 11000 gp. Golden yellow topaz (800 gp). Brown-green garnet (110 gp). Blue star sapphire (1200 gp). Bloodstone (40 gp). Jet (110 gp). Tourmaline (110 gp). Rock crystal (40 gp). Sard (40 gp). Sardonyx (40 gp). Onyx (40 gp). Iolite (40 gp). Violet garnet (800 gp). Eye agate (4 gp). Violet garnet (800 gp). Blue quartz (4 gp). Golden yellow topaz (800 gp). Rose (40 gp).
Pennie Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She is physically well-built. She is bald on top and has large black tufts of hair around her ears. Her green eyes dart from person to person to random spaces in the air.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Further she is a bit of a stoner and is frequently out of it.
History: Gifted from a young age, Pennie studied abroad. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She was granted martial powers by her dying sister.
Motivation: She seems to be bored by most things; and to unite with her sister
Ideals: Gifted. Flaws: Ugly, Disease, Addict. Occupation: Slave Trader
Voice: Speaks in third person
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 18)
Armor Class 10
Hit Points 55 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 9 (-1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +5 / 5d6-1, Ranged +5 / 5d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 12000 gp. Jasper (50 gp). White pearl (120 gp). Star rose quartz (50 gp). Tourmaline (120 gp). Zircon (50 gp). Jasper (50 gp). Moss agate (6 gp). Red garnet (120 gp). Obsidian (6 gp). Rhodochrosite (6 gp). Blue quartz (6 gp). Onyx (50 gp). Freshwater pearl (6 gp). Deep blue spinel (300 gp). Bloodstone (50 gp). Deep blue spinel (300 gp). Eye agate (6 gp). Black pearl (300 gp). White pearl (120 gp). Amethyst (120 gp). Amber (120 gp). Moss agate (6 gp). Malachite (6 gp). Violet garnet (300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Quilla Nackle, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she tends to wear a tan poncho over her likewise colored trousers and shirt. Her white hair is styled in orderly dreadlocks. This brown eyed northerner is not easily forgotten.
Personality: She is extraordinarily eccentric. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: The child of a Armorer, who enjoyed hunting, Quilla was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Flaws: Insane. Bonds: Adventurer, Nature, Enemies, Religious. Occupation: Butcher
Voice: Cold and demanding tone
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 102 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 400 pp. Fire opal (1400 gp). Bloodstone (50 gp). Chrysoprase (50 gp). Red spinel (60 gp). Brown-green garnet (60 gp). Rock crystal (50 gp). Smoky quartz (50 gp). Golden yellow topaz (1000 gp). Jade (60 gp). Tourmaline (60 gp). Black star sapphire (1400 gp). Lapis lazuli (5 gp). Amber (60 gp). Alexandrite (1000 gp). Star ruby (1400 gp). Star rose quartz (50 gp). Amber (60 gp). Freshwater pearl (5 gp). 1 Medium magic item. 1 Medium magic item.
Gimûb Melancon, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light black in addition to tight pants. His blonde hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He plays an instrument quite well.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He left for the east, certain he would find work there.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Artistic, Fighting. Bonds: Immigrant, Religious, Enemies. Occupation: Assassin
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 17)
Armor Class 13
Hit Points 115 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Draconic, Aquan
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 2000 pp.
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Their contribution stands as a beacon of hope for all adventurers!
