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NPC Generator

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Advanced [show]


Wrenn Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, tan, dusty cloak. He wears his black hair up. His violet eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the south to a Tanner, Wrenn learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He's also a talented Armorer, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Professionalism. Flaws: Fearful. Bonds: Job. Occupation: Tanner

Voice: Thin and wheezing

Attributes [hide]

Wrenn Wildwander, Male Gnome Druid 16
Small (3'3") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 135 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)13 (+1) 12 (+1)9 (-1)
Skills Investigation +6
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 3000 gp. 1 Medium magic item.


Social Check DCs


Baradad Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'7", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His gold crest is braided into rings. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He receives visions of the future at random moments

History: Baradad lived on a farm with his mother, near the main road leading to a nearby town. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Baradad and his spouse have recently divorced.

Motivation: He feels threatened by others; and doesn't want to be a fortune-teller and was forced into it by his family

Ideals: Gifted. Flaws: Insane, Antagonistic, Fearful. Bonds: Family. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Baradad Nemmonis, Male Dragonborn Druid 15
Medium (6'7") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 64 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 9 (-1)11 (+0)
Skills Deception +5
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 7000 gp. Rock crystal (70 gp). White opal (1100 gp). Amber (130 gp). 1 Medium magic item.


Social Check DCs


Whurdred Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown tunic with violet highlights, and long black pants that bunch up around her shoes. She carries a battered sickle and tarnished sai as well. She has shaved her head bald. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is calm most of the time but flees social interaction. She never wears the same outfit twice, unless she absolutely has to.

History: The child of southern immigrants she idolized her father. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Whurdred's homeland. Whurdred decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant, Religious. Occupation: Courier

Voice: Uses lots of figures of speech

Attributes [hide]

Whurdred Graybeard, Female Dwarf Druid 16
Medium (4'2") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 116 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)12 (+1) 9 (-1)10 (+0)
Skills Intimidation +5, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 12000 gp. Fire opal pendant on a fine gold chain (1300 gp). Solid gold idol (400 gp). A roughly beaten golden orb (120 gp). Fire opal pendant on a fine gold chain (1300 gp). Gold music box (3000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). An abacus with copper, silver and gold markers (120 gp). Black velvet mask with numerous citrines (120 gp). Large well-done wool tapestry (600 gp). Embroidered and bejeweled glove (3000 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp).


Social Check DCs


Arannis Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'4". He wears a faded coat and loose pants complete with small hat, and his gloved hand is found clutching a greatsword. His hair is greying and his face has many wrinkles. His green unseeing eyes seem to look past you.

Personality: Arannis is depressed about a lot of things. He tends to be a nihilist. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in a small mountains village. Arannis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Miller; and wants a kiss

Flaws: Disease, Depressed. Bonds: Adventurer, Nature, Has a crush. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Arannis Siannodel, Male Elf Druid 17
Medium (5'4") Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 83 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Athletics +6, Stealth +7
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Druidic
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465

Possessions: 11000 gp. Violet garnet (800 gp). Rose (80 gp). Blue quartz (8 gp). Tiger eye turquoise (8 gp). Sardonyx (80 gp). Eye agate (8 gp). Sardonyx (80 gp). Rich purple corundum (1300 gp). Eye agate (8 gp). Aquamarine (800 gp). Blue quartz (8 gp). Jasper (80 gp). Jet (120 gp). Brown-green garnet (120 gp). Alexandrite (800 gp). Hematite (8 gp). Moss agate (8 gp). Black opal (1300 gp). Black opal (1300 gp). Malachite (8 gp). Lapis lazuli (8 gp). Citrine (80 gp). Rock crystal (80 gp). Star ruby (1300 gp). Black opal (1300 gp). Amethyst (120 gp). Freshwater pearl (8 gp). Lapis lazuli (8 gp). Eye agate (8 gp). Chrysoprase (80 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Marastyr Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'2" and very much looks the part of a Bricklayer. Her hair is always cut to a buzz. She has a tattooed face.

Personality: She is witty, but her monotone delivery comes off as unnerving Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Marastyr lived on a farm with her mother, near the main road leading to a nearby town. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Regain custody of her daughter; and further expansion of business

Ideals: Joker, Gifted. Bonds: Job, Military, Family. Occupation: Bricklayer

Voice: Stutters

Attributes [hide]

Marastyr Loderr, Female Dwarf Druid 16
Medium (4'2") Dwarf, Lawful Good (CR 16)
Armor Class 9
Hit Points 100 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Sleight of Hand +4, Survival +7
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 4d10-2, Ranged +4 / 4d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 8000 gp. Banded agate (4 gp). Banded agate (4 gp). Lapis lazuli (4 gp). Rhodochrosite (4 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Peren Morris, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. He sports a flattop hair cut. His eyes are green and he is always smoking a pipe.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peren fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Military. Occupation: Sellsword

Voice: Speaks with squeezed throat

Attributes [hide]

Peren Morris, Male Half-Elf Druid 17
Medium (4'11") Half-Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 56 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 13 (+1)11 (+0)
Skills Persuasion +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156555

Possessions: 1400 pp. Rock crystal (40 gp). Aquamarine (400 gp). Chrysoberyl (150 gp). Obsidian (6 gp). Pink pearl (150 gp). Moonstone (40 gp).


Social Check DCs


Hubert Beitz, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He carries with him a set of clubs, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has wavy brown hair. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born to a pair of adventurers, Hubert grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Adventurer, Religious. Occupation: Dyer

Voice: Raspy

Attributes [hide]

Hubert Beitz, Male Human Druid 17
Medium (5'5") Human, Lawful Good (CR 17)
Armor Class 12
Hit Points 60 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 16 (+3)10 (+0)
Skills Persuasion +6, Religion +7
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day176555544

Possessions: 9000 gp. Silver pearl (110 gp). Chrysoprase (50 gp). Black pearl (1000 gp). Golden yellow topaz (1000 gp). Fiery yellow corundum (700 gp). Violet garnet (1000 gp). Eye agate (10 gp). Lapis lazuli (10 gp). Alexandrite (1000 gp). Rock crystal (50 gp). Clear bright green emerald (2000 gp). Lapis lazuli (10 gp). Lapis lazuli (10 gp). Tiger eye turquoise (10 gp). Alexandrite (1000 gp). Moss agate (10 gp). Alexandrite (1000 gp). Tourmaline (110 gp). Black pearl (1000 gp). Blue-white diamond (2000 gp). Aquamarine (1000 gp).


Social Check DCs

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