Thomas Marley, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and white robe with the hood down. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Thomas hails from a village terrorized by dire rats. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Enemies, Nature. Occupation: Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 17)
Armor Class 13
Hit Points 124 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Auran
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Hematite (4 gp). Tiger eye turquoise (4 gp). Carnelian (80 gp). Tourmaline (80 gp). Chalcedony (80 gp). Red spinel (80 gp). Chrysoberyl (80 gp). Blue quartz (4 gp). Violet garnet (1000 gp). Silver pearl (80 gp). Moonstone (80 gp). Eye agate (4 gp). Star rose quartz (80 gp). Clear bright green emerald (5000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Nija Hope, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She wears a broad hat to hide her balding. Her silver eyes dart from person to person to random spaces in the air.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.
Motivation: Find a way to reverse the transformation of her sister; and marry her sister to traveling adventurers
Flaws: Antagonistic, Mundane. Bonds: Attractive, Immigrant, Family. Occupation: Sculptor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 95 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 2000 gp. Violet garnet (1200 gp). Moonstone (40 gp). 1 Medium magic item.
Eberk Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, green shirt, and black tie, and he perpetually has his monstrous two handed axe ready. His golden hair is cut short. His hazel eyes lackadaisically let the world flow into them.
Personality: Always inclined to offer people food he seems plenty friendly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He served in the navy to pay for his family's outstanding loans. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He used his abilities to travel the world and help people.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and an old rival family wants him found
Ideals: Fighting, Philantrophist. Bonds: Military, Religious, Family. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 88 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1000 gp. White opal (1200 gp). Rose (30 gp). Hematite (10 gp). Golden yellow topaz (700 gp). Chalcedony (30 gp). Iolite (30 gp). Alexandrite (700 gp). Violet garnet (700 gp). Banded agate (10 gp). Smoky quartz (30 gp). Amber (120 gp). Fiery yellow corundum (1200 gp). Obsidian (10 gp). Jet (120 gp). White opal (1200 gp). Malachite (10 gp). Rhodochrosite (10 gp). Bloodstone (30 gp).
Zykroff Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is scrawny and has patchy scarlet crest. She wears black trousers with white and violet striped suspenders. She wears various colorful collared shirts. She has a hunchback. Her scarlet crest is lengthy and is close to two feet long. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Stableman arts, while her father instructed her in etiquette, music and courtly manner. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She's since become an addict/alcoholic.
Motivation: An old rival family wants her found.
Ideals: Persistence. Flaws: Ugly, Addict. Bonds: Family, Rich. Occupation: Stableman
Voice: Speaks in third person
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 103 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Auran
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 4000 gp.
Griselda Hampton, Female Human [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears skinny pants and wears a grey and blue robe with the hood down. She sports auburn long hair. Her brown eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food she seems plenty friendly. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Griselda was born the youngest of three triplets. A gifted student she started as a Doctor, but she got bored and became a Apothecary. She ran away from her former home and has been making her living as a Apothecary for the past few years.
Motivation: To get a good night's sleep; and further expansion of business
Ideals: Philantrophist. Flaws: Impulsive, Insomniac. Bonds: Family, Job. Occupation: Apothecary
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 18)
Armor Class 11
Hit Points 95 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Dwarven
Attacks Melee +6 / 5d6+0, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 18000 gp. 1 Major magic item.
Edge Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries with her a set of greatswords, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her fur, while still mostly red, has prominent grey streaks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the south was not economically sound they moved to her current location. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Fighting. Flaws: Insomniac, Ugly. Bonds: Family, Immigrant. Occupation: Mortician
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 15)
Armor Class 10
Hit Points 124 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Draconic, Aquan
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1100 pp. Large well-done wool tapestry (200 gp). Silver chalice with lapis lazuli gems (100 gp). Old masterpiece painting (800 gp). Silver comb with moonstones (100 gp). A necklace of small pink pearls (3000 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Purban Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. He has styled his auburn hair well, parting it to the right. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Purban lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well; and to unite with his sister
Ideals: Impeccable. Bonds: Immigrant, Attractive, Rich, Family. Occupation: Armorer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 87 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 500 pp. Red garnet (150 gp). Zircon (30 gp). Violet garnet (500 gp). Black pearl (500 gp). Zircon (30 gp). Zircon (30 gp). Eye agate (13 gp). Black pearl (500 gp). Amber (150 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!