Hrathy Chatham, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her chestnut hair is lengthy and is close to two feet long. She has a tattooed face.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother had invested heavily in several trade routes and wanted her to inherit them. She moves from town to town, unable to find a place to settle.
Motivation: She wants to get laid; and she is greedy
Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Immigrant, Has a crush. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 16)
Armor Class 13
Hit Points 87 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 7 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 11000 gp. Zircon (50 gp). Jet (80 gp). Sard (50 gp). Fire opal (1000 gp). Amethyst (80 gp). Chrysoprase (50 gp). Golden yellow topaz (1400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Ilde Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey vest and prefers tan and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is always cut to a buzz. She has a tattooed face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is afraid of women and trembles around them
History: The child of a Tailor, who enjoyed hunting, Ilde was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and wants to raise her children well
Ideals: Gifted, Logical. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Weaver
Voice: Thin and wheezing
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 131 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 11000 gp. Gold and topaz bottle stopper cork (300 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Silver comb with moonstones (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Brass mug with jade inlays (600 gp). 1 Medium magic item. 1 Medium magic item.
Jacoba Firahel, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is generally well dressed albeit a few years behind the times. She wears a broad hat to hide her balding. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She will rave to anyone who will listen. She does not trust anyone and sleeps with one eye open.
History: Born in the north her family was never financially stable. A few years later when the west was not economically sound they moved to her current location. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Insane, Insomniac. Bonds: Attractive, Immigrant, Poor. Occupation: Courier
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 93 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 9 (-1) | 19 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +9 / 4d8+4, Ranged +8 / 4d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 8000 gp. Hematite (15 gp). Alexandrite (1400 gp). Rock crystal (80 gp). Lapis lazuli (15 gp). Iolite (80 gp). Freshwater pearl (15 gp). Silver pearl (80 gp). Blue sapphire (800 gp). Jade (80 gp). Sardonyx (80 gp). Sardonyx (80 gp). Peridot (80 gp). Alexandrite (1400 gp). Silver pearl (80 gp). Azurite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drenna Myerscough, Female Half-Orc [Permalink]
Personal [hide]
Description: She usually wears her white robe and has her flail always slung over her shoulder. She has done her best to style her blonde hair to look like a famous performer. Her otherwise smooth face is marked with small tiny scars.
Personality: She is happy with her job as a Adventurer. She turns her eye from what people do, preferring to live and let live. She is skeptical of what others tell her and is slow to trust.
History: Drenna was raised in a hard working conservative environment. Her mother was a mechanic, and taught her how to fix just about anything. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She feels threatened by others; and further expansion of business
Ideals: Persistence. Flaws: Shy, Mundane, Fearful. Bonds: Job. Occupation: Adventurer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 88 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Orc, Giant
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Golden circlet with four aquamarines (5000 gp). Jeweled gold crown (4000 gp). Cloth of gold vestments (80 gp). Gold and topaz bottle stopper cork (700 gp). Black velvet mask with numerous citrines (80 gp). Solid gold idol (1100 gp). Solid gold idol (1100 gp). Solid gold idol (1100 gp). Golden circlet with four aquamarines (5000 gp). Jeweled anklet (3000 gp). Finely wrought small gold bracelet (60 gp). Fire opal pendant on a fine gold chain (2000 gp). 1 Medium magic item.
Kilia Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear grey pants and tee shirts. Her skin is fair and her fingers are delicate and long. With wild white hair. Her hazel eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Kilia isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She is a logical person and will generally grow upset if things defy logic and science.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Kilia liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was granted necromantic powers by her dying sister.
Motivation: An old rival family wants her found; and to reunite with her absent father
Ideals: Impeccable, Logical, Gifted. Bonds: Nature, Family. Occupation: Mortician
Voice: Timid voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 16)
Armor Class 9
Hit Points 103 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Abyssal
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Black velvet mask with numerous citrines (130 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Old masterpiece painting (1200 gp). Silver comb with moonstones (1000 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Silver comb with moonstones (1000 gp). Golden circlet with four aquamarines (2000 gp). Silver comb with moonstones (1000 gp). Golden circlet with four aquamarines (2000 gp). Cloth of gold vestments (130 gp). Brass mug with jade inlays (300 gp). Silver ewer (70 gp). Solid gold idol (1100 gp). Gold dragon comb with red garnet eye (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item. 1 Minor magic item.
Muggrish Kendal, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a black shirt with thin red vertical stripes and white pants. He has styled his red hair well, parting it to the right. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He believes the world needs to unite to get rid of dire rats once and for all.
History: Muggrish was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Athletic, Joker. Bonds: Enemies, Poor, Adventurer. Occupation: Junk Dealer
Voice: Rolls R's
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 18)
Armor Class 12
Hit Points 99 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 14000 gp. Azurite (13 gp). Hematite (13 gp). Blue sapphire (500 gp). Chrysoprase (20 gp).
Gomory Tinley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Carter uniform. He sports a long brown beard, and similarly colored long hair. His eyes are a pleasant amber.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Carter soon after.
Motivation: Expand his business; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Shy. Bonds: Job, Adventurer, Rich. Occupation: Carter
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 17)
Armor Class 10
Hit Points 88 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 10000 gp. Gold music box (1000 gp). A delicate brass dragon egg (80 gp). A silver and pearl hairclip (80 gp). A small bag of saffron. (80 gp). Jeweled electrum ring (5000 gp). Gold dragon comb with red garnet eye (1000 gp). Silver comb with moonstones (200 gp). Jeweled electrum ring (5000 gp).
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