Shamash Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His crest is short and brass. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He likes to make people angry or surprised. He takes great joy in being the best Shipwright in town.
History: Born in the north to a Shipwright, Shamash learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He struck the Shipwright job and began his own company from there.
Motivation: Money/treasure; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Shipwright
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 17)
Armor Class 11
Hit Points 121 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Infernal, Goblin
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 8000 gp. Jade (60 gp). Bloodstone (20 gp). Chalcedony (20 gp). Azurite (7 gp). Hematite (7 gp). Brown-green garnet (60 gp). Blue sapphire (800 gp). Rock crystal (20 gp). Carnelian (20 gp). Chrysoberyl (60 gp). Eye agate (7 gp).
Nadarr Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a green cloak and cross-gartered black stockings. He keeps his long copper crest kept up in a rat tail. He has gold eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Athletic. Flaws: Antagonistic, Secretive, Ugly. Bonds: Family. Occupation: Bricklayer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 17)
Armor Class 10
Hit Points 72 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Abyssal
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 900 pp. Brass mug with jade inlays (600 gp). A necklace of small pink pearls (4000 gp). Embroidered and bejeweled glove (3000 gp). 1 Medium magic item.
Heskan Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely green suit with violet socks and a vest with buckled shoes. His crest is short and scarlet. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: Aggressive, abrasive, and angry, Heskan embodies much of what other species detest in the Dragonborns. He enjoys reading and quiet.
History: Sold as a small child to a slaver, Heskan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Logical. Flaws: Antagonistic. Bonds: Mentor, Adventurer. Occupation: Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 100 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 5000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Silver chalice with lapis lazuli gems (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naeris Floshem, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. He keeps his silver hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Naeris lived on a farm with his mother, near the main road leading to a nearby town. Like his mother and his sister before him, after school he went straight into learning to become a Merchant. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Wants his loneliness to end; and his relatives are trying to arrange a marriage
Ideals: Philantrophist. Bonds: Attractive, Enemies, Family, Job, Has a crush. Occupation: Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 94 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Abyssal, Halfling
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. Chrysoberyl (120 gp). Sardonyx (70 gp). Brown-green garnet (120 gp). Smoky quartz (70 gp). Brown-green garnet (120 gp). Golden yellow topaz (800 gp). Star ruby (1000 gp). 1 Medium magic item.
Zook Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears dark leathers with embroidery. He has dyed his greying black hair a little too much giving a sharp black color. His ears are large.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Zook is combative with any and all who dare try his patience in the slightest.
History: He got into the Locksmith business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Locksmith job and began his own company from there.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Job. Occupation: Locksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 18)
Armor Class 13
Hit Points 157 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 18000 gp. Cloth of gold vestments (120 gp). Jeweled anklet (1000 gp). Cloth of gold vestments (120 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Brass mug with jade inlays (600 gp). Jeweled gold crown (5000 gp). Fire opal pendant on a fine gold chain (2400 gp). Carved bone or ivory statuette (80 gp). Jeweled anklet (1000 gp). Embroidered and bejeweled glove (1000 gp). Black velvet mask with numerous citrines (120 gp). Old masterpiece painting (2400 gp). A silver and pearl hairclip (80 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Caeldrim Koehlanna, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears light armors faded through time and improper care. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his green eyes.
Personality: Cocky and sure of himself, he believes he is the best Carter born in the past three hundred years. A true patriot, Caeldrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the north. A few years later when the south was not economically sound they moved to his current location. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and he wants nothing more than to rejoin the army
Ideals: Fighting. Bonds: Job, Military, Immigrant. Occupation: Carter
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 16)
Armor Class 13
Hit Points 66 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1200 pp. Chalcedony (80 gp). Golden pearl (100 gp). Fiery yellow corundum (1100 gp). Alexandrite (1600 gp). Chrysoprase (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Marastyr Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey vest and prefers black and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. She carries with her a set of warhammers on her belt, each one with a amber on the hilt. Her long silver hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Marastyr lived on a farm with her mother, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her sister's freedom.
Motivation: Marry her sister to traveling adventurers.
Ideals: Fighting, Optimist. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Barrister
Voice: Soft and melodious
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 89 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Sylvan
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 8000 gp. White pearl (40 gp). Obsidian (4 gp). Alexandrite (400 gp). Moonstone (40 gp). Lapis lazuli (4 gp). Aquamarine (400 gp). Pink pearl (40 gp). Violet garnet (400 gp). Aquamarine (400 gp). Amber (40 gp). Hematite (4 gp). Silver pearl (40 gp). White pearl (40 gp). Rhodochrosite (4 gp). Golden yellow topaz (400 gp). Lapis lazuli (4 gp). Red-brown spinel (40 gp). Alexandrite (400 gp). Lapis lazuli (4 gp). Onyx (40 gp). Jade (40 gp). Black pearl (400 gp). Aquamarine (400 gp). Iolite (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!